pfft
tyrone is weak
rog supreme
[video=youtube;-tnsbRoHfiU]http://www.youtube.com/watch?v=-tnsbRoHfiU[/video]
[QUOTE=Johnny Guitar;44016499]pfft
tyrone is weak
rog supreme
[video=youtube;-tnsbRoHfiU]http://www.youtube.com/watch?v=-tnsbRoHfiU[/video][/QUOTE]
Whats with you and your fantasy of cum buckets...
[QUOTE=Johnny Guitar;44016499]pfft
tyrone is weak
rog supreme
[video=youtube;-tnsbRoHfiU]http://www.youtube.com/watch?v=-tnsbRoHfiU[/video][/QUOTE]
lmfao nutscript good 1 go back to cakescript chudlord
[media]http://www.youtube.com/watch?v=a3Sl8eFrDD4[/media]
[QUOTE=Disseminate;44017704]lmfao nutscript good 1 go back to cakescript chudlord
[media]http://www.youtube.com/watch?v=a3Sl8eFrDD4[/media][/QUOTE]
u wana bak up ur clams punk
-snip-
nevermind
[QUOTE=Reyjr43;44009359]Anyone know if there's a way to set a characters faction without having to delete it? I've hacked my own method up, but it doesn't actually set their faction so if you change character and change back it will have the color of the faction you were on when you got whitelisted, like this:
[video=youtube;51coxopCfDQ]http://www.youtube.com/watch?v=51coxopCfDQ&feature=youtu.be[/video][/QUOTE]
That's the second stalker RP schema I've seen on NS and I must say its alot better from that than the other one, a lot less laggy that is.
I was wondering if the crouch indicator in the bottom left also acted as your health as I'm after something similar for my schema.
Also I see a lot of chatter about clothing, has anyone released a solid plugin for that yet?
[QUOTE=GTbrawlers;44020351]That's the second stalker RP schema I've seen on NS and I must say its alot better from that than the other one, a lot less laggy that is.
I was wondering if the crouch indicator in the bottom left also acted as your health as I'm after something similar for my schema.
Also I see a lot of chatter about clothing, has anyone released a solid plugin for that yet?[/QUOTE]
Nutscript comes with one.
Is there a way of making nutscript not showing the HP/Stamina/Armor bar without editing the framework?
[QUOTE=GTbrawlers;44020351]That's the second stalker RP schema I've seen on NS and I must say its alot better from that than the other one, a lot less laggy that is.
I was wondering if the crouch indicator in the bottom left also acted as your health as I'm after something similar for my schema.
Also I see a lot of chatter about clothing, has anyone released a solid plugin for that yet?[/QUOTE]
The indicator in the bottom left will change depending on your speed, so, if you're moving faster than 125 units the HUD will change into a sprint animation, if you're not moving, it will stand still, if you're crouching, the guy inside the indicator will crouch.
The health bar is on the bottom right, the big red bar, and the bar above that which is blue and looks like it should be for armor is for Stamina (right now) I don't have an armor bar at the moment, and I also got the faction transfer thing working shortly after uploading that video. I may release it, but I don't want our rival community (Exodus) being spoonfed our code.
On another note, seeing as you've also seen Exodus (or Brink, they're the same gamemode, just Addiction relabeled his) I was an admin at Exodus for a while, and I was on my way to getting that server back on track when Addiction came along and cleared me and Madcombat of our jobs, so I said fuck that and went to make my own server, the server can be found in the server list and downloads most of the content you'll need to join, if you're interested.
As for your HUD, you can add me here: [url]http://steamcommunity.com/id/cJNOOBOyn20/[/url] if you need any help with it, or want me to rip some textures from a game (if it's based off a game) for you, and make them into .PNG files for you, I can convert most filetypes that store data and are compressed or packed.
[QUOTE=afik068;44020533]Is there a way of making nutscript not showing the HP/Stamina/Armor bar without editing the framework?[/QUOTE]
Add to schema:
[lua]
function SCHEMA:HUDShouldPaintBar(uniqueID)
return false
end[/lua]
Here's a better animation table, it will show whether or not the player has their weapon raised or lowered, and will also just generally use better animations, instead of using smg1 constantly it will actually show you holding a pistol like you would normally, and use shotgun idling anims instead of smg1 anims for a shotgun.
Crouching with weapon raised before:
[img]http://4st.me/uvbUp.png[/img]
Crouching with weapon raised after:
[img]http://4st.me/gOQft.png[/img]
Pistol lowered:
[img]http://4st.me/KOLgP.png[/img]
Pistol raised:
[img]http://4st.me/1afL4.png[/img]
Crouching with weapon lowered:
[img]http://4st.me/3CXPC.png[/img]
Crouching with weapon raised:
[img]http://4st.me/tNmxF.png[/img]
There's more, that's just a portion of the stuff I modified, I have NOT touched the Metrocops or Overwatch, mainly because I could give a fuck less about HL2RP, if you REALLY want me to actually touch those animations then just PM me or something and I'll try and get around to it.
Now available on the NutScript plugin GitHub!
