• DarkRP 2.4.X
    1,868 replies, posted
[QUOTE=White Elf;20764227]I only get one ad which is always at very the bottom.. So it doesn't bother me.[/QUOTE] Yeah, ads are only really annoying when there in every possible empty space on a website.. What's FAdmin? Falco's own admin mod? Since when?!
A couple of weeks?
Hehe... Well Falco whats your view on the concept we put out for the shipment mail order.
[QUOTE=Drakehawke;20764376]Yeah, ads are only really annoying when there in every possible empty space on a website.. What's FAdmin? Falco's own admin mod? Since when?![/QUOTE] [quote=Falco] Uh nothing, no hacks. Forget about it and continue. You didn't see anything The FAdmin Tab teams now adapts to the width of the amount of icons in them. [/quote] ;)
And even with my guide, people still spam the forum with threads
[QUOTE=Infinity1995;20793537]And even with my guide, people still spam the forum with threads[/QUOTE] Peoples are too lazy to search.
But then again I have never seen a people do anything on one single computer.
[QUOTE=tgp1994;20764201]Nah, I'm an honest nice person using adblock. And I like it. And doesn't Garry own Facepunch? If he's having trouble finding funding, then perhaps some more work could be targeted towards GMod. (Although, I think he's bought this office solely for GMod development, didn't he? Perhaps he's moving in the right direction.) Exactly. So I don't need to see them Back on topic here, will this server settings menu work in conjunction with FAdmin, Falco?[/QUOTE] Add 3 exceptions to Adblock: @@|[url]http://www.facepunch.com/ads/*.css*[/url] @@|[url]http://www.facepunch.com/ads/*.png[/url] @@|[url]http://www.facepunch.com/ad/vbulletin*[/url]
[QUOTE=odyss3y;20814689]Add 3 exceptions to Adblock: @@|[url]http://www.facepunch.com/ads/*.css*[/url] @@|[url]http://www.facepunch.com/ads/*.png[/url] @@|[url]http://www.facepunch.com/ad/vbulletin*[/url][/QUOTE] Ya, same for garrysmod.org, since I think it uses the same method.
The newest added feature in FAdmin. It's still processing so it might not be visible yet. [hd]http://www.youtube.com/watch?v=unWtR-Re01c[/hd] Damn this function will make my Admin mod popular.
xD What the hell falco! You should also have one which has a zombie screaming for his icing ,and hits the player with a tub of whipcream.
Very nice Falco
[quote=fptje;20818624]the newest added feature in fadmin. It's still processing so it might not be visible yet. [hd]http://www.youtube.com/watch?v=unwtr-re01c[/hd] damn this function will make my admin mod popular.[/quote] Me want! [b]EDIT[/B]: That [b]WILL[/B] make your admin mod very popular, heheh.
[QUOTE=elowin;20833094]Me want! [b]EDIT[/B] that will probably make your admin mod popular heheh[/QUOTE] That's not even a lie.
Falco you are a legend i love it release plzzzz
I don't know if you would be interested in looking into my problems/suggestions I'm going to post first off I'm having a few problems with darkrp svn I will post the picture. The issue to me is the cutting off of the job description I don't know if it would be possible to keep it linear when making the jobs instead of having to guess the spaces needed, not really a major issue but would be nice to see. [IMG]http://i119.photobucket.com/albums/o156/Mishappp/cap2.jpg[/IMG] The second issue I'm personally having trouble with is the counter-strike source models seem to be having some animation issues and are folding there arms out without any shooting/walking animations. [IMG]http://i119.photobucket.com/albums/o156/Mishappp/button.jpg[/IMG] I will now post a few suggestions I would personally like to see in the next updates *Wishful thinking* 1. The drop command, unable to drop physgun/cop weapons etc and the ammo value stored on the guns to prevent duplication of ammunition is a big problem imo. 2. drop guns on death should be limited to actual firearms only, maybe a white list/black list owners can customize. 3. something I just thought of when messing around with "darker rp aka city script" the banking system is pretty unique but it gave me an idea, in half life when you arrive on the train you come to a part in the game where people are waiting for food, via an automated dispenser I think it would be cool to have that actual machine and be able to save it at any location maybe using your other plugin to save props at certain locations. This machine would actually function for food and disable when there is a cook so I could leave hunger mod on and no one would be forced to go cook, just a little idea I had. I'm really looking forward to the new scoreboard update as well, help me if you can :)
The description of a team is in [[ ]] in Lua which means it registers enters. You're probably doing: [[bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla]] You should be doing: [[bla bla bla bla bla bla bla blabla bla bla bla bla bla bla bla bla bla bla blabla bla bla bla bla bla bla bla bla bla bla blabla bla bla bla]] About your questions: 1. Ammo being stored on the guns to prevent duplication of ammo is a problem? how is it a problem? Also unable to drop physgun weapons: rp_restrictdrop 0 2. Hmm maybe 3. Noone would become cook if there's a dispenser, making the cook even more reluctant.
