Everytime I use the fists and walk I disappear. Running, walking, using keys and the tool gun work just fine. :P
[video=youtube;e49MiRBZEEs]http://www.youtube.com/watch?v=e49MiRBZEEs&feature=youtu.be[/video]
Is this something i did wrong?
[CODE]gamemodes/nutscript/gamemode/libs/sv_database.lua:146: attempt to concatenate upvalue 'query' (a userdata value)
[/CODE]
Error was the result of a small mistake, but for now you can't even use mysqloo or tmysql since I haven't uploaded the sql file yet, but that'll be done tommorow.
[QUOTE=Chessnut;41290895]Error was the result of a small mistake, but for now you can't even use mysqloo or tmysql since I haven't uploaded the sql file yet, but that'll be done tommorow.[/QUOTE]
Oh, Okay.
Thanks for the reply.
[QUOTE=Chessnut;41281239]Uh, I'm planning on putting schemas up like a zombie one using the new NextBot stuff and HL2RP since those seem to be the most popular ones. If you know Lua, I could share the framework with you on GitHub so you can help make schemas for release.
Which video were you watching with the door fading in? The newer video shows it appearing almost instantly.
[editline]2nd July 2013[/editline]
If you feel like helping out with pulls or just want to create your own schema:
[url]https://bitbucket.org/Chessnut/nutscript[/url]
[url]https://bitbucket.org/Chessnut/sample-schema[/url]
[b]Do not use this for an actual RP server.[/b][/QUOTE]
If you need I can help populate your schemas with items and stuff as I'm not an advanced coder but I know my stuff and I imagine you will have most of the other stuff done aka factions, classes and the actual base. So I could save you time.
[QUOTE=M60warrior;41290947]Oh, Okay.
Thanks for the reply.[/QUOTE]
SQL file is on the git and the error was fixed on the latest commit.
I hope I'm not repeating someone else but I found this:
[CODE][ERROR] gamemodes/nutscript/gamemode/libs/sh_faction.lua:18: attempt to concatenate a nil value
1. InitializeData - gamemodes/nutscript/gamemode/libs/sh_faction.lua:18
2. unknown - gamemodes/nutscript/gamemode/core/sv_hooks.lua:32
Timer Failed! [Simple][@gamemodes/nutscript/gamemode/core/sv_hooks.lua (line 25)]
[/CODE]
It keeps the screen on Loading NutScript.
(I'm thinking of maybe making a schema on other news if it is alright.)
Which database mode are you using?
[QUOTE=Chessnut;41297479]Which database mode are you using?[/QUOTE]
Oh...I didn't even think about the database.
I'm not quite sure. I don't think I set anything up which may be the reason this is happening.
[QUOTE=pilot;41297755]Oh...I didn't even think about the database.
I'm not quite sure. I don't think I set anything up which may be the reason this is happening.[/QUOTE]
Well by default, it is set to sqlite which means that something might be wrong with creating the database tables.
[QUOTE=Chessnut;41297908]Well by default, it is set to sqlite which means that something might be wrong with creating the database tables.[/QUOTE]
I'm not too much comfortable with SQL but doesn't sqlite go to the data folder?
EDIT:
I'm guessing that disagree solves that question.
EDITONCEMORE:
Yep, I believe this may be a problem in sv_hooks line 32:
[CODE]client:InitializeData()[/CODE]
So, it's definitely a data thing. I just don't know how to fix it at the moment.
[QUOTE=pilot;41297393]I hope I'm not repeating someone else but I found this:
[CODE][ERROR] gamemodes/nutscript/gamemode/libs/sh_faction.lua:18: attempt to concatenate a nil value
1. InitializeData - gamemodes/nutscript/gamemode/libs/sh_faction.lua:18
2. unknown - gamemodes/nutscript/gamemode/core/sv_hooks.lua:32
Timer Failed! [Simple][@gamemodes/nutscript/gamemode/core/sv_hooks.lua (line 25)]
[/CODE]
It keeps the screen on Loading NutScript.
(I'm thinking of maybe making a schema on other news if it is alright.)[/QUOTE]
I got this error too, but my fault was something different.
I tried running the Scheme on SinglePlayer so I could do some private testing because I was too lazy and paranoid towards making a server for every session.
I think SP maybe doesn't have the right tables or the right SQL.
But hosting a 2-Player server from the Map Menu fixed the error.
So you may consider hosting it on a LAN.
[I](Sorry if this happens to you on a server and I'm sounding stupid here.)[/I]
[QUOTE=Xenon141;41298406]I got this error too, but my fault was something different.
I tried running the Scheme on SinglePlayer so I could do some private testing because I was too lazy and paranoid towards making a server for every session.
I think SP maybe doesn't have the right tables or the right SQL.
But hosting a 2-Player server from the Map Menu fixed the error.
So you may consider hosting it on a LAN.
[I](Sorry if this happens to you on a server and I'm sounding stupid here.)[/I][/QUOTE]
Oh snap? It actually worked. Thanks!
And to think I've been working on much the same thing for the past few months... and now I'm competing with Chessnut.
:suicide:
e: Although any alternative, [i]any[/i] alternative to god damned Clockwork is a good thing.
[QUOTE=Luni;41303615]And to think I've been working on the exact same thing for the past few months... and now I'm competing with Chessnut.
