• NutScript - Nutty name, serious framework
    2,778 replies, posted
Yes, 100% sure; I've used these models before with proper citizen animations in OpenAura and other schemas.
By default, the models have citizen animations so.
Ah, then it's just my stupid eyes.
Currently, I'm squeezing my head to get some ideas and things.
[QUOTE=rebel1324;42111495]Currently, I'm squeezing my head to get some ideas and things.[/QUOTE] Maybe a schema?
[QUOTE=NightmareX91;42112246]Maybe a schema?[/QUOTE] Already working on schema. Zombie Themed schema. [thumb]http://cloud-2.steampowered.com/ugc/921272559364388529/00F97F3A12847CB439EBE7C8956D3B36F01CBEC8/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/920142671998551188/25E0F7E8860959BD0A1DBAC9265B8836B5E7DBD4/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/919020225131813034/A8D6C0D1E0D42FE837CCAFEEDA9C93472B300C10/[/thumb] [thumb]http://cloud.steampowered.com/ugc/919020225131821178/1159958F40C0449640D98CB868FB790CA48296B3/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/921271305917739405/2C236401BB16996C760FE9BAB412195481BE55DC/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/921271305917732081/E83420F67011733AB0E9B9DF82C94B018935CE46/[/thumb]
I'm getting frustrated with the amount of people that connect to my friends half life 2 roleplay schema running nutscript to leave because of features that dont exist in ns that do in cw, it isnt even important ones because someone complained about color correction, I then made a toggle for it in which he complained because that 'it was more sharp normally' I'm sorry that there was no colour correction, must really suck getting half you colour zapped away and not being used to actually seeing colours. Also, someone left because of the fucking legs not being there when looking down, I feel like I wasted time making a different Half Life 2 roleplay Schema because as soon as people dont have these small gimmicky features they immediately fuck off.
[QUOTE=Johnny Guitar;42118317]I'm getting frustrated with the amount of people that connect to my friends half life 2 roleplay schema running nutscript to leave because of features that dont exist in ns that do in cw, it isnt even important ones because someone complained about color correction, I then made a toggle for it in which he complained because that 'it was more sharp normally' I'm sorry that there was no colour correction, must really suck getting half you colour zapped away and not being used to actually seeing colours. Also, someone left because of the fucking legs not being there when looking down, I feel like I wasted time making a different Half Life 2 roleplay Schema because as soon as people dont have these small gimmicky features they immediately fuck off.[/QUOTE] This is a problem i've found myself running into while working with Tiramisu, how much dumb shit do I have to add to this before all the ClockWork shitlords actually take notice of it and not just dismiss it because it isn't ClockWork.
[QUOTE=Johnny Guitar;42118317]I'm getting frustrated with the amount of people that connect to my friends half life 2 roleplay schema running nutscript to leave because of features that dont exist in ns that do in cw, it isnt even important ones because someone complained about color correction, I then made a toggle for it in which he complained because that 'it was more sharp normally' I'm sorry that there was no colour correction, must really suck getting half you colour zapped away and not being used to actually seeing colours. Also, someone left because of the fucking legs not being there when looking down, I feel like I wasted time making a different Half Life 2 roleplay Schema because as soon as people dont have these small gimmicky features they immediately fuck off.[/QUOTE] it's all the little things that add up to make things great. clockwork isn't great for the record but maybe it'd be a good idea to add small features like legs and shit because they are appealing. cw runs on it's own popularity that it had a long time ago, that's the only reason people favour it so much. if this was made before cw it'd be the other way around. and you're trying to please an audience of 12 year old sperglords and children under 18 with social problems and issues with reality that they try to heal with a fake reality that they think is accurate. what can u expect. [editline]8th September 2013[/editline] [QUOTE=C0MMUNIZT;42119387]This is a problem i've found myself running into while working with Tiramisu, how much dumb shit do I have to add to this before all the ClockWork shitlords actually take notice of it and not just dismiss it because it isn't ClockWork.[/QUOTE] tiramisu is a perfect example of how you need to make your gamemode sleek and smooth in order to be successful, regardless of features. because tiramisu had way better features than cw/oa.
The problem with the legs is it can just be installed on the server as an addon.
