[QUOTE=ZeMysticalTac;43838843]DOES IT
COME WITH
A SCROLL WHEEL
FOR YOUR
CHARACTERS?[/QUOTE]
Hell shit Caps, the nieveau is now down to 99,9% from 100%
oh noes!
I have a question about a plugin named "moreweapons.zip".
I wanna know WHERE exactly to get these models/sounds for the items.
I already checked TnB and other places.
[QUOTE=John Fisher;43838488]Do you think you could make SWEPs actually go into your inventory as an item? also, I need to know what in the hell is the command to spawn the SMG ammo item. it doesn't seem to be working right or just isn't very clear.[/QUOTE]
You'll need to code a specific item for that swep and then spawn the item in. The item will then act as the swep as well as an entity in the RP world that you can inventory and equip etc.
[editline]9[/editline]
@Rebel - I see you authored a new cookfood plugin zip, what's changed?
Okay. I'm tried to not write some drama, But this is really autistic shit.
One of Clockwork user took NutScript's scanner and made it as plugin: [URL]http://forums.cloudsixteen.com/index.php?topic=5295.0[/URL]
Okay. That's fine. There is no problem with license or anything. But, Not leaving single credit or source in the code/plugin info? Deleting my account without single warning? Wow, that's neat!
edit: okay I checked very small text credits.
edit: But I don't see why 'NutScript' is filtered in the forum and why my account just deleted.
[QUOTE=rebel1324;43842410]I don't see why 'NutScript' is filtered in the forum[/QUOTE]
That should be pretty obvious.
Conna deleted my post saying he had some weird things in his port, lol.
[QUOTE=Chessnut;43842996]Conna deleted my post saying he had some weird things in his port, lol.[/QUOTE]
Because you mentioned NutScript.
Is there a way to change the Nutscript Logo that pops up at the start to a custom logo? EG your server logo.
Got a gun?
Added reload and angle cap.
[media]http://www.youtube.com/watch?v=UKmuYLz3-zs[/media]
[QUOTE=imacc2009;43837341]I put it in gamemodes/[schemaname]/schema/cl_hooks.lua but still nothing.[/QUOTE]
Im still stuck. Anyone got a suggestion?
[QUOTE=rebel1324;43842410]Okay. I'm tried to not write some drama, But this is really autistic shit.
One of Clockwork user took NutScript's scanner and made it as plugin: [URL]http://forums.cloudsixteen.com/index.php?topic=5295.0[/URL]
Okay. That's fine. There is no problem with license or anything. But, Not leaving single credit or source in the code/plugin info? Deleting my account without single warning? Wow, that's neat!
edit: okay I checked very small text credits.
edit: But I don't see why 'NutScript' is filtered in the forum and why my account just deleted.[/QUOTE]
Conna is the worst type of person, screams and cries when his stuff is copied/stolen but acts like nothing is wrong when the same thing happens to someone else.
[QUOTE=C0MMUNIZT;43844982]Conna is the worst type of person, screams and cries when his stuff is copied/stolen but acts like nothing is wrong when the same thing happens to someone else.[/QUOTE]
[quote]fuck kurozael[/quote]
[quote]okay guys let's get back on topic[/quote]
[quote]fuck kurozael[/quote]
[quote]okay guys let's get back on topic[/quote]
I feel like I'm noticing a pattern here. I've come to the conclusion that it's impossible to mention roleplay without having parts of the thread related to saying how evil Cloud Sixteen is. DramaUnlimited is perhaps the most appropriately named site there is.
[QUOTE=Pastor_Necro;43844366]Is there a way to change the Nutscript Logo that pops up at the start to a custom logo? EG your server logo.[/QUOTE]
If you go to the nutscript folder and go to content the logo is somewhere in there.
[QUOTE=Nora;43845065]I feel like I'm noticing a pattern here. I've come to the conclusion that it's impossible to mention roleplay without having parts of the thread related to saying how evil Cloud Sixteen is. DramaUnlimited is perhaps the most appropriately named site there is.[/QUOTE]
because people are fighting over a dieing playerbase and are willing to do illegal shit to fuck with the competition
on another note, what are you guys working on?
