[QUOTE=Johnny Guitar;44395818]what's up with the networking issue where some characters aren't sent to the client, this has been happening for a while and I'm really wondering as to why this is happening.[/QUOTE]
If i had really big community I could test it out and fix it but I don't have it :C
[QUOTE=dane00a;44414689]So, this raises an interesting question:
Based on what Chessnut said a few posts back, is it possible to make a sandbox addon to allow combine doors to be opened? I only ask this because my admin pulled up a City 17 map and forgot to change the gamemode, and decided to bring this question to my attention, for which I have no real answer to.[/QUOTE]
Since that is just 10-15 lines of code, Most of developers just being lazy and don't release that as addon.
Since workshop requires some annoying tasks before uploading that on the workshop, that will not happen soon.
me and chessnut already fixed it lol
aofs :CAAAOO
[img]http://i.imgur.com/kl3qEtD.png[/img]
Did anyone ever figure out bodygroups? What Chessnut posted was not what I was looking for. I need an item that will, when equipped, change the [b]player's[/b] body group. Not the item's.
[code]ITEM.name = "A loyalist jacket."
ITEM.desc = "A brown jacket only given to the most proven citizens."
ITEM.model = Model("models/betacz/group01/male_09.mdl")
ITEM.replacement = {"group(%d+)", "betacz/group01"}
ITEM.price = 50
ITEM.flag = "W"
ITEM.weight = -2.5[/code]
So I'm trying to make a clothing item that changes the players model like a rebel suit, but for beta models.
The problem is whenever it's equipped it either changed the model to "models/betacz/group01/male_09.mdl" or "models/humans/betacz/group01/playersmodelhere.mdl"
And when it does the second option, it's an error since the model path is humans.
I've stared at the function for ITEM.replacement for a while now and I have no idea what I'm doing, send help.
[LUA]ITEM.name = "A loyalist jacket"
ITEM.desc = "A brown jacket only given to the most proven citizens."
ITEM.model = Model("models/betacz/group01/male_09.mdl")
ITEM.replacement = {"/humans/group01/", "/betacz/group01/"}
ITEM.price = 50
ITEM.flag = "W"
ITEM.weight = -2.5[/LUA]
Something like that
[QUOTE=Halokiller38;44416399]
ITEM.name = "A loyalist jacket"ITEM.desc = "A brown jacket only given to the most proven citizens."ITEM.model = Model("models/betacz/group01/male_09.mdl")ITEM.replacement = {"/humans/group01/", "/betacz/group01/"}ITEM.price = 50ITEM.flag = "W"ITEM.weight = -2.5
Something like that[/QUOTE]
kiss me
also thanks
[QUOTE=Soren;44416830]kiss me[/QUOTE] I'm not into ghosts, sorry, but call me maybe.
So I'm trying to use wichacks models, however whenever I equip the item it tries setting the model to modelswichacks/sandronovestmale_04.mdl.
[code] ITEM.name = "A stupid broken item."
ITEM.desc = "A vest worn by conscripts when they're off duty. Contraband if you're not in the Civil Services Milita."
ITEM.model = Model("models/wichacks/artnovest.mdl")
ITEM.replacement = {"/humans/group01/male_(%d+).mdl", "/wichacks/sandronovest.mdl"}
ITEM.price = 50
ITEM.flag = "W"
ITEM.weight = -2.5 [/code]
I've also tried something like this, but it doesn't seem to work at all. It just sets the model to the model in ITEM.model
[code]ITEM.name = "A civil services uniform."
ITEM.desc = "A vest worn by conscripts when they're off duty. Contraband if you're not in the Civil Services Milita."
ITEM.model = Model("models/wichacks/artnovest.mdl")
ITEM.replacement = {
{"/humans/group(%d+)/male_05", "/wichacks/artnovest"},
{"/humans/group(%d+)/male_09", "/wichacks/erdimnovest"},
{"/humans/group(%d+)/male_04", "/wichacks/ericnovest"},
{"/humans/group(%d+)/male_03", "/wichacks/joenovest"},
{"/humans/group(%d+)/male_07", "/wichacks/mikenovest"},
{"/humans/group(%d+)/male_06", "/wichacks/sandronovest"},
{"/humans/group(%d+)/male_02", "/wichacks/tednovest"},
{"/humans/group(%d+)/male_01", "/wichacks/vancenovest"},
{"/humans/group(%d+)/male_08", "/wichacks/vannovest"}
}
ITEM.price = 50
ITEM.flag = "W"
ITEM.weight = -2.5[/code]
i'd like to avoid making 9 items for each model
[QUOTE=Soren;44422436]So I'm trying to use wichacks models, however whenever I equip the item it tries setting the model to modelswichacks/sandronovestmale_04.mdl.
[code] ITEM.name = "A stupid broken item."
ITEM.desc = "A vest worn by conscripts when they're off duty. Contraband if you're not in the Civil Services Milita."
ITEM.model = Model("models/wichacks/artnovest.mdl")
ITEM.replacement = {"/humans/group01/male_(%d+).mdl", "/wichacks/sandronovest.mdl"}
ITEM.price = 50
ITEM.flag = "W"
ITEM.weight = -2.5 [/code]
I've also tried something like this, but it doesn't seem to work at all. It just sets the model to the model in ITEM.model
[code]ITEM.name = "A civil services uniform."
ITEM.desc = "A vest worn by conscripts when they're off duty. Contraband if you're not in the Civil Services Milita."
