[QUOTE=plunger435;37840448]You should probably change the UI from Underdones, I understand you want to pay homage, but paying homage, and using the exact same one are different.[/QUOTE]
Already done. I had to remake it for Gmod 13, so its not the same UI anymore.
[editline]29th September 2012[/editline]
[QUOTE=Steven :D;37840186]Still haven't actually gotten a chance to test ingame :v:[/QUOTE]
Only afew people have. Right now its just me testing to make sure everything works correctly again in Gmod13. When I get the features fully functional again, I will bring up a test server.
Video of Testing a new Shield called BlusterBass!
note- this is my testing version of Hunting Grounds, strictly for testing new items. So its pretty basic.
[url]http://www.youtube.com/watch?v=kOuDSP1-VDM&feature=youtu.be[/url]
Looking better and better :D
I pretty much just need help with items now lol. It slows me down, cuz I have to make them, and also have to wait for garry to fix modelsetscale. And I have to make them obtainable in game. Then fix my NPCs for gmod 13, and then its ready! :D
So if anyone would like to help me create items, send me a PM! I'll give you the resources you need, and help you get started! Items you create, will give you credit ingame. Creators of items will have the creators name somewhere on it.
Expect the server to be up in a week give or take afew days.
Plans on after the server is up, I'll make changes as needed, and add new items each week. I also plan to have a donation system eventually, to help keep server up. Small things like, you get a renamed weapon/item, for like 3 dollars or something.
I also plan on doing ingame events, or battle royales, that give away a unique items or crafting books more likely.
Aw.. So no public release? :(
[QUOTE=ChickenROFL;37919322]Aw.. So no public release? :([/QUOTE]
I don't plan on a public release at this time. It kinda makes all my balancing and work go to waste when its spread all over servers and becomes like darkrp :S
[QUOTE=Raught19;37936591]I don't plan on a public release at this time. It kinda makes all my balancing and work go to waste when its spread all over servers and becomes like darkrp :S[/QUOTE]
Well hopefully there'll be an australian server ;_; I just hate lag :3
[QUOTE=Raught19;37936591]I don't plan on a public release at this time. It kinda makes all my balancing and work go to waste when its spread all over servers and becomes like darkrp :S[/QUOTE]
But it is darkrp in deathmatch format
Contemplating adding Building Structures like Salem, Xsyon, or Minecraft.
My idea is using a map similar to flatgrass but more apocalyptic, and having it generic npcs, trees, etc..
Players then create bases and such that require a lot of resources and team work.
Bases last over server set ups and can be destoryed by enemy players. What do you think?
[QUOTE=Raught19;37956424]Contemplating adding Building Structures like Salem, Xsyon, or Minecraft.
My idea is using a map similar to flatgrass but more apocalyptic, and having it generic npcs, trees, etc..
Players then create bases and such that require a lot of resources and team work.
Bases last over server set ups and can be destoryed by enemy players. What do you think?[/QUOTE]
Sounds awesome.
[QUOTE=Raught19;37956424]Contemplating adding Building Structures like Salem, Xsyon, or Minecraft.
My idea is using a map similar to flatgrass but more apocalyptic, and having it generic npcs, trees, etc..
Players then create bases and such that require a lot of resources and team work.
Bases last over server set ups and can be destoryed by enemy players. What do you think?[/QUOTE]
It'd be pretty horrible to come back to a destroyed base. You'd probably need some sort of base protection if none of the players who built it are online.
Expressing my opinion and get called dumb ;_; fak u facepunch k
can't wait for this
I want to play it! NOW! :< I want server! ;P.
Hey update!
Still working on Hunting Grounds.
Beta 37 is out, so I'm updating the game again. Still no fix to the SetModelScale... so idk what I'm gonna do lol. I have a makeshift fix for it, but it seems to only work with some of the models.
Sorry its taking so long, Real Life, and Gmod Updates keep setting me back XD
Well after Garrys most recent Update. Its set me back even further.
entitytakedamage has been "nerfed" to only use dmginfo....
So I have to completely rewrite the way damage and dmg mitigation is used for weapons, abilities, and items.
Makes it really difficult to get this out to testing, when there's so many unneeded changes in gmod 13 that seemingly break things for no reason whats so ever.
SetModelScale was broken to be useless.
EntityTakeDamage I don't even know how to use anymore.
/end rage
It'll be longer before you see this on a server now. I don't have an eta :'(
I will eventually finish Hunting Grounds once gmod 13 is out and stable, but right now I still don't have an eta. Been modding Skyrim lately out of boredom. If only Skyrim was a fully functional multiplayer game! :D
Anyway, I hope to get Hunting Grounds up and running, I have no plans to just drop this project completely, but in recent events I've found it to be very time consuming, and then what I just got fixed, breaks on the next update. So I'll wait till gmod 13 is alittle more stable for now.
Sorry all.
FUUUUUUUUUUUUUUU
Continuing work on Hunting Grounds :D
EDIT: Nvm about those changes. Lacking the models needed. lol
I would love to test this on my serv, lmk if you need some more testers! I have plenty of close friends who would love to jump on and stress test the crap out of it, our buddy John aka Hubcap will find pretty much any bug there is. Shoot me a pm!
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