Customizable Thirdperson Camera - A clientside thirdperson camera you can customize!
159 replies, posted
Also, what can I put in the console commands so that it seems like its not downloaded but it is? (like for example sm_enabled 0, but with sm being the code for the camera)
[QUOTE=Peter Griffin;20074185]Also, what can I put in the console commands so that it seems like its not downloaded but it is? (like for example sm_enabled 0, but with sm being the code for the camera)[/QUOTE]
I really didn't understand that sentence, could you rephrase that?
[editline]01:01PM[/editline]
[QUOTE=Peter Griffin;20070377]When I am in a vehicle (it might be because of some other mod, but it started when I got this mod) when I look usually right or straight up (depends on situations) I can see my body, and when the vehicle moves it looks like my body is running. This is with it toggled. When it's not toggled, its like my body is standing up and I can see through my body, but I still see the wheel.[/QUOTE]
It is probably some other mod cause it doesn't happen on my install. Probably something screwing around with ply:InVehicle()
[QUOTE=CapsAdmin;20078792]I really didn't understand that sentence, could you rephrase that?
[editline]01:01PM[/editline]
It is probably some other mod cause it doesn't happen on my install. Probably something screwing around with ply:InVehicle()[/QUOTE]
Hm, I wonder what mod it is.
Also, for example: the ragdoll mod has a way in the console to enable/disable it. What you put in the console is rm_enabled 0. I want to do this with your camera mod, to see if that might be the reason. (even though it probably isn't) I was thinking ctp_enabled 0 would disable it, but that doesn't work. So I need to find out what these stars are: **_enabled 0.
[QUOTE=Peter Griffin;20082862]Hm, I wonder what mod it is.
Also, for example: the ragdoll mod has a way in the console to enable/disable it. What you put in the console is rm_enabled 0. I want to do this with your camera mod, to see if that might be the reason. (even though it probably isn't) I was thinking ctp_enabled 0 would disable it, but that doesn't work. So I need to find out what these stars are: **_enabled 0.[/QUOTE]
There is no console command that completely disables this mod. To do that you need to manually disable it by moving the folder in addons.
Is that what you meant?
[QUOTE=CapsAdmin;20083207]There is no console command that completely disables this mod. To do that you need to manually disable it by moving the folder in addons.
Is that what you meant?[/QUOTE]
Yeah, I guess so. I wonder, is there any OTHER way to check if that mod is causing the weird problems in a vehicle? (Or to check any other mod)
[QUOTE=Peter Griffin;20084099]Yeah, I guess so. I wonder, is there any OTHER way to check if that mod is causing the weird problems in a vehicle? (Or to check any other mod)[/QUOTE]
Disable half of your addons (just move them to a directory) and check, if it still happens disable half of all your addons again until it works. When it works, enable half of all the addons you disabled until the problem comes back.
This is how I usually do it.
[QUOTE=CapsAdmin;20084725]Disable half of your addons (just move them to a directory) and check, if it still happens disable half of all your addons again until it works. When it works, enable half of all the addons you disabled until the problem comes back.
This is how I usually do it.[/QUOTE]
To a directory?
[QUOTE=Peter Griffin;20086380]To a directory?[/QUOTE]
Doesn't matter where.
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I'm adding some movement types to this.
Currently I have a movement type that'd let you aim (yaw) in the direction you're walking in. This is often used in RPG games and it's something I wanted to add. (Fable, Ninja Gaiden are the ones I can think of) This will only work with Stay Within Radius though.
I'm also going to try and make it so you can drag the view around the player.
I will try to make RTS type movement too, where you point and click so it'd move to where you clicked. No promises here though, it's just an idea my friend gave me.
This is awesome. I've always wanted a customizable third-person thingy majig! :byodood: EPIC WIN!!! :byodood:
[QUOTE=CapsAdmin;20089167]Doesn't matter where.
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I'm adding some movement types to this.
Currently I have a movement type that'd let you aim (yaw) in the direction you're walking in. This is often used in RPG games and it's something I wanted to add. (Fable, Ninja Gaiden are the ones I can think of) This will only work with Stay Within Radius though.
I'm also going to try and make it so you can drag the view around the player.
I will try to make RTS type movement too, where you point and click so it'd move to where you clicked. No promises here though, it's just an idea my friend gave me.[/QUOTE]
I'm sorry, I am pretty new to Gmod so I have no clue what to do, as I really like it but don't want to get rid of it. Could I just move the file from the addons folder onto my desktop, so I still have the file but it's not activated?
