• Environments
    446 replies, posted
[QUOTE=asb44;28414578]Well If you wan't to get rid of the suit run this in console every time a you re-spawn "ent_fire player_suit kill; ent_fire player_helmet kill" tough I don't know how you would get ent_fire commands to work in a server maybe rcon. or if you wan't to be fancy just make a lua script that removes the entity's automaticly.[/QUOTE] Couldn't you just, ya know, remove that from the gamemode.
OK, forget that suit. I hexed it, but when I started working on the textures, I realized that the UV map is all over the place. Not only that, but all the grime makes it incredibly hard to do anything with. I'd have to redo the shadows and details by hand, and I'm not good at drawing. If someone wants to take it up, [url=http://filesmelt.com/dl/space_suit.rar]feel free.[/url] Also, I might be wrong, but I think the latest revision breaks the STool system when not on a space map.
[QUOTE=Banana Lord.;28417512]Couldn't you just, ya know, remove that from the gamemode.[/QUOTE] You could but that takes the fun away. :v:
Ok guys I'm looking for ideas of something for me to add. I'm pretty much fresh out.
[QUOTE=CmdrMatthew;28425636]Ok guys I'm looking for ideas of something for me to add. I'm pretty much fresh out.[/QUOTE] Maybe some kind of jetpack for navigating in Zero-G
[QUOTE=BreenIsALie;28426489]Maybe some kind of jetpack for navigating in Zero-G[/QUOTE] Ok, that sounds pretty fast and easy.
[QUOTE=LemONPLaNE;28402307]I have no issue with SBEP doors. I do however have issues with the part spawner. I think it's the habitable module thing that gets borked.[/QUOTE] I only have Wire/LS3-Entities/RD3/CAF and SB3 with LUA folder removed and SBEP stools are broken for me.
[QUOTE=Pantho;28426995]I only have Wire/LS3-Entities/RD3/CAF and SB3 with LUA folder removed and SBEP stools are broken for me.[/QUOTE] Define broken, and give me any errors. Also, if you add me on steam I can assist your much more quickly.
[QUOTE=CmdrMatthew;28427065]Define broken, and give me any errors. Also, if you add me on steam I can assist your much more quickly.[/QUOTE] I added you, but actually trying to find you on my list is a mission. My steam name is set to ByB@ | Pantho.
[QUOTE=CmdrMatthew;28427065]Define broken, and give me any errors. Also, if you add me on steam I can assist your much more quickly.[/QUOTE] I added you, but actually trying to find you on my list is a mission. My steam name is set to ByB@ | Pantho. [editline]4th March 2011[/editline] Full bug information: I've included screenshots of: The Server Addons. Client side console. The SBEP stools ingame with the issue. [url]http://img703.imageshack.us/img703/2986/kw9llxmvcb.jpg[/url] [url]http://img62.imageshack.us/img62/4848/dg9r24qz0d.jpg[/url] [url]http://img62.imageshack.us/img62/9878/f8m2jztt5k.jpg[/url] [url]http://img62.imageshack.us/img62/725/evb5izx5tq.jpg[/url] [url]http://img62.imageshack.us/img62/725/evb5izx5tq.jpg[/url] Just for efficiency sake I have included Client and Console error spam for you: lua_errors_server [code] Couldn't include file 'color.lua' (File not found) (@addons\wire\lua\entities\gmod_wire_expression2\core\extloader.lua (line 156)) Couldn't include file 'hologram.lua' (File not found) (@addons\wire\lua\entities\gmod_wire_expression2\core\extloader.lua (line 156)) [addons\wire\lua\wire\wiregates.lua:31] table index is nil [addons\sbep_experimental\lua\entities\mannedturret\init.lua:1] unexpected symbol near '`' [/code] [url]http://pastebin.com/1msXVgn4[/url] Ignore the color/holo we have those 2 disabled as wire is Symlinked with the copy on the roleplay server. However there are none that appear relevant to me.
