• Ulysses Universe
    373 replies, posted
Fucking awesome! It's great to know that you guys are working on it. I know how amazingly talented you guys are :D :krad: I'mma go put a tub in orbit now.
I have an idea. What if, for the uninspired, this gamemode included Polar Hoverballs, which work based on distance from the center of the planet rather than Z-coordinates. And, just to balance things out, their strength would be based on altitude, stopping entirely around the edge of space.
Any videos?
I'm actually planning on putting something together for a video, it just might take me a while.
Does the view change on the bottom of the planet like in prey?
[quote=Megiddo] * Angles: If you walk across the surface of the planet looking forward, you'll still be looking forward at the bottom of the planet. UU is dynamically changing your angles based off latitude. [/quote] Fucking amazing. That's really genius.
[QUOTE=madjawa]Wow really amazing! We need a Math King rating![/QUOTE] ... more like we need a god @ life rating?
You mean we've ACTUALLY got global gmo*plays GMod*
Also, where to do the files go?
[QUOTE=DieHardDeus]Also, where to do the files go?[/QUOTE] Gamemodes probaly?
Where do the files go, you ask? [QUOTE=Megiddo][url]http://ulyssesmod.net/universe/universe.zip[/url] [b]<-Gamemodes folder[/b] A map for testing on: [url]http://ulyssesmod.net/universe/testsphereblack.zip[/url] [b]<-Maps folder[/b][/QUOTE]
I remember this project from 9! Glad to see that you got a working version! Finally I can invisage round spacebuild planets! Oh the spherical joy!
Hey. It's pretty good, don't get me wrong. But the engine's still mucking things up. I'm sure if you managed to overcome the friction errors and things this'll be truly orgasmic.
Awesome looking gamemode, If this gets finished and lua doesn't limit you too much, there's no limits how far this can go, especially with EP2 engine updates that will probably include bigger map support, aswell as SB2 and LS2. The possibilities is just endless ^.=.^
Yeah, that sliding is just a wee bit annoying. Also, the view thing in vehicles is quite bad when you can't turn it anywhere, and of course there's that fun bug that shoots you out of the airboat into the planter and lets you fly around it's core. But damn, it's fun as hell. The view angles are awesome.
I can't wait for a better version! But i've a problem. I play with mouse y axis inverted, and with this gamemode the y axis is not inverted (even if i uncheck "invert y axis") :( I guess it's a problem with [lua]local my = cmd:GetMouseY() / 40[/lua] that i need to change to something like[lua]local my = -cmd:GetMouseY() / 40[/lua] but now how to detect if the player play with an inverted axis or a normal axis... I wish you good luck as this seems to be a very hard project ;)
Yes, it will be fairly simple to check for things like that Kyzer, just focusing on smoothing out the rough edges first. :)
I'd make it so when you hold space down and you're floating above a different planet's surface than the one you were, you spin around to meet the new gravity. (Kinda like the barrel rolling in Portals) It'd be best if you could also keep a specified rotation in Space so as to avoid strange rotation. If you can, I'd like to see a way to do good no-grav movement with little focus on a specific "down", like Ender's Game. That could make for some fascinating Space dynamics. (Float-boarding ships anyone?) I imagine this will be a little confusing to map for, especially since water brushes won't like this spherical format one bit, but it's still looking great! Keep up the amazing work, and if you pull off spherical water you are my god.
lua king in finding out that this works in the update. :krad: [b]Edit:[/b] i'm gonna go launch a bouncy ball into orbit...
epic win, i was try something similar the aproach i was going for was to create a dummy player entity which had custome to make it behaved like a player with out the restriction of being upright. it would then move when the player pressed the corisponding buttons.
Why not create an NPC and make the player invisible, because npc's can be rotated around.
[QUOTE=nVidia]Why not create an NPC and make the player invisible, because npc's can be rotated around.[/QUOTE] Yeah, but they might run into the same physics issues. The problem is not the rotating, it's the physics being setup for players only dealing with one kind of gravity and the player view being designed for being upright.
But the earth is flat >:|
RUN, IT'S THE DISCWORLD! Anyway, this looks like pure awesomeness. I remember using this in both GMod 9 and 10
Any progress on this? sounds very cool.
I tried it out, very nice. I remember you doing this a while back. I love how you got the view shifted. However, I wish it was to a point where we could walk on the far side of the planet.
This is pretty kicking so far.. :P
[QUOTE=bord2tears]I tried it out, very nice. I remember you doing this a while back. I love how you got the view shifted. However, I wish it was to a point where we could walk on the far side of the planet.[/QUOTE] Don't we all! :)
So this will be more of an engine rather than a gamemode like spacebuild + lifesupport?
Sounds like it. I'd assume it would be created as an "engine" and then a gamemode would follow. This seems to be the underlying code to the gamemode. Hopefully it will actually work, unlike Spacebuild, which was rather annoying.
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