it all looks really nice but i cant help but say you should make the border on the ui somewhat transparent and like 1 or 2 pixels smaller and it will be perfect
This looks really nice. Great job.
While this looks great, i am more interested in looking at the framework @.@
[QUOTE=MCiLuZiioNz;48697308]While this looks great, i am more interested in looking at the framework @.@[/QUOTE]
I was waiting for a comment like that :)
Yeah I can't wait to see the stuff people will make with it, having its own quest system and being very editable means a lot can be changed since theres like hooks for everything.
Can't wait to get a look at it :)
Looks like a lot of progress has already been made based on your videos I watched.
Hope to see a possible release in the near future possibly? :speedfap:
Looks awesome man, keep it up!
very impressive
pretty sure my voice would fit in well,
would be willing to help
Please, for the love of Garry, KEEP DEVELOPING THIS!
Dude
This is more than awesome
Keep going!
PigWorks will be an Open Source Framework available to the public once its complete.
Why you don't put it on Github and let people help with testing, ideas and with code?
Pull requests and stuff
We need this released it is amazing any eta's? maybe a buggy alpha or beta
Oh my god.. I've never seen a more immersive fallout game mode than this. Bravo my friend I beg you to continue. (Exepct for the one serious RP one.. Which is garbage. Btw please don't make this serious roleplay. please. please.)
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my suggestion for the radio functionality would to allow the players to control (some of) the radio's. Some of them at least that don't play music. I'd find that very unique.
0/10
not aftermath.
[QUOTE=AnthonyBee;48735587]Oh my god.. I've never seen a more immersive fallout game mode than this. Bravo my friend I beg you to continue. (Exepct for the one serious RP one.. Which is garbage. Btw please don't make this serious roleplay. please. please.)
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my suggestion for the radio functionality would to allow the players to control (some of) the radio's. Some of them at least that don't play music. I'd find that very unique.[/QUOTE]
without the garbage serious rp this wouldn't exist, but I agree that serious rp in itself is trash
I have updated the thread with more recent screenshots and 1 extra video.
Are you still looking for female voice actors? My sister might be interested
Made some scorpions, it's still work in progress! They have a lot of awesome features that you will see in the video, a lot of them are listed in the video's description.
[media]http://www.youtube.com/watch?v=APGSJK15Uuk[/media]
Currently there are no ETA as PigWorks is being sold.
Really? Is it going to be private all of a sudden?
[QUOTE=MCiLuZiioNz;48934690]Really? Is it going to be private all of a sudden?[/QUOTE]
He told me that only one community will be allowed to host it, he had some bidding on it. He asked me if I wanted to join the bidding for $175
Not the framework, I was talking about my schema :P As planned the framework will be public but for the time I've spent I suppose I can let 1 community host the schema.
Hold up- you're taking all of the work (model porting, map assets, etc) and you're [i]selling the schema[/i] to a community now? :suicide:
Stop whining about models. This was sorted a long time ago. Porting models doesn't make them yours, if anything they belong to [B]Bethesda[/B] or [B]Obsidian[/B]. Making a map doesn't mean others can't use it, how many people who use maps actually made it themselves? I'm not selling any models or maps, these were available to the public as soon as you made them public. If I made a schema and put many hours into coding it, I can do whatever I please with it. Please stop acting like your community made this or something.
It's neat to see more people working on Fallout like gamemodes for garrysmod, but still, shouldn't you give some credit to Silverlan? I mean you are using his NPCs and model content, and so is Vrej.
Also, not a huge fan of straight up copying Fallout systems into Gmod. It's interesting to see how some people take the ideas from Fallout and rework them in their own way so that they're familiar yet fresh, but straight up copying everything seems like it's too easy. Regardless, it looks like fun so I'll check it out, my only suggestion though is to make sure everyone who deserves credit gets it, you're going to attract a lot of attention with this, and the work of those who ported the content models/animations/textures worked hard to get them in, it's not a simple drag and drop process.
Also, just a personal gripe, but are the AI in video #2 supposed to be really dumb, or is that just because there's no AI nodes?
[QUOTE=Pigsy;48936716]Stop whining about models. This was sorted a long time ago. Porting models doesn't make them yours, if anything they belong to [B]Bethesda[/B] or [B]Obsidian[/B]. Making a map doesn't mean others can't use it, how many people who use maps actually made it themselves? I'm not selling any models or maps, these were available to the public as soon as you made them public. If I made a schema and put many hours into coding it, I can do whatever I please with it. Please stop acting like your community made this or something.[/QUOTE]
Porting models is something too,it probably doesnt mean it yours,but it's still some works done for the community which deserve to be credited. Let's not lose time on this discussion as you said it was sorted a long time ago.
[QUOTE]Thanks to Johnny Guitar and Dusty for some of the models and textures.[/QUOTE]
:/
[editline]19th October 2015[/editline]
[QUOTE=bizzclaw;48936891]
Also, just a personal gripe, but are the AI in video #2 supposed to be really dumb, or is that just because there's no AI nodes?[/QUOTE]
The map hadn't been noded back then