• Environments
    446 replies, posted
[QUOTE=LemONPLaNE;28367271]I'm guessing this is server only then, because when I tried using this addon together with SBEP, Environments spewed errors but SBEP was fine. In fact, that only thing that DID work was the space-suit. Not the HUD, not the LS-core, nothing else.[/QUOTE] Same here. Except neither Zero gravity and vacuum death outside planets or the suit worked for me
You guys mind posting the errors you are having so I can assist with them? You can feel free to add me on steam if you need immediate support.
[Addons\environment\lua\entities\score\init.lua:159] Attempt to index field 'environment' (a nill value) I get that when i activate the core. As for the suit, Nothing happens when i press F2
O.o forgot an equals sign, update should fix all issues now. [editline]1st March 2011[/editline] oops found the other one, should work now, another update [editline]1st March 2011[/editline] [QUOTE=Apostrophe;28359210]I'm excited about this. If you've created something better than the Spacebuild/Life Support system we've been using, you've done something amazing. I haven't tested this out yet (Steam is updating), so I'm not entirely sure how this works.. but I'd like to know how to change the helmet key binding. I've had F2 set to the Weld tool for years, and I don't want to lose that. I looked around the lua files, but I don't know a damn thing about it.[/QUOTE] Ok, on line 55 of environments/lua/environments/core/sv_environments.lua there are the words "ShowTeam" to change it off of f2 change it to "ShowSpare1" for f3, or "ShowSpare2" for f4.
[QUOTE=CmdrMatthew;28367866]O.o forgot an equals sign, update should fix all issues now. [editline]1st March 2011[/editline] oops found the other one, should work now, another update [editline]1st March 2011[/editline] Ok, on line 55 of environments/lua/environments/core/sv_environments.lua there is the words "ShowTeam" to change it off of f2 change it to "ShowSpare1" for f3, or "ShowSpare2" for f4.[/QUOTE] Always the small things. Thanks anyway. Fast fix
It works now, cheers. On to real issues! 1. HUD appears on external cameras as well. Not a big issue, but you know... 2. The HUD font looks weird in HD resolution (1920x1080). 3. I can't help but notice that you use two combine elite models when the helmet is on. To optimize, just inflate the head of the elite ragdoll to normal size when the helmet button is pressed. [editline]1st March 2011[/editline] More errors D: [code]Timer Error: [addons\sb_env\lua\environments\core\sv_environments_players.lua:102] attempt to index field 'air' (a nil value)[/code] This happened after I pasted a small, parented ship saved with TB's duplicator (which fucked up) and removed everything manually. It seems to have completely crashed the addon.
If something like that happens, just run the concommand env_server_reload, it will fix it when the entities that make it work get screwed up. I am working on making this not happen in cases like these. I need to find out what is causing it first.
[QUOTE=CmdrMatthew;28367866] Ok, on line 55 of environments/lua/environments/core/sv_environments.lua there are the words "ShowTeam" to change it off of f2 change it to "ShowSpare1" for f3, or "ShowSpare2" for f4.[/QUOTE] Thank you. I'll have to shuffle my keybindings around a bit, but this should work. Edit: Keybinding doesn't work, and the HUD is distorted at 1280x720 [media]http://i20.photobucket.com/albums/b221/apostrophe_jesus/sb_gooniverse0000.jpg[/media]
[QUOTE=Apostrophe;28373589]Thank you. I'll have to shuffle my keybindings around a bit, but this should work. Edit: Keybinding doesn't work, and the HUD is distorted at 1280x720 [media]http://i20.photobucket.com/albums/b221/apostrophe_jesus/sb_gooniverse0000.jpg[/media][/QUOTE] I will make an update tomorrow that will fix the hud with your resolution. Also, the button that toggles the hud isn't actually a bind, its a gamemode hook that runs when you hit that button, and can only be changed on the server, not on the client. I wouldn't recommend binding anything to f1-f4 because those are commonly used by many gamemodes.
Could you add a fix for 1920x1200 as well? Apart from the small HUD issue it's quite interesting to use though
I noticed that if you have a active enviro unit inside a atmosphere and deactivate it, You take damage as if you were in hard vacuum
No mention of fixing my resolution? :frown: Oh, also, are you planning to make the HUD animated? Like, when you take off the helmet, the HUD slides up and rotates back... :3: Since you project it onto a cylinder, I assume it's just a question of rotating it 90 degrees. OH, right, bug report: If you have the helmet off and climb a ladder, you take 10 points of lack-of-air-damage when you jump off.
Sorry, im working on it, gotta figure out a formula that figures out the positioning and scale of the hud for each resolution. I don't have a big enough monitor to manually adjust it for the large resolutions. [editline]2nd March 2011[/editline] And yes, I am planning to animate it once I get it all scaled right.
why don't you localize your functions?
[QUOTE=TGiFallen;28393254]why don't you localize your functions?[/QUOTE] Just did, most of them had to be called from a different file in the case that someone with the addon played on a non-SB map. It would stop all the functions from loading and causing issues such as zero gravity, and dieing constantly on maps like flatgrass and construct.
