So you've made it un-clear whether this is a patch to the previous version of Halo SWEPs or not. I have these comments:
- You've fallen back on an old bug: Every time a new bullet is loaded into the Shotgun, the Assault Rifle reload sound also plays.
- Energy Sword is soundless.
- On certain maps, the Rockets will just disappear when crossing certain points. These might be mapping errors, though.
- The Plasma Rifle shots' marks do not fade away, instead staying there for all eternity, unlike the previous version. This is fixed in the SVN version, strangely enough.
- Certain Melee sounds are also missing entirely.
- The Flamethrower STILL hasn't been touched since the earliest version I know. Right now it's just a model swap of an old Flamethrower SWEP with some removed functionality. Since you got the other sounds from Halo, I don't imagine the actual Flamethrower's sounds would be that difficult to implement.
- The Banshee, when not moving, cannot hover so it falls. However, in your version, it just goes still in the air, and once you've exited it, you cannot re-enter it and the entire thing becomes like an NPC's corpse when 'Keep Corpses' is unchecked.
-Shotgun sound bug is a model problem.. I have to re-port the model.
-Need to find some sounds for the energy sword.
-The rocket bug I can fix, should be in the SVN soon.
-The decals only fade on non-displacements. (Can't do anything about this)
-Still need to implement sounds.(Just lazy..)
-K fine.. I'll add some sounds to the flamethrower.
-I'll look into the banshee bug.
Nice mod, keep up the good work.
Interesting thing is that with the Shotgun issue, I think in a previous version you had the sound glitch fixed. Last time I had this it was because I had 2 versions of the same weapon.
Very fun. This is very cool i use it every time on zombie maps.
i need to know how to use the knife animation in garrys mod in a bse for sweps im makeing a css swep pack
[QUOTE=zebrak]i need to know how to use the knife animation in garrys mod in a bse for sweps im makeing a css swep pack[/QUOTE]
Buddy, you need to start your OWN thread for this sort of thing, not randomly post your questions in someone elses.
[QUOTE=zebrak]i need to know how to use the knife animation in garrys mod in a bse for sweps im makeing a css swep pack[/QUOTE]
Why are you posing that in [i]this[/i] thread?
Hey blackops, could you possibly port the alien grunt model and/or the elite model with the animations? People have created ragdolls before, but I want to actually make a SNPC out of it, yet none of them have had any animations. Seeing that your porting SWEPS from the game, I just thought I'd ask and see if you would be willing do that.
I've made SNPCs out of other things before, blackops, and I'd assure you, it would be good. :D
[b]Edit:[/b]
[QUOTE=blackops7799]What the fuck? I uploaded it last night and it had the old famous "This file has been flagged as dangerous" so I just left it thinking it would get sorted out. I come home and now it's deleted.. I'll re upload I guess.[/QUOTE]
By the way, it happens when you keep the same filename as an older version, that's what happened to mine.
JohnWallace where are you? I suggest that you can change the name of the server for [b][GU] J Wall's Halo CTF | Halo Sweps 2.0 required![/b]. Definitely it will help people to know what they need to join into the server, then no more excuses.
Oh snap, is that the Mark 4 armor in the playermodels section? I hope the Wee's work now.
Wee's meaning the w_models? Yes, they work correctly now.
Wow, awesome concept. I was most impressed with seeing the dynamic HUD, as well as the ammunition display on the rifle! That was insanely cool =).
If I can ask, is the "melee" rifle butt attack model-oriented, or did you use view angles combined with a scripted routine in order to simulate the attack?
Either way it looks very close to the real thing.
Props :)
[QUOTE=blackops7799]Wee's meaning the w_models? Yes, they work correctly now.[/QUOTE]
Hey, you didn't respond to my request. :/
I think is impossible
Haven't checked the forum for a bit but my eyes fell out at seeing a release I am very happy *sings* :D
ok unless i missed it somewhere it is never said where to put this.I'm confused on that because it has a maps folder a gamemodes folder an addons folder and a couple more.
Place the halo_mod folder into the addons folder?
[QUOTE=blackops7799]Place the halo_mod folder into the addons folder?[/QUOTE]
OK thank you blackops i was just confused
I have a request for some weapons, pretty much just the halo 3 versions if you could.
A little bug. When you are zoomed in once or twice with the sniper, the smoke trail with appear but no sound and then when you come out of zoom the sound is heard.
A nice thing to fix.
blackops do you think you could make some more covenant weapons?
I haven't been on in a long time. What's new?...
[QUOTE=blerb]I haven't been on in a long time. What's new?...[/QUOTE]
Just about everything. The gamemode's awesome.
Make the MA5B compass work.
Snaped due to smartness.
The Server that was using the gamemode turned it for another gamemode, thanks for do not speak me when i send you a private msgs.
In my opinion i think people want gamemodes with npcs, not just team deatmach. For example this gamemode with some spawn of npcs in differente parts of the maps will bee good. Is just my opinion.
[QUOTE=elcidop]The Server that was using the gamemode turned it for another gamemode, thanks for do not speak me when i send you a private msgs.
In my opinion i think people want gamemodes with npcs, not just team deatmach. For example this gamemode with some spawn of npcs in differente parts of the maps will bee good. Is just my opinion.[/QUOTE]
If you're talking to me. I received no PM's. Plus people wanted Winter Survival. =-p
No, I was talking to blackops7799. Nevermind, nice to know what plan you have for your server.
Sorry, you need to Log In to post a reply to this thread.