• Final Frontier
    673 replies, posted
I'm just going to state again that this release was for developers to browse the code, so don't expect to achieve any coherent gameplay.
Well you're right with being non-coherent but it just really needs teams, team spawns, and 2-3 more ships
@spartan In case you did not understand what Ziks is trying to say: What currently is released is nothing more but the bare structure on which the whole game is based on. Even that is not completed yet. Of course there are a lot of things missing at the moment because the development stage is not that far yet. The purpose of releasing it now is to find bugs, issues and solutions, so the development can go on. There won't be any teams or any more ships until what we currently have runs perfect.
@Ziks would you accept pull requests? I would like to do some optimizations and bug fixes.
So pumped setting up a server maybe 2 or so :3
It's amazing how many people join servers without knowing a single thing. I thought they'd come from YouTube or Facepunch.
When I was testing stuff with Jon on a 2 player server before any of the exposure I would often get random people join while Jon was starting up the game. I'm assuming they saw a weird name they hadn't seen before in the gamemodes list in the server browser and wanted to check it out.
[QUOTE=Ziks;42265785]When I was testing stuff with Jon on a 2 player server before any of the exposure I would often get random people join while Jon was starting up the game. I'm assuming they saw a weird name they hadn't seen before in the gamemodes list in the server browser and wanted to check it out.[/QUOTE] I got that too. We're having a LAN party and some guys wanted to check out the concept. We all like it by the way, and look forward to seeing more. What happens for people without the gamemode? Can they do nothing at all or are some parts offloaded clientside?
@Mezzokoko I said what I said because when ever you try playing there will always be random people but with teams it would be easier to actually to find flaws and here is a list of benefits with teams: 1. You can find issues with teams earlier then waiting 2.Spawns of complete random shit-storms would be highly reduced 3.It makes it easier to assign people to find tiny issues and maybe even fix them that is just some and I can think of a lot more
[QUOTE=LimEJET;42267017]I got that too. We're having a LAN party and some guys wanted to check out the concept. We all like it by the way, and look forward to seeing more. What happens for people without the gamemode? Can they do nothing at all or are some parts offloaded clientside?[/QUOTE] Well if you modify the correct files they can play without having them previously. That is if the files are correct on the server
[QUOTE=spartan322;42268219]Well if you modify the correct files they can play without having them previously. That is if the files are correct on the server[/QUOTE] Everything's working just fine for people who come on my server without a clue.
I have successfully added teams now just need better spawns [editline]21st September 2013[/editline] Hey is there something wrong with this: if not self._ship and self:GetNWString("ship") then self._ship = [U][B]ships[/B][/U].GetByName(self:GetNWString("ship")) end in the entities/entites/info_ff_screen/shared.lua at line 430
[QUOTE=spartan322;42267080]@Mezzokoko I said what I said because when ever you try playing there will always be random people but with teams it would be easier to actually to find flaws and here is a list of benefits with teams: 1. You can find issues with teams earlier then waiting 2.Spawns of complete random shit-storms would be highly reduced 3.It makes it easier to assign people to find tiny issues and maybe even fix them that is just some and I can think of a lot more[/QUOTE] For the issues to be found you don't need any teams. Technically you can even find them offline. Just accept the fact that whatever you may think this gamemode is not as far to have such elements. [QUOTE=spartan322;42268897]I have successfully added teams now just need better spawns [editline]21st September 2013[/editline] Hey is there something wrong with this: if not self._ship and self:GetNWString("ship") then self._ship = [U][B]ships[/B][/U].GetByName(self:GetNWString("ship")) end in the entities/entites/info_ff_screen/shared.lua at line 430[/QUOTE] This issue should have been fixed already. You need to download gmtools and install it to the "gamemode"-directory (NOT "gamemodes"!) Easiest way to do this should be an svn script, as described in Post #352: [url]http://facepunch.com/showthread.php?t=1277720&p=42240827&viewfull=1#post42240827[/url]
Attempting to do "git submodule update" fails. [code] Permission denied (publickey) fatal: Could not read from remote repository. Please make sure you have the correct access rights and the repository exists. Clond of 'git@github.com:Metapyziks/gmtools.git' into submodule path 'gamemode/gmtools' failed[/code] [editline]22nd September 2013[/editline] Nevermind I got it working. I think I'll try this... later. I can't even walk out of the transporter room without getting crowbarred, regardless of who's ship I spawn on .