[QUOTE=Johnny Guitar;43845270]because people are fighting over a dieing playerbase and are willing to do illegal shit to fuck with the competition
on another note, what are you guys working on?[/QUOTE]
Schema's. (im trying my best to stay on topic :tinfoil: )
If they do action like this, I'm going to port all of clockwork plugins in the forum to the nutscript and upload them in the korean hosting server. :v:
Anyway, I'm bit free now. Suggest me something. New idea or Something should be fixed really fast or Plugin renewal request.
[QUOTE=rebel1324;43845466]If they do action like this, I'm going to port all of clockwork plugins in the forum to the nutscript and upload them in the korean hosting server. :v:
Anyway, I'm bit free now. Suggest me something. New idea or Something should be fixed really fast or Plugin renewal request.[/QUOTE]
How do I install the new playermenu? D:
[QUOTE=imacc2009;43845720]How do I install the new playermenu? D:[/QUOTE]
under
-- cl_hook.lua
[lua]netstream.Hook("nut_RefreshBusiness", function()
nut.gui.business:Remove()
nut.gui.business = vgui.Create("nut_Business", self)
nut.gui.menu:SetCurrentMenu(nut.gui.business, true)
end)
[/lua]
[QUOTE=rebel1324;43845747]under
-- cl_hook.lua
[lua]netstream.Hook("nut_RefreshBusiness", function()
nut.gui.business:Remove()
nut.gui.business = vgui.Create("nut_Business", self)
nut.gui.menu:SetCurrentMenu(nut.gui.business, true)
end)
[/lua][/QUOTE]
I know, but which cl_hooks.lua? Where can I find it?
[QUOTE=imacc2009;43845765]I know, but which cl_hooks.lua? Where can I find it?[/QUOTE]
schema/cl_hooks.lua
This is my cl_hooks.lua in gamemodes\[schemaname]\schema\cl_hooks.lua
[CODE]surface.CreateFont("nut_MenuButtonFont", {
font = mainFont,
size = ScreenScale(10),
weight = 1000,
antialias = true
})
surface.CreateFont("nut_MenuButtonFont2", {
font = mainFont,
size = ScreenScale(11),
weight = 1000,
antialias = true
})
local gradient = surface.GetTextureID("gui/gradient_up")
local gradient2 = surface.GetTextureID("gui/gradient_down")
local gradient3 = surface.GetTextureID("gui/center_gradient")
local gradient4 = surface.GetTextureID("gui/gradient")
local PANEL = {}
function PANEL:Init()
surface.SetFont("nut_MenuButtonFont")
local _, height = surface.GetTextSize("W")
self:SetTall(height + 16)
self:DockMargin(0, 0, 0, 8)
self:Dock(TOP)
self:SetDrawBackground(false)
self:SetContentAlignment( 5 )
self:SetFont("nut_MenuButtonFont2")
self:SetTextColor(Color(240, 240, 240))
self:SetExpensiveShadow(1, color_black)
self.colorApproach = 0
self.colore = 0
end
function PANEL:OnHover() end
function PANEL:OnUnHover() end
function PANEL:OnCursorEntered()
surface.PlaySound("weapons/smg1/switch_single.wav")
self.colore = 1
self:OnHover()
end
function PANEL:OnCursorExited()
self.colore = 0
self:OnUnHover()
end
function PANEL:Paint(w, h)
self.colorApproach = math.Approach(self.colorApproach, self.colore, FrameTime() * 4)
local blink = 0
if (self.alphaApproach == HOVER_COLOR) then
blink = math.abs(math.sin(RealTime() * 2))/2
end
surface.SetDrawColor(100*self.colorApproach, 100*self.colorApproach, 0, 120)
surface.SetTexture(gradient3)
surface.DrawTexturedRect(0, h*.1, w, h*.8)
end
vgui.Register("nut_MainMenuButton", PANEL, "DButton")
local PANEL = {}
local line = .1
function PANEL:Init()
self:SetSize(ScrW(), ScrH())
self:SetDrawBackground(false)
self:DockPadding(ScrW()*line/2,ScrH()*line*1.5,ScrW()*line/2,ScrH()*line*1.5)
self:MakePopup()
self.title = self:Add("DLabel")
self.title:Dock(TOP)
self.title:SetText(SCHEMA.name)
self.title:SetFont("nut_TitleFont")
self.title:SizeToContents()
self.title:SetContentAlignment( 5 )
self.title:SetTextColor(color_white)
self.title:SetExpensiveShadow(3, color_black)
