[QUOTE=gordliamjack;32381475]Timer Error: [@addons\environmentsrd\lua\entities\resource_node_env\init.lua:57] bad argument #1 to 'String' (string expected, got nil)[/QUOTE] --whoops-- found the error, missed an argument
I've added 2 other bugs to my last post if you didn't see.
Edit: also could you commit the changes to svn?
[QUOTE=gordliamjack;32381475][addons\sbep_entities\lua\entities\gyropod_advanced\init.lua:311] attempt to call method 'GetPassenger' (a nil value)
When linking resources to a gyropod and or a Adv Pod Controller.[/QUOTE] Why are you trying to link a gyropod? You can't link them. The tool only lets you try because it has a function named "Link()", which I should probably fix.
Yeah I can commit the changes later tonight, I have quite a few other changes in there too, so it will take a bit of time.
[QUOTE=CmdrMatthew;32381927]Why are you trying to link a gyropod? You can't link them. The tool only lets you because it has a function named "Link()", which I should probably fix.[/QUOTE]
Hehe, did it by accident, but couldn't de-select the gyropod.
Edit:
[QUOTE]Yeah I can commit the changes later tonight, I have quite a few other changes in there too, so it will take a bit of time.[/QUOTE]
Awesome.
Ok, the new version is up on the SVN. It has several other bugfixes and improvements besides those fixed today.
That'd be cool if you COULD link the gyropod to resources, to get it to work. I shouldn't think it would be that hard to do it, is it?
Do you think you could make the ls core add a environment to your ship, which can be changed via the Environments admin tab and also registered by the Atmospheric probe.
[QUOTE=gordliamjack;32396981]Do you think you could make the ls core add a environment to your ship, which can be changed via the Environments admin tab and also registered by the Atmospheric probe.[/QUOTE] Well, what point would there be to have it modifiable by the Environments Admin tab? I will try and get it to work for the Atmospheric probe though.
[editline]20th September 2011[/editline]
[QUOTE=ContiX;32386675]That'd be cool if you COULD link the gyropod to resources, to get it to work. I shouldn't think it would be that hard to do it, is it?[/QUOTE]Its not that hard, the tricky part is getting the resource usage tweaked correctly.
Gordliamjack: Your steam profile link doesn't work :(
[QUOTE=CmdrMatthew;32398782]Well, what point would there be to have it modifiable by the Environments Admin tab? I will try and get it to work for the Atmospheric probe though.
[editline]20th September 2011[/editline]
Its not that hard, the tricky part is getting the resource usage tweaked correctly.
Gordliamjack: Your steam profile link doesn't work :([/QUOTE]
sec, Il fix it. :P
edit: fixed.
You know... this addon has brought me back to garrys mod after a while away :) Geesh I got alot of content to download lol!
edit:
Could you please reliterate on your main post whether the old RD3/LS3 is still required? I noticed there is a sENT that refills your suit
[QUOTE=mbainrot;32449957]Could you please reliterate on your main post whether the old RD3/LS3 is still required? I noticed there is a sENT that refills your suit[/QUOTE] No it is not needed, I will update the first post. You need some form of LS, mine, or LS3 to be able to use this though.
[QUOTE=CmdrMatthew;32450482]No it is not needed, I will update the first post. You need some form of LS, mine, or LS3 to be able to use this though.[/QUOTE]
Ta for that :)
edit:
Suggestions :)
- Add wire inputs to pumps allowing disabling the "Use"
- Add wire controls to steam turbines
- Dunno whether its intended where if someone starts a LS Core whilst using a SBEP dock it effects both the ship and the dock
- More suggestions coming as I think of them :)
edit 2: (damn it will someone post so i don't get banned for double posting :|)
- Fix ([addons\environmentsrd\lua\entities\env_pump\init.lua:192] attempt to compare number with nil) error which occurs when using a resource pump to transfer from a cache network to individual storage (e.g. one cache on sending side, 4x steam, 2x water on the other side)
[QUOTE=mbainrot;32451473]- Add wire inputs to pumps allowing disabling the "Use"
- Add wire controls to steam turbines
- Dunno whether its intended where if someone starts a LS Core whilst using a SBEP dock it effects both the ship and the dock
- Fix ([addons\environmentsrd\lua\entities\env_pump\init.lua:192] attempt to compare number with nil) error which occurs when using a resource pump to transfer from a cache network to individual storage (e.g. one cache on sending side, 4x steam, 2x water on the other side)[/QUOTE]Ok, the SBEP dock must weld the ship to it, so I need to try and prevent it from detecting that and what its welded to. The error I have already fixed, just need to submit it. I will add the wire contols to the turbines.
[QUOTE=CmdrMatthew;32456543]Ok, the SBEP dock must weld the ship to it, so I need to try and prevent it from detecting that and what its welded to. The error I have already fixed, just need to submit it. I will add the wire contols to the turbines.[/QUOTE]
Yeah; also, having multiple gyropods (i.e., a docked ship to a larger ship) causes one ship to move the other when they're not connected.
[QUOTE=ContiX;32460892]Yeah; also, having multiple gyropods (i.e., a docked ship to a larger ship) causes one ship to move the other when they're not connected.[/QUOTE] Yeah, it has the same issue as the LS Core.
Also with the resource pump it constrains the two together, some versions of simple prop protection won't protect against a recursive unfreeze. Not sure if there is a way of creating the visible cable without actually constraining the two together.
Furthermore with the resource pump it would be nice to see the ability to choose what resources are transferred. That should resolve the accessed nil error :)
edit: Bigger generators would be nice too :) because this is kinda over kill...
