[video=youtube;zRTsrXY77pI]http://www.youtube.com/watch?v=zRTsrXY77pI[/video]
I'm also getting this when i install LeyAC along with Nutscript. Any idea how to make this [B]compatible[/B] with Nutscript?
It just seems like those errors aren't causing any incompatibility. Instead, it seems like some things are being blocked.
Just a question, is the new nutscript compatible with HL2RP or is that still in the works?
[QUOTE=jmayo;45969888]Just a question, is the new nutscript compatible with HL2RP or is that still in the works?[/QUOTE]
I don't think it is..
[QUOTE=mib999;45970477]I don't think it is..[/QUOTE]
I don't see why it wouldn't be, surely the infrastructure hasn't been that modified
I moved the schema folder in 1.1 from gamemodes/sample/gamemode/schema to gamemodes/sample/schema. Also, you need to remove nut.schema.Init()
[QUOTE=Chessnut;45973769]I moved the schema folder in 1.1 from gamemodes/sample/gamemode/schema to gamemodes/sample/schema. Also, you need to remove nut.schema.Init()[/QUOTE]
I tried to make the sample work with 1.1 but all I got was
[lua]
[ERROR] gamemodes/nutscript/gamemode/core/libs/sh_character.lua:63: attempt to concatenate a nil value
1. restore - gamemodes/nutscript/gamemode/core/libs/sh_character.lua:63
2. callback - gamemodes/nutscript/gamemode/core/hooks/sv_hooks.lua:26
3. callback - gamemodes/nutscript/gamemode/core/libs/sv_player.lua:22
4. query - gamemodes/nutscript/gamemode/core/libs/sv_database.lua:31
5. loadNutData - gamemodes/nutscript/gamemode/core/libs/sv_player.lua:11
6. unknown - gamemodes/nutscript/gamemode/core/hooks/sv_hooks.lua:23
[/lua]
and it was stuck on Loading
Are you running this in single-player?
[editline]14th September 2014[/editline]
It's either that or you did not setup your schema properly.
[QUOTE=Chessnut;45978486][B]Are you running this in single-player?[/B][/QUOTE]
Fixed :S
I'm not able to make a character, by the way
[thumb]http://puu.sh/bySO1/c538dd9900.jpg[/thumb]
Your schema doesn't have any factions registered.
[QUOTE=Chessnut;45978815]Your schema doesn't have any factions registered.[/QUOTE]
I'm using the sample schema, it has citizen's faction built in. Is the structure completely different? here's what I have atm.
[img]http://puu.sh/byTKK/cea1aa55ed.png[/img]
You need FACTION.isDefault = true
[QUOTE=Chessnut;45979112]You need FACTION.isDefault = true[/QUOTE]
I feel like an idiot xD
Works now, thanks bud
so uh idk if anyone cares but i made a config menu for regular nutscript, i'll make it a plugin if anyone wants it i guess
[img_thumb]http://puu.sh/bz1uL.png[/img_thumb]
New NS logo, it's colorable. Thoughts?
[t]http://i.imgur.com/NYIqnsY.png[/t]
[QUOTE=Chessnut;45980567]New NS logo, it's colorable. Thoughts?
[t]http://i.imgur.com/NYIqnsY.png[/t][/QUOTE]
If it's colorable, I'm all in for it.
Looks nice regardless. Will the outline glow stay (like the old logo)?
I assume you change the color through the almighty nut.config.mainColor?
I'm going to add a 128x128 icon on the f1 menu. By default it'll be the NS logo which can be colored through config, or set to a URL for your server. Clicking on it will take you to the URL if set in a config or the github url by default.
How do I remove recognition? I want everyone to know everyone!
[B]ITS THE LAST THING I HAVE TO DO FOR MY GAMEMODE![/B]
[QUOTE=RubixGamer;45988290]How do I remove recognition? I want everyone to know everyone!
[B]ITS THE LAST THING I HAVE TO DO FOR MY GAMEMODE![/B][/QUOTE]
Pretty sure that recognition is just a plugin. Try removing it...?
Is 1.1 gonna break schemas, plugins, derma, and other stuff?
[QUOTE=Pastor_Necro;45992909]Is 1.1 gonna break schemas, plugins, derma, and other stuff?[/QUOTE]
Probably. If you look at the new stuff, it's completely different to the old lot.
To the people that keep adding me on steam about my schemas and how they aren't working, I'll probably update them when 1.1 comes out.
[QUOTE=mib999;45993100]Probably. If you look at the new stuff, it's completely different to the old lot.[/QUOTE]
Nooo, not the plugins :(
[QUOTE=Nope guy;46003572]Nooo, not the plugins :([/QUOTE]
I doubt they'll be hard to fix, I'd assume that only a few basics will be changed.
[QUOTE=imacc2009;46003649]I doubt they'll be hard to fix, I'd assume that only a few basics will be changed.[/QUOTE]
I see.
[QUOTE=rebel1324;46004004]I see.[/QUOTE]
I assumed wrong didn't I ;_;
Is there a way to disable the default menu to create a new one from scratch? And also disable F1 Menu options / Reskin it?
[QUOTE=riekelt;46004766]Is there a way to disable the default menu to create a new one from scratch? And also disable F1 Menu options / Reskin it?[/QUOTE]
ya its called editing the code
-snip, seems to be fixed in 1.1-
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