This actually getting better and better, obviously going to rival the Clockwork dominance in the next year when most of the actual issues are polished out.
[QUOTE=Soret;43006717]This actually getting better and better, obviously going to rival the Clockwork dominance in the next year when most of the actual issues are polished out.[/QUOTE]
What issues are you talking about in particular?
I think he means just the overall progress of the gamemode itself and all the occasional bugs that come with development.
Is it possible to restrict business items to a certain faction and also let vendors buy items?
[QUOTE=Johnny Guitar;43007770]What issues are you talking about in particular?[/QUOTE]
Like some stuff that just seems bugged, I gonna have to start up my dissolution server again then hunt for bugs on it, like last time for me the NPC zombies didn't do anything, plus I couldn't figure out how to get the ammo working.
I'm really excited about this though, it is way better then Tiramisu and it is yet already better then Clockwork, I asked multiple developers too and they are very positive about it too.
So yeah, keep up the good work cn.
[QUOTE=jaooe;43008438]Is it possible to restrict business items to a certain faction and also let vendors buy items?[/QUOTE]
Not sure as I'm going off of the top of my head.
You can tell vendors who to sell to, factions & classes both can be hand picked for sale, however for items the only restriction I can remember correctly is the flag system.
[editline]28th November 2013[/editline]
[QUOTE=Soret;43008503]Like some stuff that just seems bugged, I gonna have to start up my dissolution server again then hunt for bugs on it, like last time for me the NPC zombies didn't do anything, plus I couldn't figure out how to get the ammo working.
I'm really excited about this though, it is way better then Tiramisu and it is yet already better then Clockwork, I asked multiple developers too and they are very positive about it too.
So yeah, keep up the good work cn.[/QUOTE]
I heard complaints about the ammo 'not working', if I remember correctly chessnut is working on a plugin for it since there isn't an ammo system in at the moment (If I remember correctly, don't shoot me)
Sadly there is no flag system for business flags I believe. Although, there should be.
[QUOTE=pilot;43008580]Sadly there is no flag system for business flags I believe. Although, there should be.[/QUOTE]
wait what?
flags within flags?!
[QUOTE=Johnny Guitar;43008729]wait what?
flags within flags?![/QUOTE]
I don't know if that was a sarcastic post but anyways he means "There are currently no flags on the system that allow you access to certain items". As in Black Market Dealer flags and shiz.
[QUOTE=GTbrawlers;43008815]I don't know if that was a sarcastic post but anyways he means "There are currently no flags on the system that allow you access to certain items". As in Black Market Dealer flags and shiz.[/QUOTE]
Woops, yeah. That's what I meant.
[editline]28th November 2013[/editline]
Is it possible to make items un-takeable?
[QUOTE=GTbrawlers;43008815]I don't know if that was a sarcastic post but anyways he means "There are currently no flags on the system that allow you access to certain items". As in Black Market Dealer flags and shiz.[/QUOTE]
yes there are lol
i think it is
-snip for confusion reduction-
but I'm gonna go double check real quick.
[editline]28th November 2013[/editline]
ITEM.flag = ""
[QUOTE=Johnny Guitar;43009451]
ITEM.flag = ""[/QUOTE]
Yeah I thought there was, thanks for clearing that up.
Is it possible to add overlays to clothing? I tried it once or twice before, just ended up in total bug problems. I think it may have to do with the fact that I can't add hooks to items, not sure.
What do you mean by overlay?
[QUOTE=Chessnut;43014545]What do you mean by overlay?[/QUOTE]
He probably means a screen overlay.
[QUOTE=C0MMUNIZT;43015190]He probably means a screen overlay.[/QUOTE]
Yep.
I assume he means like having a Metropolice Outfit that when worn gives the combine overlay.
[QUOTE=GTbrawlers;43019010]I assume he means like having a Metropolice Outfit that when worn gives the combine overlay.[/QUOTE]
Indeed.
use the onuse function or whatever
You mean like:
[CODE]function ITEM:Use()
DrawMaterialOverlay( "effects/combine_binocoverlay.vmt", 0.1 )
end
hook.add( "RenderScreenspaceEffects", "BinocDraw", ITEM:Use )[/CODE]
Nutscript doesn't accept hooks on items I believe.
Just hook it up to a schema and check if the LocalPlayer() has the item.
[editline]29th November 2013[/editline]
Or set some sort of variable when the item is equipped or something.
Is there any reason why the script can't be used with ulx?
[QUOTE=jaooe;43025298]Is there any reason why the script can't be used with ulx?[/QUOTE]
It has a built in admin mod, so I don't see the need as to why it's needed.
Because ulx can do more
[QUOTE=jaooe;43025344]Because ulx can do more[/QUOTE]
Just like every other person on the internet x is bad because y can do more but i'm not gunu say what y can do it just can.
Lmao.
[QUOTE=C0MMUNIZT;43025625]Just like every other person on the internet[/QUOTE]
<insert dumb comment about your tall, generic anime avatar here>
[QUOTE=C0MMUNIZT;43025625]x is bad because y can do more[/QUOTE]
I never ever said the moderator plugin was bad, although yeah, I probably implied that it isn't as versatile as ulx. (Sorry!)
[QUOTE=C0MMUNIZT;43025625] i'm not gunu say what y can do it just can.[/QUOTE]
Maybe I'll need the logs, or votes or adverts or some of the other features I'm used to with ulx.
To be honest, I'm not going to sit here and list the features ulx has that the plugin doesn't because frankly there's no point.
My question is simple, why doesn't ulx work?
For anyone interested in my question before, about restricting items to factions,
[code]
if (!itemTable.ShouldShowOnBusiness) then //Line 237 of nutscript/gamemode/libs/sh_item.lua
function itemTable:ShouldShowOnBusiness(client)
if (self.faction) then
if (type(self.faction) == "table") then
if (!table.HasValue(self.faction, client:Team())) then
return false
end
elseif (self.faction != client:Team()) then
return false
end
end
if (self.classes) then
if (!client:CharClass()) then
return false
end
if (!table.HasValue(self.classes, client:CharClass())) then
return false
end
end
if (self.flag) then
if (!client:HasFlag(self.flag)) then
return false
end
end
return true
end
end
[/code]
So I'm guessing you can do;
[code]
ITEM.name = "Brick"
ITEM.model = Model("models/props_junk/CinderBlock01a.mdl")
ITEM.desc = "My friend is %Friend|no one%."
ITEM.faction = {
FACTION_POLICE,
FACTION_CIVILLIAN
}
[/code]
[QUOTE=jaooe;43025298]Is there any reason why the script can't be used with ulx?[/QUOTE]
Why can't it be used with ulx?
It seems that some doors can't be opened for some strange reason.
Which map?
Sorry, you need to Log In to post a reply to this thread.