• Final Frontier
    673 replies, posted
[QUOTE=Mezzokoko;42807635]When it's done. Ziks didn't mention anything on that yet, it just takes time to eliminate bugs. And then it also takes time to create playable content, like the spacestation, spacequests, more locations and planets, more ships and weapons etc. etc. Maybe Ziks will hire a few guys for that or let the community create some contents, like Quests and special items and weapons.[/QUOTE] .... Or maybe Ziks will abandon it and it will be lost forever, a forgotten gamemode.
Just because he doesn't post here often it doesn't mean he doesn't work on it ;) tip: Check github regulary for updates.
[QUOTE=Mezzokoko;42862411]Just because he doesn't post here often it doesn't mean he doesn't work on it ;) tip: Check github regulary for updates.[/QUOTE] Aye i'm waiting until i've heard from another that the console bug is fixed - THEN I will play again........
Would it be a good idea to add emoticons? For example, if strong enemy boarders invade your small merchant ship,could you have a "surrender" emoticon so they don't kill you while you are typing? Just a thought for you Lua-coding kind.
Any update available on the current progress? Latest github-commit was 2 months ago, I start to fear that this might be dead :/
Wow.. thats one of most interesting projects these days..
It's sad, this was an amazing project and I was looking forward to hosting a server for it. It seems that when the consoles broke, they just gave up. I loved this project and still do, but I fear this project is thoroughly dead. Please, if the creators are still working on this gamemode or reading this thread, give us an update, something to go off of. :D
If this project goes flat, does anyone want to form a group to continue helping development. If it doesn't, I will not take a group to vote on ideas from others but will just help will certain parts still non the less. Anyone want to join the group if it goes down just as a fail safe. Anyone who doesn't like any ideas I have said would be the best to join the group. If you want to join. I may make a thread if this project goes inactive for another 15 to 30 days.
I would wait a little more with such ideas until it is totally clear that the dev dropped this dead. And even then I think it should be decided more determined who is to continue this project before we end up with six different inconsistent versions of Final Frontier. [editline]10th December 2013[/editline] [QUOTE=Ziks]It's [Final Frontier] on hold while I'm doing my final year of university, after which I should be able to start work on it again.[/QUOTE] It's not dead, Ziks just has other priorities for the moment. All left to do is to be patient.
Well first I never said I would take responsibility for it but instead help develop it further if it doesn't get updated soon. Second I said this would be best taken on by a team. I never said that I would do it alone or with a few people but everyone who just says hi and in it we be doing a voting thing kind of but only if the devs didn't continue and if they came back any time within our development then they would still be the leaders if anyone want to do that. Anyone think that is a good idea?
As said above, Ziks didn't abandon it, the project is merely paused which means that at some point of time, he will come back and finish this. This might take a lot of time, but I think it is worth it. What we certainly can do is keeping on finding more bugs and maybe even fixes to them. Apart from that I think we should not touch it, until Ziks is ready for work again.
I'm eager to see what comes from this. It's both FTL and the star trek sim I never got.
[QUOTE=Gamegeneral;43233104]I'm eager to see what comes from this. It's both FTL and the star trek sim I never got.[/QUOTE] I feel like it's the part that I missed from spacebuild
I can't wait to play this with my friends, looks epic!
Yeah, but that is still looong away.
Okay so I now hate myself for the past but no need to care anyway I erased my old code and now have added a new way that is simple and easy to understand and from what I know should work for almost infinite teams (wouldn't truly work though). Anyway people can have their own custom teams if the code is modded some. I made sure that it doesn't activate unless you directly add the command to which I didn't since I don't know if anybody will like it or not plus you can't customize the teams with the code. It only lets you make a name and the number is the next free number. Also the teams are only until next restart so far (At least I think so). I haven't tested the code so that is why it is inactive. Sorry for writing such a long post. [editline]24th January 2014[/editline] Also can someone design a gui for teams. I tried and ended up crashing the gui systems and then had to restart the server.
[QUOTE=spartan322;43655508]Okay so I now hate myself for the past but no need to care anyway I erased my old code and now have added a new way that is simple and easy to understand and from what I know should work for almost infinite teams (wouldn't truly work though). Anyway people can have their own custom teams if the code is modded some. I made sure that it doesn't activate unless you directly add the command to which I didn't since I don't know if anybody will like it or not plus you can't customize the teams with the code. It only lets you make a name and the number is the next free number. Also the teams are only until next restart so far (At least I think so). I haven't tested the code so that is why it is inactive. Sorry for writing such a long post. [editline]24th January 2014[/editline] Also can someone design a gui for teams. I tried and ended up crashing the gui systems and then had to restart the server.[/QUOTE] Sounds awesome!
