• NutScript - Nutty name, serious framework
    2,778 replies, posted
Joined the ModernRP dev server, I gotta say, it's very good. Everything is just... so awesome. The only things I can think of is the character creation looks a bit shabby without any backing panels... Anyway, very good work.
Vehicle is working well with SCARS. [t]http://i.imgur.com/mZ9Bj1z.png[/t] [t]http://i.imgur.com/l8J1B7u.png[/t]
Now Perma Private Stash is working woo [t]http://i.imgur.com/eALPYNm.png[/t]
[QUOTE=rebel1324;46978015]Vehicle is working well with SCARS. [/QUOTE] networked drive system cars when :(?
[QUOTE=Ylsid;46985794]networked drive system cars when :(?[/QUOTE] ???
[QUOTE=rebel1324;46985963]???[/QUOTE] that new drive.Register thing you can use to have vehicles that are fully predicted
[QUOTE=Ylsid;46985974]that new drive.Register thing you can use to have vehicles that are fully predicted[/QUOTE] I don't get it. Do you have some example addons? [editline]22nd January 2015[/editline] [vid]http://s1.webmshare.com/V653j.webm[/vid] Neat. [editline]22nd January 2015[/editline] I'm too lazy to host webm and stuffs :(
I hope that isn't going to be the sound for the siren.
Wouldn't it just be easier to implant an already built emergency lighting + siren system into NS like [URL="http://facepunch.com/showthread.php?t=1436368"]Photon ?[/URL] Support for photon would be nice :)
[QUOTE=rebel1324;46985997]I don't get it. Do you have some example addons? [editline]22nd January 2015[/editline] [vid]http://s1.webmshare.com/V653j.webm[/vid] Neat. [editline]22nd January 2015[/editline] I'm too lazy to host webm and stuffs :([/QUOTE] Nobody's actually ever made one and has stuck to laggy existing car scripts :s There's some (fairly sparse) wiki documentation on it however [url]http://wiki.garrysmod.com/page/drive/Register[/url]
[QUOTE=efc-luke-efc;46987010]Wouldn't it just be easier to implant an already built emergency lighting + siren system into NS like [URL="http://facepunch.com/showthread.php?t=1436368"]Photon ?[/URL] Support for photon would be nice :)[/QUOTE] That's good idea. Since, NS 1.1 and ModernRP is taking it's shape, Support For photon would be neat. I'll try some. [editline]23rd January 2015[/editline] [QUOTE=Ylsid;46988000]Nobody's actually ever made one and has stuck to laggy existing car scripts :s There's some (fairly sparse) wiki documentation on it however [URL]http://wiki.garrysmod.com/page/drive/Register[/URL][/QUOTE] I know what it is. Just give me some addon that is actually using it.
I tried making a plugin for my NS 1.1 schema, but for some reason it isn't working. It's only two simple files, I'll post them sh_plugin.lua [code]local PLUGIN = PLUGIN PLUGIN.name = "More Commands" PLUGIN.author = "josephfra" PLUGIN.desc = "Adds more commands." nut.util.Include("sh_chatbox.lua")[/code] sh_chatbox.lua [code]do nut.chat.register("speakers", { onCanSay = function(speaker, text) return speaker:IsAdmin() end, onCanHear = 1000000, onChatAdd = function(speaker, text) chat.AddText(Color(0, 161, 255), "<::"..text.."::>") end, surface.PlaySound( "ambient/alarms/klaxon1.wav" ) end, prefix = {/speakers}, font = "nut_C_Speakers" }) end[/code] [editline]22nd January 2015[/editline] Oh, and it is placed in schema/plugins/extrachat/
You don't have to manually include lua files. Also, If it's not working, Check if the plugin is loaded or not first. My friend confirmed VC Mod is working in NS 1.1 [t]http://cloud-4.steamusercontent.com/ugc/31857842047726342/F2C4261A57FF961450F5026C642CB941B5308236/1024x639.resizedimage[/t] [editline]23rd January 2015[/editline] Also, The siren sound is replaced. I'm just adding stuffs for who does not have ehh Photon and stuffs.
