[QUOTE=rebel1324;41806144]Releasing stuffs is easiest thing that I can do.[/QUOTE]
Can we have access to your plugins?
[QUOTE=Deemoney77;41806503]Can we have access to your plugins?[/QUOTE]
If you add me, Sure.
[QUOTE=rebel1324;41807911]If you add me, Sure.[/QUOTE]
I sent you a request from my other account scopedbyluck.
How do you give yourself beans? :v:
Quick question: how do I holster/unholster weapons? I can't seem to find that out.
Nevermind, I'm dumb. /toggleraise
If any if you need those combine door that won't work with E, use this in your schema:
[lua]
-- Basically PlayerUse for doors.
function SCHEMA:PlayerCanUseDoor(client, entity)
return true
end
-- Used instead of PlayerUse hook as PlayerUse does not get called when the door can't be opened.
function SCHEMA:PlayerUseDoor(client, entity)
--[[ Check if the door has the following flags:
256 = Opens when used.
1024 = Touch opens.
Found here: https://developer.valvesoftware.com/wiki/Func_door#Flags
--]]
if (!entity:HasSpawnFlags(256) and !entity:HasSpawnFlags(1024)) then
-- Add some sort of if here for faction specific doors.
entity:Fire("open", "", 0)
end
end
[/lua]
-snip- got it sorted.
Running My NS Schema with 20+ people.
Checking some lags and bugs :D
Isn't it only a Korean server though?
[QUOTE=hooghoog;41905211]Isn't it only a Korean server though?[/QUOTE]
Ya :P
Oh, Anyway, I've committed a new 'Crafting' Plugin. It's disabled for default, You must enable it with sh_plugin.lua in crafting folder. change PLUGIN.enable = false to PLUGIN.enable = true.
Cool. Do you mind coding in /spawnpointadd and /chargiveitem? Chess seems busy and those are definitely needed commands.
You should restructure the schema github repository so that its like the "gamemodes" directory so that there can be more than one schema in there.
Just saying as I'd happily improve upon the HL2RP schema and add some other basic schemas for other people.
EDIT: As a side note, how do I set myself as superadmin in Nutscript? Should probably add that to OP too.
The sample schema is just used as an example of how things are done, but it is not perfect so there is a lot of documentation throughout the libraries and other stuff.
edit again again: decided against using NutScript; favouring a different approach.
[QUOTE=Chessnut;41916860]The sample schema is just used as an example of how things are done, but it is not perfect so there is a lot of documentation throughout the libraries and other stuff.[/QUOTE]
Is there a specific command to set myself at a rank capable of whitelisting as I need to test some stuff. Trying to make a schema for someone on Coderhire and they requested I use Nutscript.
[QUOTE=GTbrawlers;41919896]Is there a specific command to set myself at a rank capable of whitelisting as I need to test some stuff. Trying to make a schema for someone on Coderhire and they requested I use Nutscript.[/QUOTE]
I'm pretty sure it uses the system that sandbox uses with the users.txt in settings, otherwise most admin mods work fine with the gamemode.
Made a wiki page which should help some set up servers:
[url]http://chessnut.info/nutscript/index.php?title=Server_Owners[/url]
I'm liking this development with the wiki. But, I think I should wait until the wiki is more filled for me to use this. Correct?
No? I'm using it in a day or two. I've tested it and it's piss easy to set up, much easier than Clockwork. Literally the simplest framework to work with to create new schemas, too.
This is actually better than Clockwork, in my opinion anyways! :~)
It's piss easy to setup. Just drag the folders, rename them and you're good to go.
[QUOTE=pilot;41920519]I'm liking this development with the wiki. But, I think I should wait until the wiki is more filled for me to use this. Correct?[/QUOTE]
I have to agree with some of this. The setup is simple as you just place the 2 folders in your gamemodes folder. It uses MySQLite so all the databases are stored in the gamemode making setup instant.
I have the gamemode on my test server and it all works well but it still needs more dressing up etc for it to become a show stopping gamemode.
The wiki should be helpful but I advise against using ULX with the gamemode unless you disable MOTD otherwise you get stuck on the main menu when the script loads.