[QUOTE=Reyjr43;44021917]Here's a better animation table, it will show whether or not the player has their weapon raised or lowered, and will also just generally use better animations, instead of using smg1 constantly it will actually show you holding a pistol like you would normally, and use shotgun idling anims instead of smg1 anims for a shotgun.
Crouching with weapon raised before:
[img]http://4st.me/uvbUp.png[/img]
Crouching with weapon raised after:
[img]http://4st.me/gOQft.png[/img]
Pistol lowered:
[img]http://4st.me/KOLgP.png[/img]
Pistol raised:
[img]http://4st.me/1afL4.png[/img]
Crouching with weapon lowered:
[img]http://4st.me/3CXPC.png[/img]
Crouching with weapon raised:
[img]http://4st.me/tNmxF.png[/img]
There's more, that's just a portion of the stuff I modified, I have NOT touched the Metrocops or Overwatch, mainly because I could give a fuck less about HL2RP, if you REALLY want me to actually touch those animations then just PM me or something and I'll try and get around to it.
[url]http://pastebin.com/UajfX1mc[/url]
Use:
Navigate to your NutScript folder
Open gamemode
Open libs
Open sh_animation.lua
Right click -> select all -> paste
This is relatively untested, give me feedback and let me know if something doesn't work, thanks![/QUOTE]
You guys might want to create a backup for your nutscript folder or just put this on
schema-->gamemode-->(Create libs)-->(Create sh_animations.lua)--> Paste shit inside.
This should overwrite the old script on the framework :D
And thanks for the help with the Bars Chessnut! :D
[QUOTE=afik068;44026741]You guys might want to create a backup for your nutscript folder or just put this on
schema-->gamemode-->(Create libs)-->(Create sh_animations.lua)--> Paste shit inside.
This should overwrite the old script on the framework :D
And thanks for the help with the Bars Chessnut! :D[/QUOTE]
When I tried making a plugin for it it did not work as I'd planned for it to, doesn't really matter to me, though, if you can get it to work in your schema that's great.
Can we get a way for admins or owners to delete a single person's characters by force or am I just missing that that feature is already in?
(Judging from the dumb rating I'm missing something. :I)
[QUOTE=Boom Rainbow;44036201]Can we get a way for admins or owners to delete a single person's characters by force or am I just missing that that feature is already in?
(Judging from the dumb rating I'm missing something. :I)[/QUOTE]
I've been trying to find this too but I fear that its so obvious. xD
Well I'm going to work on that command asap.
If my condition is okay to go. :(
[QUOTE=rebel1324;44039725]Well I'm going to work on that command asap.
If my condition is okay to go. :([/QUOTE]
korea always has good conditions.
They need everything, robol.
I'm back from computer issues.
[QUOTE=Reyjr43;44027750]When I tried making a plugin for it it did not work as I'd planned for it to, doesn't really matter to me, though, if you can get it to work in your schema that's great.[/QUOTE]
Done, will be pushed on next commit.
[QUOTE=ZeMysticalTac;44040983]korea always has good conditions.
They need everything, robol.
I'm back from computer issues.[/QUOTE]
they dont have good conditions if you got nose surgery.
Char Delete Command is done in the NS Dev branch.
[QUOTE=rebel1324;44042071]Char Delete Command is done in the NS Dev branch.[/QUOTE]
what exactly does that do vs. the main menu?
[QUOTE=Johnny Guitar;44043524]what exactly does that do vs. the main menu?[/QUOTE]
Supposed to redirect you back to the main menu.
what
[QUOTE=Johnny Guitar;44043707]what[/QUOTE]
he wants to be able to remove other people's characters.
Can you open up a wiki for obsessive documenters?
[QUOTE=KillerLUA;44044071]Can you open up a wiki for obsessive documenters?[/QUOTE]
[url]http://chessnut.info/wiki/Main_Page[/url]
there is a wiki
[QUOTE=Sm63;44043901]he wants to be able to remove other people's characters.[/QUOTE]
Why not pk them :v:
[QUOTE=Johnny Guitar;44044237]Why not pk them :v:[/QUOTE]
It's until chess does it, he prefers not messing with DB
[QUOTE=afik068;44041084]Done, will be pushed on next commit.[/QUOTE]
newanimations.zip -> sh_plugin.lua:
[code]
PLUGIN.name = "New Animations"
PLUGIN.author = "Sloth"
PLUGIN.desc = "Creates better animations for holding weapons."
[/code]
[IMG]http://puu.sh/7ah4k.png[/IMG]
Sloth and Green can go fuck themselves.
Can someone fix this and give reyjr the credits?
[QUOTE=Cobalt77;44044512]newanimations.zip -> sh_plugin.lua:
[code]
PLUGIN.name = "New Animations"
PLUGIN.author = "Sloth"
PLUGIN.desc = "Creates better animations for holding weapons."
[/code]
[IMG]http://puu.sh/7ah4k.png[/IMG]
Sloth and Green can go fuck themselves.
Can someone fix this and give reyjr the credits?[/QUOTE]
Not really sure what happened to my credits in all honesty, though it does kind of annoy me that I got literally no credit for spending my own time to change the anims.
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