[QUOTE=makermod1;44269348]Thanks again, hit the spot with that one.
I can't understand what stupidity I am doing. Maybe I should be editing the base instead?
So close to being able to move on to other things in the gamemode.
[/QUOTE]
Don't worry its not stupid its trial and error. Everyone has to start somewhere and at least you're putting in the effort and people can help you. And a tip, if you edit the base don't create anything you want to keep on it, do that for testing your coding / learning only. Anything you intend to release or keep for future you won't want to edit the base or it will get outdated and very hard to update.
[QUOTE=Boom Rainbow;44270575][img]http://i.imgur.com/NNF37qw.png[/img]
Make a part folder in items if it's not there already and put the .lua file for the item in it. :D[/QUOTE]
Alright, I shall try that.
[QUOTE=GTbrawlers;44271081]Don't worry its not stupid its trial and error. Everyone has to start somewhere and at least you're putting in the effort and people can help you. And a tip, if you edit the base don't create anything you want to keep on it, do that for testing your coding / learning only. Anything you intend to release or keep for future you won't want to edit the base or it will get outdated and very hard to update.[/QUOTE]
Yeah, found that out the hard way with an older gamemode. I updated the svn and it screwed the whole thing over :|
I've put the clothing thing on the backburner it seems, it appears in-game but simply doesnt work when you go to buy it.
Great thing is, I think I've found out how to handle attachments (similar to weapons, I have to figure out how that's handled, the disequip before dropping thing).
But how would I go about adding an entity, say "fas2_att_acog"?
I remember using an older trick on ReDead that involved digging into the decompiled FSS Packs for the flag, which was something like "HasAttachmet Acog True" and I just triggered that when a dummy item was pressed. But is there any way to simply add the entity to the list without doing my wierd bypassy-method?
Well, I think i can release my fas2 plugin.
What do you think?
[QUOTE=rebel1324;44271630]Well, I think i can release my fas2 plugin.
What do you think?[/QUOTE]
The what now?
Like it supports attachments or something? that would be awesome XD
**EDIT**
Your post count... 1337
It does supports fas2 weapons and attachments.
[QUOTE=rebel1324;44272063]It does supports fas2 weapons and attachments.[/QUOTE]
Awesome, that would make my soul happy.
I spent the entire night yesterday fretting over possible ways of implementing it.
Oh, also have you noticed that FAS2 automatically gives ammo to the weapons every time they are freshly "spawned"? It basically gives you more ammo every time you disequip and equip stuff while running NS. It's frustrating.
[QUOTE=rebel1324;44272063]It does supports fas2 weapons and attachments.[/QUOTE]
This sounds good.
How did you manage to bypass 'R' being for attachments?
[QUOTE=Blazer232;44271332]Alright, I shall try that.[/QUOTE]
this did not work either, the item was equipable but it did nothing, and for some reason had the "check filter" and "change filter" options from the bad air plugin.
[QUOTE=afik068;44273412]This sounds good.
How did you manage to bypass 'R' being for attachments?[/QUOTE]
Don't you mean C?
Or... does R do something else?
[QUOTE=Blazer232;44275269]this did not work either, the item was equipable but it did nothing, and for some reason had the "check filter" and "change filter" options from the bad air plugin.[/QUOTE]
I think you're doing something wrong on your end. When I made a backpack to be equipped on current models I put it in there. I don't really know what to say but check to make sure it's not interfering with anything else. (Maybe make your item into a plugin?) Although I just have my items in hl2rp\gamemode\schema\items\part
Edit: Also, can we get a list of all the "PLUGIN.x" / "ITEM.x" stuff on the Nutscript wiki? I don't know what to call the "x" things but that would be really useful.
[QUOTE=Blazer232;44275269]this did not work either, the item was equipable but it did nothing, and for some reason had the "check filter" and "change filter" options from the bad air plugin.[/QUOTE]
The bad air plugin overrides the parts with the "check filter" etc, I will talk to Rebel about getting that fixed.
[QUOTE=Boom Rainbow;44281033]I think you're doing something wrong on your end. When I made a backpack to be equipped on current models I put it in there. I don't really know what to say but check to make sure it's not interfering with anything else. (Maybe make your item into a plugin?) Although I just have my items in hl2rp\gamemode\schema\items\part
Edit: Also, can we get a list of all the "PLUGIN.x" / "ITEM.x" stuff on the Nutscript wiki? I don't know what to call the "x" things but that would be really useful.[/QUOTE]
You're talking about adding something for PAC3, this item is supposed to change the bodygroup of the player's model.
[QUOTE=Boom Rainbow;44281033]Edit: Also, can we get a list of all the "PLUGIN.x" / "ITEM.x" stuff on the Nutscript wiki? I don't know what to call the "x" things but that would be really useful.[/QUOTE]
The names are pretty arbitrary. Go on your favorite text editor and look for "itemTable." throughout all the files.
Strange. It should not override anything in the NutScript.
can somebody help me with bodygroups thanks
add me on steam please
also, with the recent NS update, i've been having issues with sandbox names and the little kill log in the corner popping up in NS.
[QUOTE=sants1;44285591]also, with the recent NS update, i've been having issues with sandbox names and the little kill log in the corner popping up in NS.[/QUOTE]
I've been seeing this too. I also need help with bodygroups. ;-;
Wait what? DeathIcons?
Yes. You can also see their names and health percentages when you look at a player, and you see the notification on the side when you pick up health/ammo.
[QUOTE=Blazer232;44287575]Yes. You can also see their names and health percentages when you look at a player, and you see the notification on the side when you pick up health/ammo.[/QUOTE]
Okay- This is embarrassing.
I'm currently slightly busy right now. But I'll try to get it done.
I didn't get the error..
[QUOTE=rebel1324;44287666]Okay- This is embarrassing.
I'm currently slightly busy right now. But I'll try to get it done.[/QUOTE]
thank you
I remember getting it before the latest update, not after though
[QUOTE=Johnny Guitar;44287718]I didn't get the error..[/QUOTE]
i don't know then, me and like four other people on my friends list got the error too
Wow my automerge
Edit: god damit
[QUOTE=Johnny Guitar;44287726]I remember getting it before the latest update, not after though[/QUOTE]
i'll try updating again then.
I got it after the update.
So I just made item files for all FAS2 Weapons and when I go to a shop and try to buy them nothing happens.
No not enough money, nothing, the icon just goes blank for a few seconds. Anyone know what might be up?
This happened with clothing and I cant figure that out either.... lol
I'm still unable to get items to change bodygroups when equipped. Someone please, help with this.
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