[QUOTE=GTbrawlers;44490572]What? He helps you and you abuse him? GG[/QUOTE]
halokiller didn't help anyone, he's claiming credit for something he probably didn't do as you can tell from the differences in the code
[IMG]http://i.imgur.com/PWUHozN.png[/IMG]
[QUOTE=Johnny Guitar;44490880]halokiller didn't help anyone, he's claiming credit for something he probably didn't do as you can tell from the differences in the code
[IMG]http://i.imgur.com/PWUHozN.png[/IMG][/QUOTE]
Did you even read the conversation?
do you even indent your code?
the fuck is going on in here
Can't we all just love eachother?
[QUOTE=Johnny Guitar;44490880]halokiller didn't help anyone, he's claiming credit for something he probably didn't do as you can tell from the differences in the code
[/QUOTE]
Wasn't talking about halokiller, read my quote.
Anyways instead of arguing about code that may or may not be stolen (like every other thread in this section), lets go back to our tradition of asking people what they are upto, developing on this framework.
Are we to expect any more plugin or framework updates? Any new schemas?
[QUOTE=Johnny Guitar;44490974]do you even indent your code?[/QUOTE]
[B]Edited:[/B] Lol, read the question wrong. Thought he meant intend to code.
And yes, I do. XD
[QUOTE=Halokiller38;44492249]Noo, who would ever do that? I am using the skeleton schema of course.[/QUOTE]
what
[QUOTE=Halokiller38;44492249]Noo, who would ever do that? I am using the skeleton schema of course.[/QUOTE]
this is NutScript developing. get out with your clockwork code pls.
Can you guys stop shitting the thread? You make the NS community look bad.
Is it a possibility to have a sort of PAC 3 friendly plugin or maybe something like Tiramisu where you can combine models together, instant headhacks.. etc etc.
So, including me now, I think that there are three people wanting an item that changes a characters bodygroup. :P
[QUOTE=imacc2009;44498124]So, including me now, I think that there are three people wanting an item that changes a characters bodygroup. :P[/QUOTE]
I too am antsy for this, but we gotta try to refrain from spamming their thread with it. You did remind them like three pages back.
[url]https://github.com/Chessnut/NutScript/[/url]
Post a ticket on the issues.
I am sure Chessnut/Rebel are also going to school/work, while trying to make the script better, Lua is a time consuming process from what I've heard.
I'd really like tighter PAC integration but I just skimmed through PAC's code and I realized that it isn't exactly a team player.
I suppose the easiest way to get PAC integration would be having a command to associate a character with a costume through a command or something and have that costume apply on character load. having it tightly integrated would be really nice though because PAC allows for incredibly extensive modification including the headhacking crap I had in Tiramisu but without any of it's shit.
[QUOTE=GTbrawlers;44490572]What? He helps you and you abuse him? GG[/QUOTE]
I never asked anyone for a notepad plugin lol
But that does give me an idea, what about like a journal plugin where you can make notes in your journal and it saves for you to access later? Maybe even make it into an item so others can read your entries?
Just out of curiousity, Do all the NS plug ins work with clockwork hl2rp?
[QUOTE=Gyroscopic;44509600]Just out of curiousity, Do all the NS plug ins work with clockwork hl2rp?[/QUOTE]
Nope, NS and CW are written totally different and so are the plugins. Choose one or the other.
So wait.. How come NS Scanners and NS vendors work on Clockwork then? O>o
[QUOTE=Gyroscopic;44509647]So wait.. How come NS Scanners and NS vendors work on Clockwork then? O>o[/QUOTE]
Someone ported it to work with clockwork.
So I'm getting this error when trying to look at the plugin list:
[CODE]
[ERROR] gamemodes/nutscript/gamemode/libs/sh_plugin.lua:200: attempt to concatenate field 'desc' (a nil value)
1. unknown - gamemodes/nutscript/gamemode/libs/sh_plugin.lua:200
2. DoClick - gamemodes/nutscript/gamemode/derma/cl_help.lua:49
3. InternalDoClick - lua/vgui/dtree_node.lua:81
4. DoClick - lua/vgui/dtree_node.lua:48
5. unknown - lua/vgui/dlabel.lua:206
[/CODE]
For the record, this is a fresh Nutscript install.
[QUOTE=erkor;44528493]So I'm getting this error when trying to look at the plugin list:
[CODE]
[ERROR] gamemodes/nutscript/gamemode/libs/sh_plugin.lua:200: attempt to concatenate field 'desc' (a nil value)
1. unknown - gamemodes/nutscript/gamemode/libs/sh_plugin.lua:200
2. DoClick - gamemodes/nutscript/gamemode/derma/cl_help.lua:49
3. InternalDoClick - lua/vgui/dtree_node.lua:81
4. DoClick - lua/vgui/dtree_node.lua:48
5. unknown - lua/vgui/dlabel.lua:206
[/CODE]
For the record, this is a fresh Nutscript install.[/QUOTE]
An addon may be conflicting with NutScript.
I'm trying to run a local server, but I keep getting this when I make a character rofl not server wow im dumb
Invalid character creation response!
Character creation request timed out!
[QUOTE=Soren;44539879]I'm trying to run a local server, but I keep getting this when I make a character rofl not server wow im dumb
Invalid character creation response!
Character creation request timed out![/QUOTE]
What?
[QUOTE=erkor;44528493]So I'm getting this error when trying to look at the plugin list:
[CODE]
[ERROR] gamemodes/nutscript/gamemode/libs/sh_plugin.lua:200: attempt to concatenate field 'desc' (a nil value)
1. unknown - gamemodes/nutscript/gamemode/libs/sh_plugin.lua:200
2. DoClick - gamemodes/nutscript/gamemode/derma/cl_help.lua:49
3. InternalDoClick - lua/vgui/dtree_node.lua:81
4. DoClick - lua/vgui/dtree_node.lua:48
5. unknown - lua/vgui/dlabel.lua:206
[/CODE]
For the record, this is a fresh Nutscript install.[/QUOTE]
Plugin missing a description.
[QUOTE=Chessnut;44540016]What?
Plugin missing a description.[/QUOTE]
i try making a character in my listen server, and it gives me that text
[B]Lootable and Spawnable Crates[/B]
[url=https://github.com/fayzgolden666/NSPlugins/tree/master/lootablecrates]
[img]http://www.imgbox.de/users/public/images/JGEsBMZSNu.png[/img][/url]
-Allows admins to automatically spawn lootable crates, with a 50/50 chance of having something in them
Media: [media]http://www.youtube.com/watch?v=RVSqsKc7cAY[/media]
Usage: /itemspawnadd crates | /itemspawnremove
credits go to rebel for the world spawner
[B]!Requires [B][U]basic[/U][/B] lua knowledge![/B]
thank you based tyrone
[QUOTE=zoooty;44542241]thank you based tyrone[/QUOTE]
no
[QUOTE=sants1;44540407][B]Lootable and Spawnable Crates[/B]
[url=https://github.com/fayzgolden666/NSPlugins/tree/master/lootablecrates]
[img]http://www.imgbox.de/users/public/images/JGEsBMZSNu.png[/img][/url]
-Allows admins to automatically spawn lootable crates, with a 50/50 chance of having something in them
Usage: /itemspawnadd crates | /itemspawnremove
credits go to rebel for the world spawner
[B]!Requires [B][U]basic[/U][/B] lua knowledge![/B][/QUOTE]
I assume there's a lua table somewhere where you can specify what can be spawned from it? It would also be better if we could specify the percentage chance of a certain item spawning or something.
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