• Dissolution - A post-apocalyptic schema
    91 replies, posted
I tried it on flatgrass_construct (which should be ai noded like atomic & normal NPCs work okay) before and they did the same thing - is there a place I can download a zip from? I have a feeling it's just my srcds being a bitch and failing the DL (made a post on srcds forums about that but dunno if there's anything I can do)
You'll have to use gmad to uncompress the files.
Very weird, I still get missing model errors and it still happens, console error was showing the .nav didn't download from fast dl properly though, I'm not sure if that's the only thing wrong as when I get close they hit me maybe 1-2 times a second & I get a missing sound error [CODE]Failed to load sound "npc\zombie_poison\pz_throw1.wav", file probably missing from disk/repository Failed to load sound "npc\zombie_poison\pz_throw1.wav", file probably missing from disk/repository[/CODE] Inventory is also not working in relation to the M9K weapons, 95% of them just don't equip when I equip them in the inventory Edit: Only other bit of help I can give is this happening when I spawned a zombie on gm_construct - the zombie spawned fine, had the bad pose/no animations but moved fine, also no attacking animations. This is me running up to it, making it chase me then letting him attack me a little [CODE]Model missing: models/humans/group34/male_02.mdl Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'! Model missing: models/zed/malezed_06.mdl NextBot tickrate changed from 0 (0.000ms) to 7 (0.105ms) [/CODE] I should say again it's not an error for me, I can see the model fine and the server should be able to load the model fine as it's in the server files. It also takes 0 damage from any source
[QUOTE=Crabby;43075617] Only other bit of help I can give is this happening when I spawned a zombie on gm_construct - the zombie spawned fine, had the bad pose/no animations but moved fine, also no attacking animations. This is me running up to it, making it chase me then letting him attack me a little[/QUOTE] [quote]Model missing: models/zed/malezed_06.mdl[/quote]
I'm at a loss for why though, I've both the addon & extracted version, could it be a permissions think or should I try removing the addon file it's self and just leaving the extracted content to do it's thing? I'd assume gmod would realize stuff is not working from the addon and do the normal system of picking it from the server files but maybe I'm wrong
I fixed the m9kweapons. You should've been seeing this error: [img]http://i.imgur.com/0dnOesT.png[/img]
[QUOTE=Chessnut;43083513]I fixed the m9kweapons. You should've been seeing this error: [img]http://i.imgur.com/0dnOesT.png[/img][/QUOTE] [img]http://i.imgur.com/gRBAZyU.png[/img] I updated the SVN and it updated to r7, I still get that error in server console as well as the bug with inventory & I still can't get the models to work, I mean I know it's on my end but this is the most confusing thing ever considering they're there [IMG]http://i.imgur.com/aG6wrhf.png[/IMG] I should just stop using linux for gmod cause I bet it'd work no issues on windows :(
Are you sure you updated correctly?
Well I used the github svn to checkout when I first got it and now I used svn update and it seems to have worked, it replaced or changed a bunch of the m9k lua files
Weird, you shouldn't be getting that error then. Since you're on Linux, make sure you restart.
[QUOTE=Chessnut;43084579]Weird, you shouldn't be getting that error then. Since you're on Linux, make sure you restart.[/QUOTE] Server? Made sure I restarted at least once or twice, if you mean the actual box then haven't done that
I'm not sure what the issue is then
Hm.. I have dissolved and nutscript installed, but I cannot seem to see any zombies on my map.. How come?
[QUOTE=pchard;43427737]Hm.. I have dissolved and nutscript installed, but I cannot seem to see any zombies on my map.. How come?[/QUOTE] Have you added zombie spawns?
[QUOTE=NightmareX91;43427998]Have you added zombie spawns?[/QUOTE] How do I do that?? Is there a list of commands somewhere? Edit: Okay, I managed to add zombies, but they aren't moving.. They are just like.. standing there. doing nothing... Nor does the zombie die when I shoot it... :/
[QUOTE=pchard;43429090]How do I do that?? Is there a list of commands somewhere? Edit: Okay, I managed to add zombies, but they aren't moving.. They are just like.. standing there. doing nothing... Nor does the zombie die when I shoot it... :/[/QUOTE] And have you generated a navmesh?
[QUOTE=NightmareX91;43430389]And have you generated a navmesh?[/QUOTE] What's a navmesh? Edit: Nevermind.. Found out it was the command "nav_generate" which it's generating now.. I will update this post if it still doesn't work after this. Edit 2: After generating, still the same.. They don't move, don't die.