[QUOTE=S31-Syntax;42274463]I think I'll try this... later. I can't even walk out of the transporter room without getting crowbarred, regardless of who's ship I spawn on .[/QUOTE] Yeah, people claim ships [i]real[/i] fast. You gotta get on the server as fast as possible after restarts.
I read that someone here is hosting that Nightmare server, right? Suitable name, as all the ships are powerless and had their lifesupport module thingies removed so that everyone who spawns dies over and over!
!votemap
- SNIP - Nevermind, seems Git for windows had corrupted the nwtable.lua and i had to manually create a new one. Anyway, problem solved.
[QUOTE=DBFT;42278410]I read that someone here is hosting that Nightmare server, right? Suitable name, as all the ships are powerless and had their lifesupport module thingies removed so that everyone who spawns dies over and over![/QUOTE] That would be me, and I can't control what people do with their ships. Just use !votemap, though. I'll add an exsto advert stating that.
I'm coming up with more fair advantages like teams to keep people from destroying ships for no reason very close to done.
Please devs, do not TL;DR this, it has lots of bugs and stuff that should be fixed and stuff. Consoles randomly compleately stop working as some people use them every now and then. After an hours play the game is compleately unplayable, usually only one ship still working, this has something to do with dying while on the console. Also, its annoying when I get to be the first person on a ship, and i have to hack the entire ship in order to use it. How about if there is no people on the ship, and then one person gets on the ship, it automatically gives them access. Other than that its a really fun game! I'd play it all the time if it was less buggy!. So I say squish dem bugs!. Also you can download it without github. Press "Download as ZIP" Put the file inside of the ZIP into your gamemodes folder It should be named "finalfrontier-master" rename it to "finalfrontier" and it will probably work. Also you should probably think about cleaning up y our code, the game can be quite laggy. While i'm at it. You should be able to scan to see where another ship is. Or something so you can see where the other ship is. [QUOTE=DBFT;42278410]I read that someone here is hosting that Nightmare server, right? Suitable name, as all the ships are powerless and had their lifesupport module thingies removed so that everyone who spawns dies over and over![/QUOTE] I'm not seeing this "nightmare" server, is it still up? MOST importantly (second to consoles) is you need to change how people get onto ships. I am tired of the very first thing i do when i get onto a ship being locking it down so no one else comes in. Also, you should probably have more ships, at least four for now, its quite not fun with only two. There is a server (Night's Server) which is modded to have four ships, it is MUCH funner. Maybe have some space stations scattered about the map. It would make it quite funner. Facing your Q&A, 8 players per ship is a HORRIBLE idea, it would be insanely crowded. With a mere four players on a ship its uncomfortable, and starts to lose fun-ness. Just in case all of this is making you depressed, this gamemode is really fun when its not glitching! It is an amazing and really fun idea that you should work though :). I love it infact! [QUOTE=NightmareX91;42282782]That would be me, and I can't control what people do with their ships. Just use !votemap, though. I'll add an exsto advert stating that.[/QUOTE] Votemap stopped working :). Also someone set it to finalfronter_a10_nx91_v2_3ships.b and its kicking anyone who tries to join because we don't have the map. FinalFontier should re-load the proper map every hour, it would help so much against the game just glitching out completely. ALSO, the spawn system NEEEEDS to be changed. People will spawn in your ship and take it over, with no rhyme or reason, just spawn in your ship and kill you then take over your ship, I usually lock the teleporter room and remove its life support, because people do this. IT IS MORE IMPORTANT THAN ANYTHING I HAVE SAID BEFORE, ignore bugs and stuff, this is like, the game isn't even fun anymore, people just walk in and crowbar you to death.