self.title.Paint = function(panel, w, h)
surface.SetDrawColor(0, 0, 0, 125)
surface.SetTexture(gradient3)
surface.DrawTexturedRect(w * 0.25, 0, w * 0.5, h)
end
self.subTitle = self:Add("DLabel")
self.subTitle:Dock(TOP)
self.subTitle:SetText(SCHEMA.desc)
self.subTitle:SetFont("nut_SubTitleFont")
self.subTitle:SizeToContents()
self.subTitle:SetContentAlignment( 5 )
self.subTitle:SetTextColor(color_white)
self.subTitle:SetExpensiveShadow(2, color_black)
self.rightPanel = self:Add("DPanel")
self.rightPanel:Dock(LEFT)
self.rightPanel:DockMargin(0, 0, 0, 0)
self.rightPanel:SetWide(ScrW() * 0.1)
self.rightPanel.Paint = function(panel, w, h)
end
self.selectPanel = self:Add("DPanel")
self.selectPanel:Dock(RIGHT)
self.selectPanel:DockMargin(32, 0, 0, 0)
self.selectPanel:SetWide(ScrW() * 0.2)
self.selectPanel.Paint = function(panel, w, h)
end
local MODEL_ANGLE = Angle(0, 30, 0)
local MODEL_VECTOR = Vector(0, 0, -2)
self.model = self:Add("DModelPanel")
self.model:SetSize( self:GetWide()/3, self:GetTall()-self:GetTall()*(line*2) )
self.model:SetPos( self:GetWide()/3*1.7, self:GetTall()*line)
self.model:ParentToHUD( )
-- self.model:DockMargin(ScrW() * 0.175, ScrH() * 0.05, 0, ScrH() * 0.05)
self.model:SetFOV(40)
self.model.OnCursorEntered = function() end
self.model:SetDisabled(true)
self.model:SetCursor("none")
local SetModel = self.model.SetModel
self.model.SetModel = function(panel, model)
SetModel(panel, model)
local entity = panel.Entity
local sequence = entity:LookupSequence("idle")
if (sequence <= 0) then
sequence = entity:LookupSequence("idle_subtle")
end
if (sequence <= 0) then
sequence = entity:LookupSequence("batonidle2")
end
if (sequence <= 0) then
sequence = entity:LookupSequence("idle_unarmed")
end
if (sequence <= 0) then
sequence = entity:LookupSequence("idle01")
end
if (sequence > 0) then
entity:ResetSequence(sequence)
end
end
self.model.LayoutEntity = function(panel, entity)
if (!IsValid(self)) then
panel:Remove()
return
end
local xRatio = gui.MouseX() / ScrW()
local yRatio = gui.MouseY() / ScrH()
entity:SetPoseParameter("head_pitch", yRatio*60 - 30)
entity:SetPoseParameter("head_yaw", (xRatio - 0.75)*60)
entity:SetIK( false )
entity:SetAngles(MODEL_ANGLE)
entity:SetPos(MODEL_VECTOR)
panel:RunAnimation()
end
local function addMainButton(variable, text)
local button = self.rightPanel:Add("nut_MainMenuButton")
button:Dock(BOTTOM)
button:DockMargin(0, 0, 0, 0)
button:SetText(text)
button:SetTall(ScrH()*.05)
self[variable] = button
end
addMainButton("leave", nut.loaded and nut.lang.Get("return") or nut.lang.Get("leave"))
self.leave:SetTextColor( Color( 240, 160, 160 ) )
self.leave.DoClick = function()
if (LocalPlayer().character) then
if (IsValid(nut.gui.charCreate)) then
return false
end
self:FadeOutMusic()
if (IsValid(self.model)) then
self.model:Remove()
end
self:Remove()
else
RunConsoleCommand("disconnect")
end
end
if (LocalPlayer().characters and table.Count(LocalPlayer().characters) > 0) then -- (nut.faction.Count() > 0)
addMainButton("delete", nut.lang.Get("delete"))
self.delete.DoClick = function()
surface.PlaySound("buttons/lightswitch2.wav")
self.selectPanel:Clear()
for _, v in pairs(LocalPlayer().characters) do
if !v.name then continue end
local button = self.selectPanel:Add("nut_MainMenuButton")
button:Dock(BOTTOM)
button:DockMargin(0, 0, 0, 0)
button:SetTextColor( Color( 255, 199, 199 ) )
button:SetText(v.name)
button:SetTall(ScrH()*.05)
button.id = v.id
button.DoClick = function()
if (IsValid(nut.gui.charCreate)) then
return false
end
if (!v.id) then
return false
end
Derma_Query("Are you sure you want to delete this character? It can not be undone.", "Confirm", "No", nil, "Yes", function()
button:Remove()
button = nil
netstream.Start("nut_CharDelete", v.id)