[QUOTE=pchard;43430432]What's a navmesh? Edit: Nevermind.. Found out it was the command "nav_generate" which it's generating now.. I will update this post if it still doesn't work after this. Edit 2: After generating, still the same.. They don't move, don't die.[/QUOTE] Then you've done something wrong.
[QUOTE=NightmareX91;43430733]Then you've done something wrong.[/QUOTE] D'oh. Ok.. I generated navmesh on the wrong map -.- Let me try again :)
I would like to point out I've had the same issue. I generated a nav_mesh, but zombies have no animation. It says like the others that I'm missing a model, however I can see them and hear and get attacked by them.
Is the model on the server?
[QUOTE=Chessnut;44054428]Is the model on the server?[/QUOTE] I'm pretty sure it should be, I've downloaded the content directly on the server. I'll double-check just to be sure. Edit : Ok now they don't T-pose, they just don't move, but I had not yet generated a .nav. So I think it should be ok, thank you.
That gives this error. [img]http://cdn.joxi.ru/uploads/prod/2014/03/28/fe1/6e1/cc0776f0bf8bdc8fa3e2b729835d08dbabd239ea.jpg[/img] A zombie just standing still. In the rest of them all is normal [url]http://cdn.joxi.ru/uploads/prod/2014/03/28/891/e12/dfd288ceca1fe88575f0cd4fddb91df6811d2ea3.jpg[/url]
error.mdl means server does not has the model. Just dumb standing zombie means you have to generate navmesh for the map. to generate navmesh, type 'sv_cheats 1; nav_generate' to the console and wait until the server changes map automatically.
[lua]-- What the actual menu music is. It can be a URL or game sound. Set to false if you -- do not want any menu music. This can also be overwritten by the schema. nut.config.menuMusic = true[/lua] That is a section of sh_config.lua of Nutscript. [lua]nut.config.menuMusic = "https://dropboxexampleurl.com/song.mp3"[/lua] This is a line from Dissolution's sh_schema.lua If I set the URL under Dissolution of what I want to play, it doesn't play anything when I get in the server. I'm assuming I'm supposed to actually change the "true" to the URL/gamesound path. Turns out that doesn't work either. Causes the gamemode to completely error out the srcds console, and everything breaks. Also tried changing the nutscript lua file to [lua][lua]-- What the actual menu music is. It can be a URL or game sound. Set to false if you -- do not want any menu music. This can also be overwritten by the schema. nut.config.menuMusic = "https://dropboxexampleurl.com/song.mp3"[/lua] Still doesn't work. I have tried a URL of both an mp3 and an ogg off of my Dropbox, and off my Copy. Neither of them work. So it doesn't actually support URL's?
[QUOTE=Lordbleck;44525028][lua]-- What the actual menu music is. It can be a URL or game sound. Set to false if you -- do not want any menu music. This can also be overwritten by the schema. nut.config.menuMusic = true[/lua] That is a section of sh_config.lua of Nutscript. [lua]nut.config.menuMusic = "https://dropboxexampleurl.com/song.mp3"[/lua] This is a line from Dissolution's sh_schema.lua If I set the URL under Dissolution of what I want to play, it doesn't play anything when I get in the server. I'm assuming I'm supposed to actually change the "true" to the URL/gamesound path. Turns out that doesn't work either. Causes the gamemode to completely error out the srcds console, and everything breaks. Also tried changing the nutscript lua file to [lua][lua]-- What the actual menu music is. It can be a URL or game sound. Set to false if you -- do not want any menu music. This can also be overwritten by the schema. nut.config.menuMusic = "https://dropboxexampleurl.com/song.mp3"[/lua] Still doesn't work. I have tried a URL of both an mp3 and an ogg off of my Dropbox, and off my Copy. Neither of them work. So it doesn't actually support URL's?[/QUOTE] i never got them to work, just put an mp3 in sounds/music then set the directory
bee movie schema far superior
Oh god, please make this into a gamemode! The way the zombies are running after you, and screaming so epic! Best part is the way the destroy the doors. :zoid:
[QUOTE=RampageDK;44552982]Oh god, please make this into a gamemode! The way the zombies are running after you, and screaming so epic! Best part is the way the destroy the doors. :zoid:[/QUOTE] It is a schema for NutScript.
[QUOTE=NightmareX91;44553399]It is a schema for NutScript.[/QUOTE] I don´t really make any gamemodes or releases, but i just thought it could be cool with those zombies in a rp server or something like that. :dance:
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