ITEM.model = Model("models/wichacks/artnovest.mdl")
ITEM.replacement = {
{"/humans/group(%d+)/male_05", "/wichacks/artnovest"},
{"/humans/group(%d+)/male_09", "/wichacks/erdimnovest"},
{"/humans/group(%d+)/male_04", "/wichacks/ericnovest"},
{"/humans/group(%d+)/male_03", "/wichacks/joenovest"},
{"/humans/group(%d+)/male_07", "/wichacks/mikenovest"},
{"/humans/group(%d+)/male_06", "/wichacks/sandronovest"},
{"/humans/group(%d+)/male_02", "/wichacks/tednovest"},
{"/humans/group(%d+)/male_01", "/wichacks/vancenovest"},
{"/humans/group(%d+)/male_08", "/wichacks/vannovest"}
}
ITEM.price = 50
ITEM.flag = "W"
ITEM.weight = -2.5[/code]
i'd like to avoid making 9 items for each model[/QUOTE]
I told you to put a / after the mikenovest, etc.
[QUOTE=Halokiller38;44422633]I told you to put a / after the mikenovest, etc.[/QUOTE]
It does the same thing, dood
as in it's still broken in the same way
[QUOTE=Soren;44422975]It does the same thing, dood
as in it's still broken in the same way[/QUOTE]
I'm not 100%, but I am pretty sure you need to make a item for each group of wichacks.
Does my Glass scoreboard look good?
[IMG]http://i.imgur.com/WPH6bRn.jpg[/IMG]
EDIT:
How dafuq is this funny?
Lua-noob question here.
Is there anyway to disable the ambient sounds on the maps? Like, trains etc? I couldn't find anything relating to it in the code, so I'm kind of stumped.
Stopsound in the console works briefly, but there's a looping train noise I get on certain maps that runs every 20 seconds or so. I have no plugins installed atm.
[QUOTE=Duskin;44431425]Lua-noob question here.
Is there anyway to disable the ambient sounds on the maps? Like, trains etc? I couldn't find anything relating to it in the code, so I'm kind of stumped.
Stopsound in the console works briefly, but there's a looping train noise I get on certain maps that runs every 20 seconds or so. I have no plugins installed atm.[/QUOTE]
Its probably part of the map. What map are you using?
[QUOTE=imacc2009;44431566]Its probably part of the map. What map are you using?[/QUOTE]
I've tested it in Sandbox though, and the train sound wasn't there. It only appears when I'm running a nutscript schema.
I'm getting the train sound on ttt_bb_outpost57_b5.
gm_construct also gives me bird sounds + abit of an echo ambient sound that's again, only present when running nutscript.
I've tested it using the sample schema with default nutscript + with my edited schema/nutscript to see If it was something on my part, but the sound was there on both occasions.
[QUOTE=Duskin;44431637]I've tested it in Sandbox though, and the train sound wasn't there. It only appears when I'm running a nutscript schema.
I'm getting the train sound on ttt_bb_outpost57_b5.
gm_construct also gives me bird sounds + abit of an echo ambient sound that's again, only present when running nutscript.
I've tested it using the sample schema with default nutscript + with my edited schema/nutscript to see If it was something on my part, but the sound was there on both occasions.[/QUOTE]
On gm_construct I hear those ambient sounds on sandbox :S
[QUOTE=imacc2009;44431643]On gm_construct I hear those ambient sounds on sandbox :S[/QUOTE]
Geeze, I don't even know what it is then. It's like, a train passing by noise that plays every 20 seconds on that TTT map + it only plays when running nutscript.
It's really meltin too.
[QUOTE=imacc2009;44430222]Does my Glass scoreboard look good?
[IMG]http://i.imgur.com/WPH6bRn.jpg[/IMG]
EDIT:
How dafuq is this funny?[/QUOTE]
It's a simple edit but It does look very nice. Very fitting to the gamemode which I also didn't expect to look that interesting.
Very confused when it comes to LUA, but lets say I want to change a bodygroup, I have a model with eight bodygroups, Skin, Heads, Equipment, Helmet, ETC... How would I make an item with a particular bodygroup, or atleast set their model to a particular bodygroup?
[QUOTE=turkeyfag;44436093]Very confused when it comes to LUA, but lets say I want to change a bodygroup, I have a model with eight bodygroups, Skin, Heads, Equipment, Helmet, ETC... How would I make an item with a particular bodygroup, or atleast set their model to a particular bodygroup?[/QUOTE]
I'd like to know this too.
Making bodygroup item is just easy but i cant just simply decide how it works.
[QUOTE=rebel1324;44436744]Making bodygroup item is just easy but i cant just simply decide how it works.[/QUOTE]
I added you on steam, I hope I am not a bother at all, but I just want to talk to you about a quick fix for the bodygroups, something temporary. I need them in order to continue my progress
[IMG_Thumb]http://cloud-4.steampowered.com/ugc/3278926531709101888/607180D8A721855D8193328F4F098E1557629481/[/IMG_thumb]
[IMG]http://puu.sh/7U8f0.png[/IMG]
so uh, i kinda wanna make something like this, except a little nicer
who wants to show me how to do this ill give you like 5 bucks
[QUOTE=sants1;44437237]
so uh, i kinda wanna make something like this, except a little nicer
who wants to show me how to do this ill give you like 5 bucks[/QUOTE]
ew whats up with that
[QUOTE=rebel1324;44437277]ew whats up with that[/QUOTE]
something i made in like 5 minutes
[QUOTE=sants1;44436404]I'd like to know this too.[/QUOTE]
Don't we all. ;-;
so is there any way to have like PAC integration so each character can be associated with a particular PAC outfit?
Okay this is my ideas.
1. The item that contains model and it's bodygroup data. It just works like default outfit. - Agree
2. The item that contains bodygroup data. Player can use this item when player is using specific character model. - Disagree
3. You suggest it if you have better idea. - Wok
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