• Customizable Thirdperson Camera - A clientside thirdperson camera you can customize!
    159 replies, posted
Hi what tool did you use to make your charecter look like it's walking? i looked everywhere
[QUOTE=shanekiller;18326389]Hi what tool did you use to make your charecter look like it's walking? i looked everywhere[/QUOTE] Get [url=http://www.garrysmod.org/downloads/?a=view&id=81239]mad cows sweps[/url] or search for "fists" on gmod.org.
is there any way to remove the crosshair?
How have I been living without this addon?
What the hell? This is incredibly awsome!!! Thank you very very much!!! [editline]06:31PM[/editline] argh! i have a problem... everything works perectly exept that that i can't see myself.... the camera moving is mazing, but i can't see a thing from myself >.<" pls someone help me fix it! S:
Looks pretty damn cool, but is the crosshair actually where the bullets will go?
This looks great. Will try it.
Nice job, I will see if I had any problems and report them here if I find any.
WOULD BE PERFECT FOR MOVIES IF ONLY I COULD REMOVE THE DAMN CROSSHAIR!! FUUUUUUU!!!!!!! Plz tell me how to remove the crosshair. NO i do not want to hold the camera tool ( only tool that does not have a crosshair) . the Walk swep's all have crosshairs on Customizable third person camera. Cl_drawhud 0 does NOT fix this. Please help :)
[QUOTE=Hookoon;19012414]WOULD BE PERFECT FOR MOVIES IF ONLY I COULD REMOVE THE DAMN CROSSHAIR!! FUUUUUUU!!!!!!! Plz tell me how to remove the crosshair. NO i do not want to hold the camera tool ( only tool that does not have a crosshair) . the Walk swep's all have crosshairs on Customizable third person camera. Cl_drawhud 0 does NOT fix this. Please help :)[/QUOTE] [code] function GM:HUDShouldDraw(name) if (name == "CHudCrosshair" (HelpToggled and name == "CHudChat")) then return false else return true end end [/code]
Released a new version See the first screenshot for changes.
[QUOTE=The1Flame;17867441][code]bind 1 "ctp_preset1" bind 2 "ctp_preset2" bind 3 "ctp_preset3" Press 1 to go into over the shoulder. Press 2 to go into valve third person Press 3 to go into cinematic. [/code] Ect.[/QUOTE] This is kindof late, but I just realized you can create cfg's in your cfg folder for the presets and bind something to "exec myctppreset" Just put your cvars in a cfg and it should work.
This is simply amazing. Submit this to garrysmod.com.
This do not work, I get the same position all the time
Nevermind, got it to work. Works great! (all the flaws that I have had have been addressed already) Amazing!
When i type CTP in the consle it goes third person but the camera doesnt move.
When I put it on the server I frequent a few days ago, whenever people opened the "Options" tab, it automatically turned on, and people were quite confused. But nice work!
[QUOTE=sk89q;19883035]When I put it on the server I frequent a few days ago, whenever people opened the "Options" tab, it automatically turned on, and people were quite confused. But nice work![/QUOTE] Yeah I need to fix that. But I want to see if there are any other bugs before I release an update.
[QUOTE=zebrak;19867377]When i type CTP in the consle it goes third person but the camera doesnt move.[/QUOTE] No one seems to help me with my problem
[QUOTE=zebrak;19905754]No one seems to help me with my problem[/QUOTE] I have no idea what causes that. Do you get any errors?
OK, the addons used to work just fine for me, but a few days ago, this started happening. [img]http://dl.dropbox.com/u/4035752/gm_bigcity0001.jpg[/img] And no matter what settings I change, It won't change the view at all.
Something else is causing that. Could you type [code]lua_run_cl PrintTable(hook.GetTable().CalcView)[/code] and give me what it returns?
thats the same problem that happens to me
I've added tons of features to this. I just gotta make some presets before I release. - Added targetting (experimental) - Fixed (I think) player spazzing - Fixed a lot of bugs - Block Trace smoothness - Focus point (which bone to focus on) - Black cinematic bars (for fun, but they really make an awesome effect) - Follow distance - Straighten camera feature That's what I can think of at least, there's probably more but those are the major changes. For prop targetting you bind something to +ctp_target and it should find props, players and npcs in your view and target the closest of those. You can add things like offset to the position when something is being targetted. To straighten the camera you bind something to +ctp_straighten. What I mean by straighten is that it goes quickly behind the player and follows the aim when the button is held down. This will be useful for slow movement cameras and the Follow Aim feature. The follow aim feature is a feature where the camera stops following the player position-wise when it's within the radius. This is something that I was inspired to make by playing thirdperson games. [img]http://errur.com/New/Uploads/247.jpg[/img] [editline]03:42PM[/editline] I guess I can tidy the menu up a bit.
Released! [editline]10:34PM[/editline] Fixed a bug where follow aim didn't do anything.
Still one problem: riding in vehicles. It's all messed up, whether it's toggled or not.
[QUOTE=Peter Griffin;20068800]Still one problem: riding in vehicles. It's all messed up, whether it's toggled or not.[/QUOTE] Huh. I made it check if you're in a vehicle and make it not run at all if you are. Explain.
is there a way to bind toggling the camera to a key instead of having to hold the button down? i want to switch while i'm building - first person to build, 3rd to test - but currently with binding "+ctp" i have to hold the button down to use the camera.
[QUOTE=Piggie;20069769]is there a way to bind toggling the camera to a key instead of having to hold the button down? i want to switch while i'm building - first person to build, 3rd to test - but currently with binding "+ctp" i have to hold the button down to use the camera.[/QUOTE] Yes just bind something to "ctp" and not "+ctp"
[QUOTE=CapsAdmin;20069358]Huh. I made it check if you're in a vehicle and make it not run at all if you are. Explain.[/QUOTE] When I am in a vehicle (it might be because of some other mod, but it started when I got this mod) when I look usually right or straight up (depends on situations) I can see my body, and when the vehicle moves it looks like my body is running. This is with it toggled. When it's not toggled, its like my body is standing up and I can see through my body, but I still see the wheel.
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