There is a new problem to the game. With the console bug being part of it possibly, there is a problem where ships.* (* = anything) is not recognized. It isn't that ships doesn't exist but instead the problem is that anything that is declared with or for ships seems to be removed before the initialization is done of which crashes the consoles because the consoles are controlled on the server side and not the client side. Another thing is about the console bug and one way to fix it (theories of course) (with some drawbacks if right unfortunately). Since the server creates the console on the server side, it needs to send information between the client(player) and the server but what happens when the information is damaged or corrupt or lost. Well what happens is the console defaults to nothing or the bug itself. This is also from the fact that the console loses the client and ends up crashing and corrupting the console. The weapons use client side and server side so it is shared which when used right cause problems caused by the server cuts the client. This means to shutdown the consoles you will either need to cause continuous server side problems or corrupt the information to the person. To fix this we would need to send most if not all the console info from the client to the server and the server gives that to other people. I am not 100% sure that is right but that is what all the errors and problems and bugs were interpreted to me. [editline]31st January 2014[/editline] [QUOTE=Mezzokoko;43350148]Yeah, but that is still looong away.[/QUOTE] Its been a bit since you responded so why is that.
[QUOTE=spartan322;43741977]There is a new problem to the game. With the console bug being part of it possibly, there is a problem where ships.* (* = anything) is not recognized. It isn't that ships doesn't exist but instead the problem is that anything that is declared with or for ships seems to be removed before the initialization is done of which crashes the consoles because the consoles are controlled on the server side and not the client side. Another thing is about the console bug and one way to fix it (theories of course) (with some drawbacks if right unfortunately). Since the server creates the console on the server side, it needs to send information between the client(player) and the server but what happens when the information is damaged or corrupt or lost. Well what happens is the console defaults to nothing or the bug itself. This is also from the fact that the console loses the client and ends up crashing and corrupting the console. The weapons use client side and server side so it is shared which when used right cause problems caused by the server cuts the client. This means to shutdown the consoles you will either need to cause continuous server side problems or corrupt the information to the person. To fix this we would need to send most if not all the console info from the client to the server and the server gives that to other people. I am not 100% sure that is right but that is what all the errors and problems and bugs were interpreted to me. [editline]31st January 2014[/editline] Its been a bit since you responded so why is that.[/QUOTE] Holy cow! The console bug could finally be on the verge of being fixed! P.S. I'm seeing "RED ALERT! Parasites have climbed aboard and infected the men!" in the console. Whaddoes that mean?
I wonder where that is located. Never saw that before.
Its on a server I joined so it could be someone's modification.
I feel this gamemode is not moving much so I going to create a new gamemode while waiting. It will be simpler since I am designing this mostly to wait. It will have three teams and only two of them will fight each other while the third is more so deciding whether to join one team or the other.The biggest thing is that the third team will end up being treated badly by the first team and the second team is to be reported by the third or first team or they automatically become the second team. The only reason to join team one is because they will be better equipped and better in most other ways to and the second team is more so just about strategy while third is about seeing who ends up more powerful. The catch why not everyone can join the first team is there is a limit to how many people can join the first team at first but later the limit starts to get higher. [editline]14th February 2014[/editline] This is just because this waiting for this gamemode is boring.
I wonder why the OP hasn't responded or been on this forum in a while. IT seems that way if he has.
[QUOTE=spartan322;43927381]I wonder why the OP hasn't responded or been on this forum in a while. IT seems that way if he has.[/QUOTE] I'm still swamped with work at university, sorry for the wait guys!
[QUOTE=Ziks;43931919]I'm still swamped with work at university, sorry for the wait guys![/QUOTE] Thanks fro responding its been a while. Any estimation when you will be able to continue with the project.
I'd just be patient to wait. I guess it's done when it will be done.
[QUOTE=Mezzokoko;43945622]I'd just be patient to wait. I guess it's done when it will be done.[/QUOTE] Then I'm a sapling. [URL="http://loopthetube.com#qloBPxqV7sM&start=19.457&end=32.859"]Click Here[/URL]
[QUOTE=spartan322;43934387]Thanks fro responding its been a while. Any estimation when you will be able to continue with the project.[/QUOTE] Not until after exams, so it would have to be June-ish.
I have an idea. Unlike how the gamemode currently does it I am going to try and code a way to make custom weapons in the data folder. It would make it even easier to create custom content without modding the gamemode itself and maybe more things could be done using data folders if you feel that would be a good idea. :smile: Who likes this idea. I also think we should eventually add a random events thing.
How about just using the gamemode folder? Why even bother using the data folder?
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