for k, a in pairs(LocalPlayer().characters) do
if (a.id == v.id) then
LocalPlayer().characters[k] = nil
end
end
surface.PlaySound("buttons/button9.wav")
timer.Simple(0, function()
if (IsValid(nut.gui.charMenu)) then
nut.gui.charMenu:FadeOutMusic()
nut.gui.charMenu:Remove()
end
nut.gui.charMenu = vgui.Create("nut_CharMenu")
end)
end)
end
button.OnHover = function()
surface.PlaySound("buttons/lightswitch2.wav")
self.model:SetModel(v.model)
end
button.OnUnHover = function()
self.model:SetModel("models/effects/teleporttrail.mdl")
end
end
end
end
if (LocalPlayer().characters and table.Count(LocalPlayer().characters) > 0) then -- (nut.faction.Count() > 0)
addMainButton("load", nut.lang.Get("choose"))
self.load.DoClick = function()
surface.PlaySound("buttons/lightswitch2.wav")
self.selectPanel:Clear()
for _, v in pairs(LocalPlayer().characters) do
if !v.name then continue end
local button = self.selectPanel:Add("nut_MainMenuButton")
button:Dock(BOTTOM)
button:DockMargin(0, 0, 0, 0)
button:SetText(v.name)
button:SetTall(ScrH()*.05)
button.id = v.id
button.DoClick = function()
surface.PlaySound("buttons/button4.wav")
if (v.id) then
netstream.Start("nut_CharChoose", v.id)
else
return false
end
end
but
[QUOTE=rebel1324;43845466]If they do action like this, I'm going to port all of clockwork plugins in the forum to the nutscript and upload them in the korean hosting server. :v:
Anyway, I'm bit free now. Suggest me something. New idea or Something should be fixed really fast or Plugin renewal request.[/QUOTE]
You're clearly helping the situation, well done.
[QUOTE=Alex_grist;43845813]You're clearly helping the situation, well done.[/QUOTE]
Please dont light the flames.
[QUOTE=Alex_grist;43845813]You're clearly helping the situation, well done.[/QUOTE]
Why would I do that? It's just waste of the time.
@imacc2009 did you included cl_hooks.lua?
[QUOTE=rebel1324;43845873]@imacc2009 did you included cl_hooks.lua?[/QUOTE]
Probably not. How would I do that?
add nut.util.Include("cl_hooks.lua") in somewhere in the sh_schema.
[QUOTE=rebel1324;43845901]add nut.util.Include("cl_hooks.lua") in somewhere in the sh_schema.[/QUOTE]
Thanks :)
[QUOTE=rebel1324;43845466]If they do action like this, I'm going to port all of clockwork plugins in the forum to the nutscript and upload them in the korean hosting server. :v:
Anyway, I'm bit free now. Suggest me something. New idea or Something should be fixed really fast or Plugin renewal request.[/QUOTE]
Hmmm.. I always liked the idea of a camera system, I usually do something with wire, but I don't feel confident enough to try to do a real plugin to it. And some kind of tearful gas would be nice too. We had something like that in the old Openaura Phase4, I might try to port it.
[QUOTE=rebel1324;43842410]Okay. I'm tried to not write some drama, But this is really autistic shit.
One of Clockwork user took NutScript's scanner and made it as plugin: [URL]http://forums.cloudsixteen.com/index.php?topic=5295.0[/URL]
Okay. That's fine. There is no problem with license or anything. But, Not leaving single credit or source in the code/plugin info? Deleting my account without single warning? Wow, that's neat!
edit: okay I checked very small text credits.
edit: But I don't see why 'NutScript' is filtered in the forum and why my account just deleted.[/QUOTE]
kuroazel cant understand why Nutscript is better -ha-ha
And look -> Credit to Nut-Script and it's Creator(s) for the main code.
[QUOTE=Saxithon;43846411]kuroazel cant understand why Nutscript is better -ha-ha
And look -> Credit to Nut-Script and it's Creator(s) for the main code.[/QUOTE]
No more sparks on the hot oils
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