• NutScript - Nutty name, serious framework
    2,778 replies, posted
You can customize the Combine display now [media]http://www.youtube.com/watch?v=oAlGPMKRjFA[/media] Skip to 1:30
^ holy shit. that's just amazing
Oh yeah, since you're in the process of porting HL2 RP to 1.1, I do have one minor suggestion. I was thinking that maybe instead of having one entry for how the default data looks like for citizens in sh_config, it would be nice to have a separate section to set what the data looks like for Combine or other factions. (Notably just Overwatch and Combine). The data would be much better if it auto-set to something else that we may want to have for Combine. Just if it's possible without too much trouble anyway. As an aside, also hoping that 1.1 will attract more people to make plugins for NS gamemodes because I'm not good enough to do anything myself and there aren't too many plugins currently, but they're really awesome.
[media]http://www.youtube.com/watch?v=2rOKAdT0rKo[/media]
[QUOTE=Chessnut;46617596][media]http://www.youtube.com/watch?v=2rOKAdT0rKo[/media][/QUOTE] I really, really like this, but some of us are worried about people exploiting through walls and doors with this. Please make sure to add measures to prevent that, or we might be hesitant on even upgrading to 1.1 (or just remove it altogether assuming it's a plugin.) because of that. D:
Been a while since I've posted in this thread haha. I'm glad to see you're making a new version of Nutscript, I've been meaning to make a full schema with it to finish but I feel that the old Nutscript "Doesn't have enough" in a way. I've read the NS1.1 guide you posted and the character creation modification should be a good addition. Can't wait to read the rest of it. Two questions: 1) Will there be a plugin or some sort of native support for an accessories system. Similar to clothing systems that everyone always wants (an item that changes your appearance). Basically this will enable things like hats and glasses and other things I have in mind. 2)Is blacktea / rebel working with you on this version? He contributed loads to NS. Keep up the good work ol' chap!
[QUOTE=GTbrawlers;46630222]-snip-[/QUOTE] Wow, nice to see you again. I can only answer number one for you, but a while ago someone made a item base and posted it here to make items just change bodygroups on equip if that's what you mean. You can dig it up yourself here, or I can repost it if you need it. :)
[QUOTE=Boom Rainbow;46631225]Wow, nice to see you again. I can only answer number one for you, but a while ago someone made a item base and posted it here to make items just change bodygroups on equip if that's what you mean. You can dig it up yourself here, or I can repost it if you need it. :)[/QUOTE] Rebel also made a PAC clothing system for current NS exactly like you described
[QUOTE=GTbrawlers;46630222] 1) Will there be a plugin or some sort of native support for an accessories system. Similar to clothing systems that everyone always wants (an item that changes your appearance). Basically this will enable things like hats and glasses and other things I have in mind. 2)Is blacktea / rebel working with you on this version? He contributed loads to NS. [/QUOTE] 1) PAC is too wellmade to replicate. Well, I can give it a shot again with more CLEANER code. Also you have an option for citizen clothing [media]http://www.youtube.com/watch?v=duRJYG8jJ-s[/media] 2)Yes or No? What could it be?
Hi, I dont like the moderator plugin for nutscript and was wondering if there are any nutscript-compatiable admins mods? Will ULX work if I delete the "moderator" plugin? Thanks
Sit Animation xD [IMG]http://cloud-4.steampowered.com/ugc/549766634118223118/EEB7AF452200704C5BC6EA6CC534557E9B835E23/[/IMG]
[QUOTE=SamWillington;46634966]Hi, I dont like the moderator plugin for nutscript and was wondering if there are any nutscript-compatiable admins mods? Will ULX work if I delete the "moderator" plugin? Thanks[/QUOTE] Any admin mod should work with Nutscript and without Moderator. ULX will work only you'll need to fix some issues with the /me command.
[QUOTE=rebel1324;46634464]1) PAC is too wellmade to replicate. Well, I can give it a shot again with more CLEANER code. Also you have an option for citizen clothing -snip- 2)Yes or No? What could it be?[/QUOTE] Looks pretty good, I suppose it is something like a bodygroup changer that I'm after but it'd be good for seriousRP purposes if there was some sort of tiramisu headhack to keep the characters head the same. Thanks for commenting :)
NS1.1 fixes ULX /me issues
[QUOTE=Chessnut;46638216]NS1.1 fixes ULX /me issues[/QUOTE] So when will there be a sample gamemode for us to start using with NS1.1? I imagine that could be made a lot faster than porting HL2RP over as an example. Realistically that should be made first before any full schemas are made from it. I've got a few ideas for schemas of RP gamemodes that have already been made that I'll make in my spare time and release for free to help people pick this up.