[QUOTE=Pantho;28427332]I added you, but actually trying to find you on my list is a mission. My steam name is set to ByB@ | Pantho. [editline]4th March 2011[/editline] Full bug information: I've included screenshots of: The Server Addons. Client side console. The SBEP stools ingame with the issue. [url]http://img703.imageshack.us/img703/2986/kw9llxmvcb.jpg[/url] [url]http://img62.imageshack.us/img62/4848/dg9r24qz0d.jpg[/url] [url]http://img62.imageshack.us/img62/9878/f8m2jztt5k.jpg[/url] [url]http://img62.imageshack.us/img62/725/evb5izx5tq.jpg[/url] [url]http://img62.imageshack.us/img62/725/evb5izx5tq.jpg[/url] Just for efficiency sake I have included Client and Console error spam for you: lua_errors_server [code] Couldn't include file 'color.lua' (File not found) (@addons\wire\lua\entities\gmod_wire_expression2\core\extloader.lua (line 156)) Couldn't include file 'hologram.lua' (File not found) (@addons\wire\lua\entities\gmod_wire_expression2\core\extloader.lua (line 156)) [addons\wire\lua\wire\wiregates.lua:31] table index is nil [addons\sbep_experimental\lua\entities\mannedturret\init.lua:1] unexpected symbol near '`' [/code] [url]http://pastebin.com/1msXVgn4[/url] Ignore the color/holo we have those 2 disabled as wire is Symlinked with the copy on the roleplay server. However there are none that appear relevant to me.[/QUOTE] BTW - It was scriptenforcer. Forgot I copied the server.cfg from the TTT server *_* All works now -
Hey, where did you get the drydock in one of your screenshots from? Nice mod btw, will try it when I can. LS3 really needs a refreshment.
[QUOTE=FGRaptor;28439143]Hey, where did you get the drydock in one of your screenshots from? Nice mod btw, will try it when I can. LS3 really needs a refreshment.[/QUOTE] Thanks! That drydock was made by one of my friends out of alot of SBEP parts.
Anyway to disable the auto. combine playermodel? Because it sucks to have this model as suit.
[QUOTE=jonoPorter;28477975]Anyway to disable the auto. combine playermodel? Because it sucks to have this model as suit.[/QUOTE] Do you wish to change it, or completely remove it?
[QUOTE=CmdrMatthew;28478676]Do you wish to change it, or completely remove it?[/QUOTE] Maybe add the option for "Suit Active? Yes/No" Don't know if possible, I don't speak Lua
[QUOTE=BreenIsALie;28478791]Maybe add the option for "Suit Active? Yes/No" Don't know if possible, I don't speak Lua[/QUOTE] I added a serverside option in the autorun lua file. To disable it set Environments.UseSuit to false. I also fixed a bug that broke the suits if you tried to take them off while dead.
[QUOTE=CmdrMatthew;28478985]I added a serverside option in the autorun lua file. To disable it set Environments.UseSuit to false. I also fixed a bug that broke the suits if you tried to take them off while dead.[/QUOTE] Speaking of death, can you fix the helmet popping off on death?
[QUOTE=LemONPLaNE;28481749]Speaking of death, can you fix the helmet popping off on death?[/QUOTE] Yeah, I will look into it, I noticed the problem too.
May make such suits? [img]http://i.telegraph.co.uk/telegraph/multimedia/archive/01610/Oleg-Kotov_1610270c.jpg[/img]
[QUOTE=KATRAN;28507244]May make such suits? [img_thumb]http://i.telegraph.co.uk/telegraph/multimedia/archive/01610/Oleg-Kotov_1610270c.jpg[/img_thumb][/QUOTE] I was trying to find one a while ago. We really need something better than the Elite model.
snip Never mind, Broken link
Do you think you could add brush based environments?
[QUOTE=asb44;28531494]Do you think you could add brush based environments?[/QUOTE] That's what SB3 does. This just rides on top of that.
[QUOTE=LemONPLaNE;28533319]That's what SB3 does. This just rides on top of that.[/QUOTE] Last I used a brush environment it didn't work...
I have an idea! [img]http://img837.imageshack.us/img837/8056/terranrelease.jpg[/img] Spacesuit, far left and far right fit.
[QUOTE=KATRAN;28544911]I have an idea! [img_thumb]http://img837.imageshack.us/img837/8056/terranrelease.jpg[/img_thumb] Spacesuit, far left and far right fit.[/QUOTE] They're a bit too bulky, it'd look weird.
They are more like the spacesuits than the Elite.
[QUOTE=KATRAN;28545674]They are more like the spacesuits than the Elite.[/QUOTE] True, but are they correctly rigged? That's the important thing.
Theoretically, they can operate in a vacuum.
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