[QUOTE=efc-luke-efc;46727626]This may sound completely noob but, how do you use a weapon in the ModernRp schema. After a gun is equipped you can't fire it as it's holstered.[/QUOTE]
Hold R.
[QUOTE=rebel1324;46726415]Only few stuffs left (as far as I know.)
Do you still like Quick Menu?[/QUOTE]
Yeah the quick menus were extremely useful the acts at least. The Combine voices were kind of annoying to deal with, but it's better than memorizing each key word.
Almost forgot to mention.
1.1 is currently only working on Beta(Dev Branch) of Garry's Mod.
[QUOTE=rebel1324;46741869][url]https://docs.google.com/document/d/1Y8MX28jVgPidJQm0YquKZGWL3AcsH8BZgcnjp2t1G5A/edit?usp=sharing[/url]
Starting proper documenting :CC[/QUOTE]
Yo Rebel nice also were can we get the shoot lock plugin? :D
I tried my map with Nutscript, there is a glitch going on some lights.
[t]http://i.imgur.com/5i6E64x.jpg[/t]
[t]http://i.imgur.com/rLfdGeV.jpg[/t]
[t]http://i.imgur.com/3IINeof.jpg[/t]
.vmt code:
[code]"UnlitGeneric"
{
// Original shader: BaseTimesLightmap
"$detail" "detail/detail_noise1"
"$detailscale" 2.5
"$basetexture" "halflife/+0~light1"
"$surfaceprop" "glass"
"Proxies"
{
"ToggleTexture"
{
"toggletexturevar" "$basetexture"
"toggletextureframenumvar" "$frame"
}
}
}
[/code]
This problem seems to affect all textures that uses UnlitGeneric, there is any fix for it?
Have you tried disabling colour correction?
Is there some suggestion as devloper?
I started some documentation for characters here: [url]https://github.com/Chessnut/NutScript/wiki/Character[/url]
Added Defualt 88 Icon sets for Nutscript (TTF Web Font)
[t]http://i.imgur.com/iKpx6vi.png[/t]
[t]http://i.imgur.com/Uc85wMM.png[/t]
[t]http://i.imgur.com/xdotaxn.png[/t]
Literally on the edge of my seat. I'm really hoping to get back to developing our HL2 RP server with the release of NS 1.1 :3 Everything has been looking really awesome visually. Keep at it doods!
1.1 is available when GMOD is updated.
So, to open the server quick, You can try dev 1.1 server with dev branch.
Since there is some documents on github wiki, Making new stuffs for it won't be that hard.
Don't forget to check [url]https://github.com/Chessnut/NutScript/wiki[/url]
It's getting updated frequently for now.
so 1.1 can be considered completed? (not 'completed', per se, but a stable release)
[QUOTE=portalcrazy;46792201]so 1.1 can be considered completed? (not 'completed', per se, but a stable release)[/QUOTE]
Since Chessnut or I can't open the public server, I don't know about stable.
I usually do some torture test with my buddies but I don't think that's enough.
It's pretty done. Like, You can start development without waiting new feature release.
close enough.
Few errors:
[img]http://content.screencast.com/users/Starbyte/folders/Jing/media/fb219996-a59e-400c-b9ae-c807a26c7f46/2014-12-25_1205.png[/img]
[img]http://content.screencast.com/users/Starbyte/folders/Jing/media/146f565e-7cea-436a-9bf6-20f082f42579/2014-12-25_1207.png[/img]
I know this is unfinished, but just trying to point some stuff out, anywho I'll be waiting on some stuff to get fixed :3
You need to be on the GM dev branch
looking good :rolleye:
[QUOTE=Chessnut;46793278]You need to be on the GM dev branch[/QUOTE]
OH, I'll give that a shot ><
Do you have the link for the dev branch thing somewhere or something? I'm not sure how to set it to that without the schema or anything. Forgive me if I'm missing something basic.
[QUOTE=Boom Rainbow;46793641]OH, I'll give that a shot ><
Do you have the link for the dev branch thing somewhere or something? I'm not sure how to set it to that without the schema or anything. Forgive me if I'm missing something basic.[/QUOTE]
In Steam right click on Garry's Mod then Properties next go to the Betas tab and select dev - Development Branch
Waiting for GMod update to come out before I fuck with anything in hopes that they don't break something, probably gonna not want to update NutScript and instead will have to zombie script in updates using file comparisons. Fuck I'm gonna hate getting back into schema creation.
Now Third-person is default. Can be disabled on the server.
Also the aim is automatically adjusted if you're using the thirdperson mode.
Just like 1.0, It has "Classic" and "New".
[media]http://www.youtube.com/watch?v=Mka04mq-SG4[/media]
[QUOTE=rebel1324;46798889]Now Third-person is default.[/QUOTE]
Eugh, not really a fan of that. I like to RP in first person, personally.
[QUOTE=imacc2009;46799070]Eugh, not really a fan of that. I like to RP in first person, personally.[/QUOTE]
[I]Now Third-person is default. Can be disabled on the server.[/I]
Yeah, but wouldn't that mean disabling it for everyone?
[QUOTE=imacc2009;46799140]Yeah, but wouldn't that mean disabling it for everyone?[/QUOTE]
Yes.
Are you sure you can't just make it a client side option? It's a lot more practical.
[QUOTE=imacc2009;46799210]Are you sure you can't just make it a client side option? It's a lot more practical.[/QUOTE]
Serverside Option => No Thirdperson on this server
Clientside Option => Turn on the thirdperson if the server allows it.
Sorry, you need to Log In to post a reply to this thread.