Set yourself to super admin in garrysmod/settings/users.txt
Or install an admin mod. Theres loads in this section or on the web e.g. Exsto, ULX, Assmod, Evolve.
(The latter probably don't exist anymore.)
-------------
So what's the next "big" update for this framework?
[QUOTE=GTbrawlers;41934634]Or install an admin mod. Theres loads in this section or on the web e.g. Exsto, ULX, Assmod, Evolve.
(The latter probably don't exist anymore.)
-------------
So what's the next "big" update for this framework?[/QUOTE]
˙uʍop ǝpıs-dn ǝʇıɹʍ oʇ noʎ sʍoןןɐ ʇɐɥʇ uoıʇɔunɟ ǝɥʇ
Indeed, I've been making a table containing each character's upside down equivalent using [url]http://www.upsidedowntext.com/unicode[/url]
All that is left is for rebel1324 to split strings into characters and replace it with the proper upside down character. This plugin has been in the making for about a month now and is very vital to final release!
There should be like.... A cooler or better HUD system for CP's... than the one's in clockwork... :rolleyes:
[QUOTE=Nuu69;41937321]There should be like.... A cooler or better HUD system for CP's... than the one's in clockwork... :rolleyes:[/QUOTE]
So make one yourself.
I made Money Printer ( They can explode ) and money-bag.
I gonna upload a video or some screens ;) ( Chessnut if you want the script of the plugins tell me ).
[QUOTE=Mafiatoss;41939246]I made Money Printer ( They can explode ) and money-bag.
I gonna upload a video or some screens ;) ( Chessnut if you want the script of the plugins tell me ).[/QUOTE]
I'm just going to put this out there but this is predominantly a serious roleplay framework...
Don't ask for stuff.
Why are you using the script if you're nothing going to code stuff in yourselves?
[QUOTE=Eldeos;41939897]Don't ask for stuff.
Why are you using the script if you're nothing going to code stuff in yourselves?[/QUOTE]
Read again the message, and pick a cut then insert it in your heads :).
We are not for asking stuff, we purpose to Chessnut to have some script WE made ( Like me I made Money entities and Money-Printer )
Screenshot :
[IMG]http://image.noelshack.com/fichiers/2013/34/1377269867-2013-08-23-00012.jpg[/IMG]
[IMG]http://image.noelshack.com/fichiers/2013/34/1377269867-2013-08-23-00013.jpg[/IMG]
[IMG]http://image.noelshack.com/fichiers/2013/34/1377269869-2013-08-23-00015.jpg[/IMG]
[QUOTE=Mafiatoss;41940099]Read again the message, and pick a cut then insert it in your heads :).
We are not for asking stuff, we purpose to Chessnut to have some script WE made ( Like me I made Money entities and Money-Printer )[/QUOTE]
I wasn't talking to you.
Updated from the git and got this while trying to run my schem...
[ERROR] gamemodes/nutscript/gamemode/derma/cl_charmenu.lua:158: attempt to index field 'create' (a nil value)
1. Init - gamemodes/nutscript/gamemode/derma/cl_charmenu.lua:158
2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153
3. func - gamemodes/nutscript/gamemode/derma/cl_charmenu.lua:322
4. unknown - lua/includes/modules/net.lua:31
Its missing? Worked before i updated
Post line 158 of cl_charmenu.lua
Or, just delete your version of NutScript and reinstall it.
158: self.create:SetToolTip(nut.lang.Get("create_tip"))
I will re-clone it but i haven't changed any core files... Odd eh xD
Edit:
The create button is missing but no errors xD odd
Edit: <again urg>
My fault o.o my factions had sv_ not sh_ just noticed sorry xD
[QUOTE=Chessnut;41935763]Indeed, I've been making a table containing each character's upside down equivalent using [url]http://www.upsidedowntext.com/unicode[/url]
All that is left is for rebel1324 to split strings into characters and replace it with the proper upside down character. This plugin has been in the making for about a month now and is very vital to final release![/QUOTE]
wait why is this important
[QUOTE=supersnail11;41947040]wait why is this important[/QUOTE]
It's a joke.
[QUOTE=Garrison;41947425]It's a joke.[/QUOTE]
or is it?
[QUOTE=Mafiatoss;41940099]
-stuffs
[/QUOTE]
We'll call you if NutScript is being bit darker.
[QUOTE=Ylsid;41947541]or is it?[/QUOTE]
~woah~
He doesn't know that upside down letters mentally sparks a neuron that is in charge of dopamine to make you happy and instantly love the gamemode beacuse it's so exotic for letters to be upside down. The fact that this neuron is being excited for the first time in a long time you are instantly hooked to the server. It's very simple chemistry.
To prove my statement:
1+1 = 2 but also 3-1 = 2 so that means anything could happen. So if upside down letters is x and players is y x+y = *anything* and because I just proved that anything could equal 2 x+y= *my statement before* BAMB! simple math.
That said, is the derma easy enough to edit or do you want us to stay away from that right now.
I feel as if the derma isn't consistent so I might change some stuff, but go ahead with editting it if you want. I'll add more hooks to the default menus so that way if an update comes out and changes the file, you won't have to redo your changes.
Is there anything in the gamemode which is sort of there but not working yet? What're the planned changes and additions (if any) over the next few weeks?
[QUOTE=DeathByKittens;41951622]Is there anything in the gamemode which is sort of there but not working yet? What're the planned changes and additions (if any) over the next few weeks?[/QUOTE]
ATM from what he told me it's UI cleaning and bug fixing
Anyone considering a Black Mesa schema for this? If not, I'll give it a shot.
Isn't there a Black Mesa roleplay already in the works?-- wait, that's for Clockwork.
Anywho! I'm in the middle of planning a little Science Fiction schema, not to sure on the theme. Probably gonna' make either a Star Trek rip-off, or actually do Star Trek.
I'll post some progress once it's made!
So far all I've done is messed around with the items, factions and some of the schema specific config along with the "cooking" plugin. Nothing much but its enough to start a schema from.
The schema I'm making if anyone is interested is Stalker Roleplay for someone on coderhire who specifically asked for this gamemode :3 (And no, those changes above are not even 20% of what I'm giving this guy as that would be a cheap rip off).
I've had my eyes on this since this thread was created and I have to say that i'm impressed.
Keep up the good work!
I am most likely going to use this great framework very soon.
[QUOTE=NightmareX91;41956569]Anyone considering a Black Mesa schema for this? If not, I'll give it a shot.[/QUOTE]
That's what i've been doing since i discovered this framework...
( [url]http://cloud-3.steampowered.com/ugc/903257624999474898/37184437BA83CE4DFA00B3176002276B601021B8/[/url] )
I was thinking either overhauling the hell out of HL2RP like Johnny is doing for Fallout:New Vegas or ApertureRP, but that ApertureRP is like completely expieremental.
In all honesty, I'd advise you stay away from HL2RP. It's so generic and overused now.
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