Pfff this is brilliant
[editline]03:30AM[/editline]
[QUOTE=CapsAdmin;19992209]Something else is causing that.
Could you type [code]lua_run_cl PrintTable(hook.GetTable().CalcView)[/code] and give me what it returns?[/QUOTE]
I'm getting the same issue, and it's returning:
[code]
SCar CalcView = function: 0340ABD8
SmartsnapSnapView = function: 03FC2F20
CatmullRomCams.CL.CalcViewOverride = function: 033FF9B8
CTP CalcView = function: 05444170
Weapon Seat = function: 3AE55CD0
MyCalcView = function: 3AC01150
[/code]
[editline]03:50AM[/editline]
Getting rid of SCar and Catmull's cameras resolved the problem.
I dragged the folder out of my Gmod folder onto my desktop. Lol.
If I need it that badly, then I'll do what you did Vicious.
this doesnt work for me. the settings work at first, but when i activate it, it stays in first person
i disabled scars and i dont have catmulls
Hmhmm, I'm just just waiting for a perfect mouse position to world position function. Then I can release the version with movement types.
Added a new video to the OP
[media]http://www.youtube.com/watch?v=2bu8cD44kwM[/media]
it is lagging in multiplayer,I joined to server and wrote in console Bind b ctp,laag:(
I´ve reinstalled my computer and now it works!
(I was changing Operating system)
Does this addon require 'sv_cheats 1'? If not, can you explain a little how it works? Is it anything to do with the 'thirdperson' console command?
Nothing to do with the console command "thirdperson"
It does not require sv_cheats.
Oh great. I'll install it onto my server right away then. :D
Evolve admin mod makes this not work like in darkzero226's case.
[QUOTE=SlugKing;20423296]Evolve admin mod makes this not work like in darkzero226's case.[/QUOTE]
Some calcview function is returning something when it's not supposed to.
Type
[code]lua_run_cl PrintTable(hook.GetTable().CalcView)[/code]
and tell me what it returns.
I don't see anything about evolve in here
[CODE]CTP CalcView = function: 046CE5C8
WobbleMan CalcView = function: 026DAB78
SmartsnapSnapView = function: 03253860
[/CODE]
[QUOTE=SlugKing;20430840]I don't see anything about evolve in here
[CODE]CTP CalcView = function: 046CE5C8
WobbleMan CalcView = function: 026DAB78
SmartsnapSnapView = function: 03253860
[/CODE][/QUOTE]
So when you disable evolve it works? If not can you try to remove wobbleman to see if it works?
I removed evolve and this worked with wobble man still on. so its evolves fault.
[QUOTE=SlugKing;20431989]I removed evolve and this worked with wobble man still on. so its evolves fault.[/QUOTE]
Do you have an old version of evolve? Try updating it.
[QUOTE=SlugKing;20431989]I removed evolve and this worked with wobble man still on. so its evolves fault.[/QUOTE]
Check if you still have 'addons/evolve/lua/ev_plugins/sh_scale.lua' on the server. If so, remove that.
Overv fixed it.
ps. I love your admin mod :D
Lua king finaly a working 3pv!
I now appear to also be having the same issue that these people are having.
This is what I got:
[code]
SmartsnapSnapView = function: 0350CBF0
DeathView = function: 0292D128
SBEPBMView = function: 0293B9A8
CTP CalcView = function: 0490ADB8
StarGate.CalcView.TeleportEffect = function: 30CA4FA8
SBEP_LiftDesigner_CalcView = function: 02949670
[/code][B]Edit:[/B]
Something with SBEP is messing it up. If its the LiftDesigner, then I can still have the model pack...else...I will have to scrap CTP; SBEP is much more important.
[B]Edit:[/B]
Ok...it wasn't LiftDesigner (that doesn't work anyways). I've manually commented out the calcview hook for SBEPBMView and it seems to have worked.
So as a heads up for people with SBEP. You need to open addons\SBEP_Experimental\lua\autorun\client\SBERTS_C.lua and comment out line 394. This will most likely break a part of SBEP, but you will be able to use this addon.
I tried the first it was good, though it kinda messed up with other cameras.
Also I had some cursor lag. Other than that the first was fine. Cant wait to try this one :D
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