:suicide:[/QUOTE]
:eng101:Then how about you both merge your knowledge and create something bigger to beat out the third competitor ?
[I]**Activate inspirational music**[/I]
Also, two notes about small bugs I haven't found on the ToDo list, not sure if just on my end or global... :
1) You can shoot the 9mm Pistol while it is "Holstered"
2) Using the Mousewheel to change distance of props while holding the physgun scrolls the weapon menu at the same time.
[QUOTE=Xenon141;41303683]:eng101:Then how about you both merge your knowledge and create something bigger to beat out the third competitor ?
[I]**Activate inspirational music**[/I][/quote]
Can I be the head? I don't wanna be the legs :(
[QUOTE=Xenon141;41303683]:eng101:Then how about you both merge your knowledge and create something bigger to beat out the third competitor ?
[I]**Activate inspirational music**[/I]
Also, two notes about small bugs I haven't found on the ToDo list, not sure if just on my end or global... :
1) You can shoot the 9mm Pistol while it is "Holstered"
2) Using the Mousewheel to change distance of props while holding the physgun scrolls the weapon menu at the same time.[/QUOTE]
[url]http://facepunch.com/showthread.php?t=1280541[/url] v:v:v
Solution would be to make your own pistol SWEP.
Here's something I never understood -- what's the point of the "libraries and plugins" approach that Clockwork uses?
(And Java-style library paths and using class method calls on namespace tables? .-.)
Plugins are used so you don't have to modify the major game mode files and have to redo those changes every time the framework updates. As for the libraries, they just organize stuff easier. But after messing with nexus/blueprint2/open aura/clockwork, I guess I adopted some stuff.
[editline]3rd July 2013[/editline]
Although, plugins are also seen in CakeScript/Tiramisu, DarkRP, Evolve, etc.
I don't know if this could ever beat Clockwork but I certainly hope it will. The whole RP scene is rather stagnant because people know what Clockwork is and it's the home of HL2RP. I do hope this is successful and I'll certainly port my schemas to this framework to help, but when people say "What's in a name?" I think there's alot in a name. It's why people continue to buy from the likes of Apple or buy the annual Call of Duty, they may scream and shout but they still buy the bloody things.
Hey, maybe I'm wrong (and I hope I am) but are you going to have any branding (such as how Clockwork has "Clockwork: Schema" or "CW: Schema") might help to make sure people remember the name. It seems (for whatever reason) marketting is half the battle with these sort of things.
[QUOTE=Coble;41308697]Hey, maybe I'm wrong (and I hope I am) but are you going to have any branding (such as how Clockwork has "Clockwork: Schema" or "CW: Schema") might help to make sure people remember the name. It seems (for whatever reason) marketting is half the battle with these sort of things.[/QUOTE]
Chessnut: HL2RP, CN:HL2RP :p
Just some suggestions to keep it simple.
[QUOTE=Luni;41306893]Here's something I never understood -- what's the point of the "libraries and plugins" approach that Clockwork uses?
(And Java-style library paths and using class method calls on namespace tables? .-.)[/QUOTE]
Organization and the ability to just auto-load the files.
It's nice to see something new, I think the TAB menu needs some work though.. Because just like in CW, it's terrible.
I'm really trying to brainstom a new schema idea other then the CW ones.
My ideas:
Post Half-Life
Aperture
Black Mesa
World War 2 (Done better)
Any of these seem enticing? Got any suggestions?
[QUOTE=pilot;41313055]I'm really trying to brainstom a new schema idea other then the CW ones.
My ideas:
Post Half-Life
Aperture
Black Mesa
World War 2 (Done better)
Any of these seem enticing? Got any suggestions?[/QUOTE]
Guess i'll be doing a german occupation roleplay scheme when this will be out.
[editline]4th July 2013[/editline]
Hey, I've got an idea.
How about a scheme called MEC? (Middle Eastern Crisis)
A war will start soon after the syrian regime would fall, and the US will try and control the area, while Iran and the other muslim countries will fight back? It will be set in Syria, people will be simple citizens and there will be a US Military faction, and a U.N Faction. Basically, it is an occupied territory. I like the idea.
Also you should add NPC support, such as vendors, maybe some who sells clothes, food, drinks, equipment such as bandages and flashlights, maybe lamps, simple furniture, you know. Maybe a bed too, of which you could rest on, and let your HP&Stamina (If there is any) regenerate quickly.
[QUOTE=RedNinja;41314592]
Also you should add NPC support, such as vendors, maybe some who sells clothes, food, drinks, equipment such as bandages and flashlights, maybe lamps, simple furniture, you know. Maybe a bed too, of which you could rest on, and let your HP&Stamina (If there is any) regenerate quickly.[/QUOTE]
In clockwork terms you want a salesman (/salesmanadd) which can sell any items you tell it to in a menu. So instead of coding vendors for each thing like your asking, just code the items then tell a single vendor or as many as you want to sell as many or as little items.
just a suggestion, instead of doing "client.nut_Breathing" you can add client.Get/SetNutVar(str var, value) ?
I could, but what exactly would that do? Either it'd be a function to stick it in the player meta or having all the player vars in a table.
It's bad practice to store encoded data (arrays/tables/whatever) in an SQL database. It ruins the whole point of a relational database.
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