I've made some custom MOTD that sticks with F1 menu. That'll do what we wants.
Anyway, This gamemode still have some obstacles to get over. I'm glad you guys are making something with this gamemode. :D
[B]Edit:
[/B]​Added Loot plugin.
When I launch NutScript I have this :
[QUOTE]
[ERROR] gamemodes/gsrp/gamemode/shared.lua:59: attempt to index field 'plugin' (
a nil value)
1. unknown - gamemodes/gsrp/gamemode/shared.lua:59
2. include - [C]:-1
3. unknown - gamemodes/gsrp/gamemode/init.lua:42
[/QUOTE]
When I join the server i have this :
[QUOTE]
[[GSRP]Mafiatoss|2|STEAM_0:0:16299666] Lua Error:
Couldn't include file 'libs\sh_lang.lua' (File not found) (@gamemodes/gsrp/gamem
ode/sh_translations.lua (line 9))
[[GSRP]Mafiatoss|2|STEAM_0:0:16299666] Lua Error:
[ERROR] gamemodes/gsrp/gamemode/sh_translations.lua:14: attempt to index field '
lang' (a nil value)
1. unknown - gamemodes/gsrp/gamemode/sh_translations.lua:14
2. include - [C]:-1
3. Include - gamemodes/gsrp/gamemode/sh_util.lua:15
4. unknown - gamemodes/gsrp/gamemode/shared.lua:49
5. include - [C]:-1
6. unknown - gamemodes/gsrp/gamemode/cl_init.lua:18
[[GSRP]Mafiatoss|2|STEAM_0:0:16299666] Lua Error:
[ERROR] gamemodes/gsrp/gamemode/shared.lua:59: attempt to index field 'plugin' (
a nil value)
1. unknown - gamemodes/gsrp/gamemode/shared.lua:59
2. include - [C]:-1
3. unknown - gamemodes/gsrp/gamemode/cl_init.lua:18
[/QUOTE]
[QUOTE=Mafiatoss;41931682]--snip--[/QUOTE]
This is just a guess but I think you made a mess of renaming the gamemode. Do not change anything to do with the Nutscript gamemode. If you are creating a custom gamemode which you look like you are (GSRP), make sure that you have the gamemode name something simple and make sure the only other name you change is in the command line changer and the .txt file which was called "sample.txt".
Rename "sample.txt" to "gsrp.txt" then open the file and change the "sample" to "gsrp". This should help you as I think you have either miss-named your gamemode or you have changed the nutscript core gamemode.
-----
@Rebel1324 - You are doing this gamemode justice friend! Keep up the good work :)
[QUOTE]
This is just a guess but I think you made a mess of renaming the gamemode. Do not change anything to do with the Nutscript gamemode. If you are creating a custom gamemode which you look like you are (GSRP), make sure that you have the gamemode name something simple and make sure the only other name you change is in the command line changer and the .txt file which was called "sample.txt".
Rename "sample.txt" to "gsrp.txt" then open the file and change the "sample" to "gsrp". This should help you as I think you have either miss-named your gamemode or you have changed the nutscript core gamemode.
-----
@Rebel1324 - You are doing this gamemode justice friend! Keep up the good work :)
[/QUOTE]
Like that : [url]http://gyazo.com/d659329efe107fe7106d35ec0c73de66[/url]
if no explains me why please ^^
No, the schema. Not the framework.
[QUOTE=Chessnut;41932748]No, the schema. Not the framework.[/QUOTE]
He messaged me about it but I don't know if he knows what I'm going on about.
------
For help installing follow these instructions - [url]http://chessnut.info/nutscript/index...=Server_Owners[/url]
------
On a side note, when trying to give myself a whitelist I keep getting the error "You provided an invalid player", even when I try with and without quotation marks around my name.
/plywhitelist GTbrawlers Ecologist
What was your character's name?
[QUOTE=Chessnut;41933027]What was your character's name?[/QUOTE]
I didn't try using my player name since the prefix is /ply and the error suggests an invalid player.
Thanks, It seems to work when using the character name instead.
How you can be an admin ?
It's need an admin mod?
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