Please for god's sake don't see this as a full game yet. The purpose of the current version is to find and eliminate bugs, not to give the full experience yet which you expect. That will come once all the bugfixing is finished. As for the people who are already creating maps with 4 or even more ships: Let's fix the stuff we currently have before we move on to creating even more potential bugs.
[QUOTE=Mezzokoko;42327184]Please for god's sake don't see this as a full game yet. The purpose of the current version is to find and eliminate bugs, not to give the full experience yet which you expect. That will come once all the bugfixing is finished. As for the people who are already creating maps with 4 or even more ships: Let's fix the stuff we currently have before we move on to creating even more potential bugs.[/QUOTE] True, but I was just pointing out bugs and problems, not complaining about them not being fixed right now. Its like a list of the problems i've had as i've played the game BTW what is that mod thats giving people the [guest] tags and allowing !votemap without ULX, etc.
Firstly, this gamemode is great so far :) However I have a few ideas that I think would make it better, that should not be too complicated, speaking from experience, to add :P Firstly, I think some kind of local chat system would be good, for example, only your ship can hear you speak/chat (similar to darkrp's chat and ooc). Secondly, I think a teams system would also be good, as spawning on a random ship can give the other team an advantage sometimes, or it can be a bit annoying. Also, as a final touch, a custom scoreboard would be nice. Of course I understand that this version is not to be considered a finished product, but I just thought I might give you guys a few ideas :) [QUOTE=Ziks;41001516] [B]THE GAMEMODE IS NOT IN A PLAYABLE STATE, AND SHOULD BE CONSIDERED PRE-ALPHA[/B] [/QUOTE]
Well technically this game is a prototype which means that the basics are the only that should be touched upon then comes alpha which is small bug fixes with mostly game-play reworking than comes beta with lots of debugging and better networking [editline]27th September 2013[/editline] that's just what I remember about how many game companies go through alpha, also they update graphics and sound but that is already in the gamemode so no need to mention
Why are ships made out of map brushes rather than models? Models would result in much more creative freedom, would be vastly more optimized for source, would be able to move freely as entities, and could show damage and changes through prefab pieces. It's very silly to use brushwork.
The point of the game is not to actually make the ships fly around. Large entities with players inside of them being bumped and shuffled around would be annoying and cause a lot of lag. Instead they create the "illusion" of movement by placing all ships on a pseudo coordinate system so that they can only attack each other if they are "in-range" In actuality garrysmod is doing very little physics simulation in final frontier. Actually quite a genius way of creating the gamemode to be honest.
[QUOTE=jakeman20;42349519]The point of the game is not to actually make the ships fly around. Large entities with players inside of them being bumped and shuffled around would be annoying and cause a lot of lag. Instead they create the "illusion" of movement by placing all ships on a pseudo coordinate system so that they can only attack each other if they are "in-range" In actuality garrysmod is doing very little physics simulation in final frontier. Actually quite a genius way of creating the gamemode to be honest.[/QUOTE] Even if you wanted to make the ships stay completely still, static models being used in the map.bsp, rather than just brushwork, would be much more optimized and would make it much easier for map makers to make new ships using prefab pieces. Models are much cheaper than brushwork, which is much more expensive when you consider the amount of brushes used. [editline]29th September 2013[/editline] I should say it like this: mapping with models is much preferable even if you don't intend on making the ships move.
Somebody reset that server! Its no oxygen there and i cannot !votemap
[QUOTE=kryshi;42356303]Somebody reset that server! Its no oxygen there and i cannot !votemap[/QUOTE] What server? !votemap is a command added by Exsto. Not all servers use Exsto.
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