1. When drop is enabled people can drop weapons and it adds ammo to the weapon over and over again, I thought rp_restrictdrop restricted the ability to drop entirely sorry. 3. you are probably right. as for the descriptions I will do that. what about the css models any insight on that? Another note the multiple models is a freaking great addon except everytime you die/sleep/wake your model changes anyway to prevent that? edit: The restrict drop only allows counter-strike weapons to drop no other scripted weapons can be dropped.
[QUOTE=mishappp;20848773]1. When drop is enabled people can drop weapons and it adds ammo to the weapon over and over again, I thought rp_restrictdrop restricted the ability to drop entirely sorry. 3. you are probably right. as for the descriptions I will do that. what about the css models any insight on that? Another note the multiple models is a freaking great addon except everytime you die/sleep/wake your model changes anyway to prevent that? edit: The restrict drop only allows counter-strike weapons to drop no other scripted weapons can be dropped.[/QUOTE] For the CSS models, make sure your using "models/player/modelname.mdl", instead of "models/modelname.mdl". And yeah, for rp_restrictdrop, I think instead of only allowing certain weapons to be dropped, it should prevent certain weapons from being dropped, and allow all the rest. Maybe add a drop blacklist somewhere? As for 1., I thought that had been fixed?
Me too.
Falco, I have a question about the admin mod your making. 1. Does it come with a motd that we can edit? 2. Will it log what functions/commands admins do? Also can you update the rp_deathfee so when you die you lose a specific amount of money but you don't drop it on the ground though?Because imo that can promote rdm. If you did this id love you forever because than i could use this command..
Will you be able to use FAdmin with other admin tools like ULX, or is it meant to be used by itself? [QUOTE=White Elf;20852098]Also can you update the rp_deathfee so when you die you lose a specific amount of money but you don't drop it on the ground though?Because imo that can promote rdm. If you did this id love you forever because than i could use this command..[/QUOTE] Or better yet, have an option for both methods.
[QUOTE=White Elf;20852098]1. Does it come with a motd that we can edit?[/QUOTE] I hate MOTD's, I have made a script to block them in servers I join. IF I make an MOTD, it will not be the regular one that will delay your game with half a minute when you connect. It will be one that is visible in the level somewhere. [QUOTE=White Elf;20852098]2. Will it log what functions/commands admins do?[/QUOTE] It doesn't do that yet, do you want it to log things? if so, what things? [QUOTE=White Elf;20852098]Also can you update the rp_deathfee so when you die you lose a specific amount of money but you don't drop it on the ground though?Because imo that can promote rdm. If you did this id love you forever because than i could use this command..[/QUOTE] This is one of the things of which I say "people are never satisfied". [QUOTE=WhiteZeroX;20852444]Will you be able to use FAdmin with other admin tools like ULX, or is it meant to be used by itself?[/QUOTE] That's quite rude, you already expect FAdmin not to be good enough to suffice on its own.
[QUOTE=FPtje;20852575]I hate MOTD's, I have made a script to block them in servers I join. IF I make an MOTD, it will not be the regular one that will delay your game with half a minute when you connect. It will be one that is visible in the level somewhere. It doesn't do that yet, do you want it to log things? if so, what things? This is one of the things of which I say "people are never satisfied". That's quite rude, you already expect FAdmin not to be good enough to suffice on its own.[/QUOTE] What people say, who kills who, who spawns what, what commands admins use, when people join/leave, including SteamIDs, IPs and names of users. Maybe make a command to toggle whether the MOTD shows up or not? OR, make it so it only shows up the first time someone joins the server? Well, to be honest, I used to use ASSMod and ULX simply because ASSMod had no chat commands and ULX had no tool/weapon restriction. For example, if you don't add an MOTD to FAdmin, people might decide to use ULX AND FAdmin, because they want an MOTD and the awesome things in FAdmin too.