[QUOTE=rebel1324;46988385]That's good idea. Since, NS 1.1 and ModernRP is taking it's shape, Support For photon would be neat. I'll try some. [editline]23rd January 2015[/editline] I know what it is. Just give me some addon that is actually using it.[/QUOTE] The only addon I know of that uses it is the doom mod curiously, I think it treats the doom player as a "car"
imacc2009, it's nut.util.[b]i[/b]clude not nut.util.[b]I[/b]nclude
Is it possibles for vehicles to have a separate inventory container? Only vehicles can go in that container and you can't take it out of it. It kinda annoys me having it share the same inventory as other items.
For who currently touching vehicle stuffs for NS 1.1 [URL]https://docs.google.com/document/d/1m-9H4MCWo4Fgvg9rw9WRIrPXkTpmFaVqldycQiXx8TQ/edit?usp=sharing[/URL] [editline]24th January 2015[/editline] [QUOTE=mib999;46989462]Is it possibles for vehicles to have a separate inventory container? Only vehicles can go in that container and you can't take it out of it. It kinda annoys me having it share the same inventory as other items.[/QUOTE] That's also good idea. But, How do I let someone open the container without activating the vehicle?
Fixing up my stuffs Hell, That NPC Sitting animation looks so weird [media]http://www.youtube.com/watch?v=epJKSrx1vYs[/media]
[t]http://i.imgur.com/njZszJN.png[/t] Stash is done! Now the essential stuffs of modernRP is done. Before my time runs out, You better give me some suggestions/bug report for the schema. :) [editline]24th January 2015[/editline] where is automerge
Any plans for some sort of fire system and fire fighting?
[QUOTE=rebel1324;46985997]I don't get it. Do you have some example addons? [editline]22nd January 2015[/editline] [vid]http://s1.webmshare.com/V653j.webm[/vid] Neat. [editline]22nd January 2015[/editline] I'm too lazy to host webm and stuffs :([/QUOTE] i think you need change siren sound :)
For the ModernRP schema a neat Medical system/revive system would be cool just like in EuRP. :v:
I have a question for anyone that can help me with a NS 1.0 schema, Is there a way I can set it up so that when I player changes class it does not change their model ? Right now when A female changes class it defaults to one of the 7 male models I have. Any help is apretiated
[QUOTE=rebel1324;46995757]For who currently touching vehicle stuffs for NS 1.1 [URL]https://docs.google.com/document/d/1m-9H4MCWo4Fgvg9rw9WRIrPXkTpmFaVqldycQiXx8TQ/edit?usp=sharing[/URL] [editline]24th January 2015[/editline] That's also good idea. But, How do I let someone open the container without activating the vehicle?[/QUOTE] alt+use/some kind of popup menu?
So I checked out HL2RP 1.1 and it seems it's not finished, is there any plans on moving forward finishing it off after NutScript 1.1 is 100%?
[QUOTE=Ultimate7MK;47006436]So I checked out HL2RP 1.1 and it seems it's not finished, is there any plans on moving forward finishing it off after NutScript 1.1 is 100%?[/QUOTE] NS 1.1 will be in development phase until gmod is updated.
[QUOTE=rebel1324;47008416]NS 1.1 will be in development phase until gmod is updated.[/QUOTE] I knew that, just asking about HL2RP 1.1 in general.
[QUOTE=Ultimate7MK;47011798]I knew that, just asking about HL2RP 1.1 in general.[/QUOTE] Chessnut is working on HL2RP. :P
[QUOTE=rebel1324;47012118]Chessnut is working on HL2RP. :P[/QUOTE] I see, well my question remains the same but directed towards him as of now.
Anybody knows when is the next update of gmod is coming?I really liked modernrp and i wanna use it asap on my servers :D
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