Hey, got another resoultion for you to add: 1600x900
[QUOTE=CmdrMatthew;28367640]You guys mind posting the errors you are having so I can assist with them? You can feel free to add me on steam if you need immediate support.[/QUOTE] I don't think the SBEP error is with Environments itself, might be SBEP. The issue is on the Context Menu for the SBEP stools (Like SBEP Door). All the options on the context menu are find but the block that is supposed to show icons for all the door type is broken. Just a blank grey box there. No console errors or serverside errors are present, no lua logs saved to the logs either. That is the ONLY issue I'm having right now.
I have no issue with SBEP doors. I do however have issues with the part spawner. I think it's the habitable module thing that gets borked.
Just played last night, and being dedicated SBEP, it's the only thing I use to build stuff. I can tell you that there's no conflict with the addons, well, at least there weren't like 13hrs ago. I would check for any other conflicting addons that would use SBEP, or addons that SBEP would use. e.g. GCombat, Nuke Pack 4, GCX
[QUOTE=LemONPLaNE;28402307]I have no issue with SBEP doors. I do however have issues with the part spawner. I think it's the habitable module thing that gets borked.[/QUOTE] Yeah, dont use the habitable modules, they are no longer functional and have been replaced with the LS Core entity.
[QUOTE=CmdrMatthew;28405399]Yeah, dont use the habitable modules, they are no longer functional and have been replaced with the LS Core entity.[/QUOTE] See, the trouble is that this addon removes the habmod tickbox from the tool, and since I set that to on before I installed this, I can't even spawn the pieces.
[QUOTE=LemONPLaNE;28405537]See, the trouble is that this addon removes the habmod tickbox from the tool, and since I set that to on before I installed this, I can't even spawn the pieces.[/QUOTE] The issue with that is SBEP itself turning the tool off if it doesn't detect a certain CAF addon such as LS3 or SB. I am working on forcing it to think that they are installed right now. Dumb CAF.
Well, that's the most embarrassing help session I've ever had... Thanks.
I'm playing with this right now and I'm sorry to say that I don't really like the suit outfit in third person... To me, on Alyx's model, it's severely messed up looking. I have a metro police's model for some reason and parts of Alyx's body is showing through. Not to mention my forehead shows through the helmet.
[QUOTE=SuperDuperScoot;28408875]I'm playing with this right now and I'm sorry to say that I don't really like the suit outfit in third person... To me, on Alyx's model, it's severely messed up looking. I have a metro police's model for some reason and parts of Alyx's body is showing through. Not to mention my forehead shows through the helmet.[/QUOTE] Sorry about HL2 main character models, the model I normally use for the spacesuit doesn't correctly bonemerge with them because they have two extra bones in the hand. Also, the model showing through is just something that happens for some reason sometimes in third person, most of the time it will work correctly.
[QUOTE=CmdrMatthew;28409376]Sorry about HL2 main character models, the model I normally use for the spacesuit doesn't correctly bonemerge with them because they have two extra bones in the hand. Also, the model showing through is just something that happens for some reason sometimes in third person, most of the time it will work correctly.[/QUOTE] Why don't just swap the playermodel for the suit altogether? Alternatively, change to another space suit model. I'm browsing gmod.org as we speak, looking for interesting ones. Listing a few: [url=http://www.garrysmod.org/downloads/?a=view&id=104684][img]http://www.garrysmod.org/img/?t=dll&id=104684[/img][/url][url=http://www.garrysmod.org/downloads/?a=view&id=92550][img]http://www.garrysmod.org/img/?t=dll&id=92550[/img][/url][url=http://www.garrysmod.org/downloads/?a=view&id=89583][img]http://www.garrysmod.org/img/?t=dll&id=89583[/img][/url] Alternatively, one of the models from this pack: [url=http://www.garrysmod.org/downloads/?a=view&id=82389][img]http://www.garrysmod.org/img/?t=dll&id=82389[/img][/url] (Specifically the next-to-rightmost one in this pic:) [img]http://s3.garrysmod.org/img/dl/82389_2.jpg[/img] If you like, I could reskin and hex one of them for you.
That would be epic! I agree, the second one from the right looks the best (the one with ATC on his chest). Thanks! I have been looking for a model like that one!
Right, I'll see what I can do tomorrow. Photoshop chose exactly the right moment to start acting up.
I'd honestly like for none of them to show or at least have a choice between which ones you can wear... I usually made my own space suits or even made myself into a robot for spacebuild when PAC2 was still usable on the server. Now it just collides with everything. [editline]3rd March 2011[/editline] Maybe a server option to disable the suits or keep them on?
Well If you wan't to get rid of the suit run this in console every time a you re-spawn "ent_fire player_suit kill; ent_fire player_helmet kill" tough I don't know how you would get ent_fire commands to work in a server maybe rcon. or if you wan't to be fancy just make a lua script that removes the entity's automaticly.
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