[QUOTE=LauScript;42120858]it's all the little things that add up to make things great. clockwork isn't great for the record but maybe it'd be a good idea to add small features like legs and shit because they are appealing. cw runs on it's own popularity that it had a long time ago, that's the only reason people favour it so much. if this was made before cw it'd be the other way around. and you're trying to please an audience of 12 year old sperglords and children under 18 with social problems and issues with reality that they try to heal with a fake reality that they think is accurate. what can u expect. [editline]8th September 2013[/editline] tiramisu is a perfect example of how you need to make your gamemode sleek and smooth in order to be successful, regardless of features. because tiramisu had way better features than cw/oa.[/QUOTE] tiramisu was also pretty incomplete to be completely honest but this script is ridiculously close to cw/bp2/oa/nexus/holyshitkuro like, every single feature that I expected to have in Clockwork: Half Life 2 roleplay, I have in my script the only exceptions are literally the legs. also, the person complaining was a self seasoned roleplayer with a 2 year old steam account.
[QUOTE=Johnny Guitar;42122973]tiramisu was also pretty incomplete to be completely honest but this script is ridiculously close to cw/bp2/oa/nexus/holyshitkuro like, every single feature that I expected to have in Clockwork: Half Life 2 roleplay, I have in my script the only exceptions are literally the legs. also, the person complaining was a self seasoned roleplayer with a 2 year old steam account.[/QUOTE] Add legs.
They're right you know, there's no point roleplaying unless you have visual goodies to entertain you..because that's what roleplay is all about, right? Visuals > actual roleplay, duh.
[QUOTE=Foreskin;42124483]They're right you know, there's no point roleplaying unless you have visual goodies to entertain you..because that's what roleplay is all about, right? Visuals > actual roleplay, duh.[/QUOTE] and a script to hold your hand.
Any idea when the official HL2RP schema is going to be released for this? I don't want to start making one only to have it come out a few days after.
[QUOTE=C0MMUNIZT;42132103]Any idea when the official HL2RP schema is going to be released for this? I don't want to start making one only to have it come out a few days after.[/QUOTE] do you want me to send you mine??
[QUOTE=Johnny Guitar;42132246]do you want me to send you mine??[/QUOTE] Sure if you wouldn't mind.
[QUOTE=C0MMUNIZT;42132521]Sure if you wouldn't mind.[/QUOTE] pm me your steam info and we can chat on there
[QUOTE=Foreskin;42124483]They're right you know, there's no point roleplaying unless you have visual goodies to entertain you..because that's what roleplay is all about, right? Visuals > actual roleplay, duh.[/QUOTE] i know you're being sarcastic and it's funny because you're totally correct. it is all about visuals
[QUOTE=LauScript;42135075]i know you're being sarcastic and it's funny because you're totally correct. it is all about visuals[/QUOTE] I like seeing my legs. It gives me the impression that I'm more than a sliding camera with floating arms. It makes me feel [i]human[/i].
Is anyone having an issue where admin and saved props don't save after a server restart? This is what's REALLY holding me back from launch. I would welcome any help even if it involves taking a look at my actual server files.
[QUOTE=Foreskin;42135619]Is anyone having an issue where admin and saved props don't save after a server restart? This is what's REALLY holding me back from launch. I would welcome any help even if it involves taking a look at my actual server files.[/QUOTE] hold down c and then right click on the prop/ent and then make persistent has nobody been using that, it's nicer then having to write shit to save stuff automatically
I tried that, props didn't save. What about the admin stuff?
That's pretty weird considering Garry made the persistent prop feature.
It's not the props that are the most frustrating problem, it's the admin thing. Would you be willing to look at my server files to see what the issue is?
I think ShutDown is not working when server is crashed or terminating srcds with x or altf4.
[QUOTE=rebel1324;42138480]I think ShutDown is not working when server is crashed or terminating srcds with x or altf4.[/QUOTE] thats how it usually is, type quit yo
It's simple, Get legs in NS. why you guys are so heated for that? Putting leg is really easy unless you guys are trying to add third leg in the game.
[QUOTE=rebel1324;42140616]It's simple, Get legs in NS. why you guys are so heated for that? Putting leg is really easy unless you guys are trying to add third leg in the game.[/QUOTE] what do you think I did, but still the fact that people ragequit because its not exactly like clockwork is irritating as shit
[QUOTE=sam6420;42139772]Then role play as a ghost. Honestly I can see where you're coming from but is it a big enough deal where you'd quit a sever? I'm in support of adding visual goodies such as legs, just don't think it's necessary.[/QUOTE] I don't quit servers if I am a pair of floating arms.
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