[QUOTE=ryankingstone;44875272]So much drama surrounding gmod-rp these days..
Whatever, Really nice framework Chessnut![/QUOTE]
Out of a shitload of RP servers / communities i have only experienced a handful of servers that did RP really well. RP's usually crash when servers are too harsh, too strict, 'paid admin', terrible admins, 50% of the community are admins/moderators, etc etc etc.
This script does give a really fresh feel, however this script is working against what i want to do with this framework and that is to create a unserious RP server, still this is some incredible framework!
[QUOTE=Chessnut;44872845]Go to sh_schema.lua in the schema. That's the [i]only[/i] place a schema's name will be affected.[/QUOTE]
So I moved shit around and everything, but the name didn't change back. What should I have been changing?
Well I haven't been round' for a while.
I got some spare time and I really want to work on a new schema basing on Nutscript.
Anybody with a community who wants something new and has an idea, I really want to make something.
You can add me on steam, afik068.
[QUOTE=Gyroscopic;44884988]So I moved shit around and everything, but the name didn't change back. What should I have been changing?[/QUOTE]
SCHEMA.name = "something"
Love the script, our coder for our MERP server loved it up until we tried to fix the 'Unknown' instead of a physical description being shown by not known characters.
And then a few days later the whole gamemode nuked itself.
[QUOTE=Swilly;44892106]Love the script, our coder for our MERP server loved it up until we tried to fix the 'Unknown' instead of a physical description being shown by not known characters.
And then a few days later the whole gamemode nuked itself.[/QUOTE]
Might wanna double check who is doing your codeing, I just simply put a --[[ ]]-- and there is no unknown descriptions now, lol
By the way, the female citizen models have been really T-posing since I think the last NS update. I'm not sure why, but it's kind of annoying to see all the time.
No T-posing for me.
[QUOTE=Chessnut;44896252]No T-posing for me.[/QUOTE]
We'll try updating NS again in case we missed something to deal with the citizen animations.
I haven't changed anything with citizen animations.
make sure the models are correctly installed on the server
We didn't mess with any of the citizens animations and they were fine before. Also is there a way to make City Administrators (The Faction) open Combine doors without breaking anything?
[QUOTE=turkeyfag;44892786]Might wanna double check who is doing your codeing, I just simply put a --[[ ]]-- and there is no unknown descriptions now, lol[/QUOTE]
Where?
Is it possible to use the Easy Bodygroup Tool with NS. I'm trying to use it, but the models never change body groups.
Edit: It works with some models, but when I tired using it on the "Suits and Robbers" workshop pack, it didn't work.
Hey, is anybody else noticing that the Vendor isn't working correctly? If I set a price to a number, it will always reset.
[QUOTE=Applad;44923046]Hey, is anybody else noticing that the Vendor isn't working correctly? If I set a price to a number, it will always reset.[/QUOTE]
like on server restart or after you set it?
After I set it and pressed the "Save" button.
EDIT:
Do I need an specific plugin or something like that to make it work?
bodygroups are so early 2014
bonemerging is king
[t]http://i.cubeupload.com/EuDmqb.gif[/t]
[QUOTE=Johnny Guitar;44944919]bodygroups are so early 2014
bonemerging is king
[t]http://i.cubeupload.com/EuDmqb.gif[/t][/QUOTE]
Wow that looks nice. Maybe I should do that instead. :L
What exactly are you using?
[QUOTE=Johnny Guitar;44944919]bodygroups are so early 2014
bonemerging is king
[t]http://i.cubeupload.com/EuDmqb.gif[/t][/QUOTE]
With more skin support
[QUOTE=Boom Rainbow;44945309]Wow that looks nice. Maybe I should do that instead. :L
What exactly are you using?[/QUOTE]
Something similar to tiramisu 2
Going to work on NS and other stuff when my exams are done.
I made a weapon for Nutscript like this,
ITEM.name = "mosin"
ITEM.class = "weapon_mosin"
ITEM.uniqueID = "weapon_mosin"
ITEM.type = "rifle"
ITEM.model = Model("models/weapons/w_grub_mosin.mdl")
ITEM.price = 150
ITEM.desc = "mosin."
ITEM.category = "Weapons"
ITEM.flag = "V"
I can see it on my inventory, And I can equip it. But I can't use.
[IMG]http://i57.tinypic.com/2h3yhdl.png[/IMG]
[IMG]http://i62.tinypic.com/10nu62p.png[/IMG]
Did I do something wrong?
[QUOTE=min00716;44968830]
-Post-
[/QUOTE]
Might be Item.Type? Don't think "rifle" is a legit type, not too sure.
Make sure you actually have ammo for the weapon as well. I don't think it'll show up on your weapon list if you've got 0 ammo.
[QUOTE=Duskin;44969175]Might be Item.Type? Don't think "rifle" is a legit type, not too sure.
Make sure you actually have ammo for the weapon as well. I don't think it'll show up on your weapon list if you've got 0 ammo.[/QUOTE]
Hmm... I think the 'item.Type' is not a cause.
[QUOTE=min00716;44969501]Hmm... I think the 'item.Type' is not a cause.[/QUOTE]
Did you test some other hold types?
Try ITEM.type = "primary" or something. If the item type is wrong I don't think the SWEP will even appear, like the problem you have.
[QUOTE=Johnny Guitar;44944919]bodygroups are so early 2014
bonemerging is king
[t]http://i.cubeupload.com/EuDmqb.gif[/t][/QUOTE]
bonemerging is cheating
[QUOTE=Duskin;44970403]Did you test some other hold types?
Try ITEM.type = "primary" or something. If the item type is wrong I don't think the SWEP will even appear, like the problem you have.[/QUOTE]
ITEM.type is abritary. The weapon system simply checks if you have another weapon equipped that happens to have the same ITEM.type set, and if so prevents you from equipping another weapon. You could have ITEM.type = "dick" if you wanted and it wouldn't affect anything, although you wouldn't be able to equip another weapon if it also had ITEM.type = "dick"
[QUOTE=ZeMysticalTac;44973358]bonemerging is cheating[/QUOTE]
no it's not
[editline]2nd June 2014[/editline]
made a grid based inventory for nutscript
[t]http://i.imgur.com/d99scRQ.png[/t]
-snip-
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