[img]http://u.filepak.com/3BqU_2011-09-24_00083.jpg[/img]
I did that to terraform the swamp planet in sb_astria_beta01
edit2: Sorry about the image breaking the forum lines :| I am a bit rusty at using facepunch forums
Mbainrot, you know you can use multipliers, right?
Oh, i thought they were debug and thus cheating lol
Ok, uploaded the bug fixes. Also, there is no way for the pump to not use constraints because it uses a rope constraint to hold it together.
[QUOTE=CmdrMatthew;32398782]
Its not that hard, the tricky part is getting the resource usage tweaked correctly.
[/QUOTE]
Do you think you could possibly look into it, though? I think making the gyropod actually require energy (possibly coolant?) to run would be a good thing. Perhaps make it toggle-able with a cvar.
[QUOTE=BoxMonster;32475656]Do you think you could possibly look into it, though? I think making the gyropod actually require energy (possibly coolant?) to run would be a good thing. Perhaps make it toggle-able with a cvar.[/QUOTE] Yeah, it would be a good thing, but it needs to use a fuel of some kind as there is no way to propel yourself in space with just energy. There is nothing to push against.
Ooh, yeah, that's a good point.
Is anybody else getting periodic Lua spam whenever you try to spawn an LS core? Something about "Base Class?" I am...
[QUOTE=CmdrMatthew;32480716]Yeah, it would be a good thing, but it needs to use a fuel of some kind as there is no way to propel yourself in space with just energy. There is nothing to push against.[/QUOTE]
Ion thrusters. Matter conversion. Gravity. Space-time curvature/modulation, ala Alcubierre drive.
[QUOTE=ContiX;32482120]Ion thrusters. Matter conversion. Gravity. Space-time curvature/modulation, ala Alcubierre drive.[/QUOTE] Unless you plan to attempt to propel a ship with photons, I don't think energy to matter conversion exists. Also, ion thrusters do use a "fuel" that is ionized and forced out the thrusters to propel the ship forward thanks to newtons third law. Ions are simply charged molecules. It just doesn't use them as fuel to power it, it's just a surface for the force to be exerted on.
[QUOTE=CmdrMatthew;32472621]Ok, uploaded the bug fixes. Also, there is no way for the pump to not use constraints because it uses a rope constraint to hold it together.[/QUOTE]
Cheers for that mate :), Maybe instead of welding the plug to the socket you have some kind of movement hook that simulates the weld thus avoiding the connection? It is def possible, dunno how it would be done in lua effeciently (seeing that is what Environments is about, SB sexyness without the lag turn off)
[QUOTE=CmdrMatthew;32483591]Unless you plan to attempt to propel a ship with photons, I don't think energy to matter conversion exists. Also, ion thrusters do use a "fuel" that is ionized and forced out the thrusters to propel the ship forward thanks to newtons third law. Ions are simply charged molecules. It just doesn't use them as fuel to power it, it's just a surface for the force to be exerted on.[/QUOTE]
Fuel could be either Hydrogen or Nitrogen :), Hydrogen with the exception of making water/energy isn't used for anything else.
Alternative means for those who are stranded in space and desperate for thrust they could just run the thrusters rich (e.g. just run anything through it seeing in space a little juice goes a long way due to zero friction)
I am thinking about developing a mining addon which will include a terraformer (which will make things allot faster and easier)
Ohey, we're building stuff out of pieces we pull out of nowhere, powering it with devices that work perfectly, with fusion reactors that can run without coolant and are more than 100% efficient...don't tell me that we couldn't use Matter Conversion as a late-game power supply generator thing. :)
Also, you technically can both power a ship and move it via photons; they have a theory that they could use a laser to push a big sheet of...something that's only a few atoms thick through space.
[QUOTE=CmdrMatthew;32483591]Unless you plan to attempt to propel a ship with photons, I don't think energy to matter conversion exists. Also, ion thrusters do use a "fuel" that is ionized and forced out the thrusters to propel the ship forward thanks to newtons third law. Ions are simply charged molecules. It just doesn't use them as fuel to power it, it's just a surface for the force to be exerted on.[/QUOTE]
I actually dreamt up a pseudoscientifc matter-to-energy converter as part of my FTL travel method for a book or something.
It consists of several parts, one of which is a wire grid coupled with an energy hypermagnetizer that uses a magnetic field to slow the electricity in the wire grid to sublight speed, which, according to E=mc^2, would cause it to turn into matter (*cough cough*)
The transition would make the ship extremely heavy, creating a gravity well. A small matter-antimatter bomb would then be used to punch a hole in space, creating a small wormhole.
Feel free to ask me about details over Steam...
Holy crap, that's awesome. I wonder if that could actually work. Kind of the opposite of a mass effect drive.
EDIT: Wait, E=mc^2 is Energy = Mass times the speed of light squared, right? So that wouldn't exactly be how it worked, but it's an interesting start.
EDIT Again: Assuming, of course, that I understand relativity very well, which I don't.
Added these:
[IMG]http://revolupowered.com/wp-content/uploads/2011/09/stuff.png[/IMG]
Here is the lua file. [URL="http://revolupowered.com/scripts/ls_core_entities.lua"]http://revolupowered.com/scripts/ls_core_entities.lua[/URL]
Cmdr please add them :)
[QUOTE=gordliamjack;32496517]Added these: [URL="http://revolupowered.com/scripts/ls_core_entities.lua"]http://revolupowered.com/scripts/ls_core_entities.lua[/URL]
Cmdr please add them :)[/QUOTE] Added, will be in the next update when I figure out how to fix client syncing on join. It wont send what node the devices have because they don't yet exist on the client :(
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