[QUOTE=GTbrawlers;46639997]So when will there be a sample gamemode for us to start using with NS1.1? I imagine that could be made a lot faster than porting HL2RP over as an example. Realistically that should be made first before any full schemas are made from it. I've got a few ideas for schemas of RP gamemodes that have already been made that I'll make in my spare time and release for free to help people pick this up.[/QUOTE] The old NS sample with a little faction edit worked for me a month or two ago. I forgot how I did it though, it should be up in the pages of this thread.
Item Attribute Limitation in NS 1.1 (EXAMPLE) [lua] function SCHEMA:CanPlayerInteractItem(client, action, item) if (action == "drop" or action == "take") then return end local itemTable if (type(item) == "Entity") then if (IsValid(item)) then itemTable = nut.item.instances[item.nutItemID] end else itemTable = nut.item.instances[item] end if (itemTable and itemTable.isWeapon) then local reqattribs = WEAPON_REQSKILLS[itemTable.uniqueID] if (reqattribs) then for k, v in pairs(reqattribs) do local attrib = client:getChar():getAttrib(k, 0) if (attrib < v) then client:notify(Format("You have to train %s to use this Item. (%s/%s)", nut.attribs.list[k].name, attrib, v)) return false end end end end end [/lua] Yes, Working in Progress.
So is it safe to say that Nutscript 1.1 is released now?
[url]https://github.com/Chessnut/NutScript/issues[/url] Lots of essential stuff that's not there yet, so I don't think so.
[QUOTE=pilot;46653275]So is it safe to say that Nutscript 1.1 is released now?[/QUOTE] Eehhh... Yes and no, it can be used in production. But also it can be unstable and will break everything related to 1.0. (Plugins, addons and such) Its generally a risk to deploy it at the moment.
[QUOTE=pilot;46653275]So is it safe to say that Nutscript 1.1 is released now?[/QUOTE] As someone else has said, there's a bunch of stuff there and a bunch not there and with what I've found with the original, If you make something with it this early on it will be broken in a months time anyway as things get remade. I'm just holding off for now and still using the original. [editline]1[/editline] Question related to the original. I'm fiddling with the clothing scripts to try and add some new armours into my schema however I can't figure out where the sh_clothing.lua base gets the replacements from. As for the items the model you specify in there is the one that shows up for the items model, the replacement only seems to refer to citizen models though.
Do you like shopping [t]http://i.imgur.com/LMDDx9U.png[/t] [t]http://i.imgur.com/dghm471.png[/t]
How do you expect me to make vanilla Nutscript 1.1 look better after its release?
[QUOTE=pilot;46660661]How do you expect me to make vanilla Nutscript 1.1 look better after its release?[/QUOTE] Code more
[QUOTE=rebel1324;46660551]Do you like shopping -snip-[/QUOTE] Ooh la la, that is some lovely business menu. It reminds me more of an NPC / Physical shop however rather than this magical business menu that spawns shit for you which I like but that means we need more physical stuff. (Think dispensers from clockwork that acted as shops or NPCs from PERP). [QUOTE=pilot;46660661]How do you expect me to make vanilla Nutscript 1.1 look better after its release?[/QUOTE] Haha couldn't agree more, the gamemodes just going to be perfect right out of the box. It's just up to us to populate it with schemas and some plugins.
[QUOTE=rebel1324;46660551]Do you like shopping -snip-[/QUOTE] Loving it. Going to test it tomorrow.
[media]http://www.youtube.com/watch?v=uNa3SlbaGe0[/media]
[media]http://www.youtube.com/watch?v=QWM83kyaEoM[/media]
[url]https://github.com/Chessnut/hl2rp/tree/1.1[/url] This is not done, but here for reference.
[url]https://github.com/rebel1324/modernrp[/url] This is not done. But you can see what the hell I'm doing in my server.
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