Yeah. Exactly what Drake says. Plus if all else fails you should just make it so it shows up for a new player and add some command/button to view it again just in case they need to see it again. And for the rp_deathfee, its true. And if it was on it prevent the fact that a player doesn't want to die and lose money rather than just saying kill me or trying to do suicide. For the logging system i would prefer it to log what commands a admin does,etc: bob<steamidhere> has used the command ragdoll on josh<steamidhere> And perhaps bob<steamidhere> has spawned <prop>.
And gamemode events, eg for DarkRP: Bob <steamid here> was arrested for 300 seconds by Josh <steamid here> Jim <steamid here> started a lottery. Larry <steamid here> became a gundealer.
^Yeah that too.
[QUOTE=FPtje;20852575] That's quite rude, you already expect FAdmin not to be good enough to suffice on its own.[/QUOTE] Ya know what they say when you assume. :P
Hey. Don't think you've seen me around much FPtje, and I've been scripting for a server a for a little while (but left due to a extreme fuckton of demand and requests) and noticed a few things that really bothered me about the code. Firstly, the VGUI code is simply dreadful in places. It could do with being far more modular. [lua] local Warrant = vgui.Create("DButton") Warrant:SetText(LANGUAGE.searchwarrantbutton) Warrant.DoClick = function() local menu = DermaMenu() for _,ply in pairs(player.GetAll()) do if not ply.DarkRPVars.wanted and ply ~= LocalPlayer() then menu:AddOption(ply:Nick(), function() LocalPlayer():ConCommand("say /wanted " .. tostring(ply:UserID())) end) end end if #menu.Panels == 0 then menu:AddOption(LANGUAGE.noone_available, function() end) end menu:Open() end CPpanel:AddItem(Warrant) local UnWarrant = vgui.Create("DButton") UnWarrant:SetText(LANGUAGE.unwarrantbutton) UnWarrant.DoClick = function() local menu = DermaMenu() for _,ply in pairs(player.GetAll()) do if ply.DarkRPVars.wanted and ply ~= LocalPlayer() then menu:AddOption(ply:Nick(), function() LocalPlayer():ConCommand("say /unwanted " .. tostring(ply:UserID())) end) end end if #menu.Panels == 0 then menu:AddOption(LANGUAGE.noone_available, function() end) end menu:Open() end CPpanel:AddItem(UnWarrant) [/lua] Make a function and you could really trim down the code. showteamtabs.lua and cl_vgui.lua are main culprits here. Secondly, the shared.lua job organization is really dreadful. [lua] TEAM_MEDIC = AddExtraTeam("Medic", Color(47, 79, 79, 255), "models/player/kleiner.mdl", [[With your medical knowledge, you heal players to proper health. Without a medic, people can not be healed. Left click with the Medical Kit to heal other players. Right click with the Medical Kit to heal yourself.]], {"med_kit"}, "medic", 3, 45, 0, false, false) [/lua] Something like this would suffice better possibly. [lua] TEAM_MEDIC = AddExtraTeam("Medic", Color(47, 79, 79, 255), "models/player/kleiner.mdl", [[Medics heal players to proper health. Without a medic, people can not be healed.]], {"med_kit"}, "medic", 3, 45, 0, false, false) [/lua] It's better, and you can distinguish the values far more easily. You might want to take it even further and make it into a separate table. The medical kit usages do not need to be present because instructions are already present on the weapon description. I also suggest changing the descriptions for all jobs to be 3rd person. You are not a medic just by looking at the information. I'm not insulting your scripting in anyway, I'm just trying to improve the gamemode somewhat.
This is one of my classes for example do not work because of the model issue, [code]TEAM_THIEF = AddExtraTeam("Amateur Thief", Color(60, 99, 39, 255), "models/player/t_phoenix.mdl", [[Your skills allow you to lockpick a door, although your skills are poor once youre this class you have the opportunity to become a pro thief.]], {"lockpick", "keypad_cracker"}, "thief", 3, 45, 0, false, false) [/code] as for the ammo, it still works with throwables like knives.
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