[QUOTE=mishappp;21800661]What exactly does the console do? I tried using /911 and /cr to see if it would do anything and to my knowledge its just a black screen.[/QUOTE]
/911 only works when you've been recently attacked by another player.
/report only works when you're looking at an illegal entity (eg a money printer)
Just a general idea, but how about removing the link between owner of a money printer, and the entity itself. It isn't very realistic in any sense. You won't know if it explodes from your random stash hidden someplace. People can't look at an item and instantly know whose it is. Maybe after filing a report, a money printer can be investigated by a cop, and a proper owner is found. I [url=http://www.facepunch.com/showthread.php?t=921794]helped someone remove the name[/url] of the entities from showing up, but there are still other methods (lua_run, or Wire) to finding out who owns the entity.
Also, Falco, I wasn't trying to mean too much negatively, overall, you tend to handle a lot of requests by the community, a majority in fact, but there is the occasional lost suggestion that really is a good idea. It is hard picking out one or two things to work on from a list of 1000 stupid suggestions with only a tiny handful of good ones. I'm simply just trying to say that, to pick out the good ones, you will need to look at this script from several different perspectives. For example, the poopee mod wasn't generally accepted by the community, however, changes like AddCustomVehicle and overall improvements of performance are very well accepted by the community.
Some problems I have encountered which I will post here.
This isn't the latest revision its the one right before the updated printer text, first the console does not correctly display the reporter/reportee it displays the person you reported in both fields.
It seems like some or all functions like hunger mod don't actually work correctly unless set to 0 then on again.
I don't know if you changed how the jobs work now but admins can go on teams with limits and break the limits.
FPP gravity gun protection does not seem to work.
[QUOTE=deadeye536;21805111]Just a general idea, but how about removing the link between owner of a money printer, and the entity itself. It isn't very realistic in any sense. You won't know if it explodes from your random stash hidden someplace. People can't look at an item and instantly know whose it is. Maybe after filing a report, a money printer can be investigated by a cop, and a proper owner is found. I [url=http://www.facepunch.com/showthread.php?t=921794]helped someone remove the name[/url] of the entities from showing up, but there are still other methods (lua_run, or Wire) to finding out who owns the entity.[/QUOTE]
If people have to try hard to find out who owns the money printer, people won't give a damn and they'll just destroy the entity without even thinking of going after the owner of it.
It might add reality, but it will also remove a roleplay element.
I'm working on some of the suggestions. So far I've made this:
[lua][ADD] rp_enablebuyhealth
[ADD] rp_npcarrest
[ADD] /broadcast for mayors[/lua]
This is [b]not[/b] in the SVN repository yet.
[QUOTE=mishappp;21807867]Some problems I have encountered which I will post here.
This isn't the latest revision its the one right before the updated printer text, first the console does not correctly display the reporter/reportee it displays the person you reported in both fields.
It seems like some or all functions like hunger mod don't actually work correctly unless set to 0 then on again.
I don't know if you changed how the jobs work now but admins can go on teams with limits and break the limits.
FPP gravity gun protection does not seem to work.[/QUOTE]
Working on it.
edit:
Updates released:
[lua]Fixed FPP gravgun issue
Fixed console showing reporter is the same person as reported[/lua]
[lua][ADD] Custom agenda's
[ADD] Police agenda
Fixed F1 not opening
Clientside performance boost[/lua]
And of course the updates on top of this post.
[QUOTE=FPtje;21807991]If people have to try hard to find out who owns the money printer, people won't give a damn and they'll just destroy the entity without even thinking of going after the owner of it.
It might add reality, but it will also remove a roleplay element.
I'm working on some of the suggestions. So far I've made this:
[lua][ADD] rp_enablebuyhealth
[ADD] rp_npcarrest
[ADD] /broadcast for mayors[/lua]
This is [b]not[/b] in the SVN repository yet.
Working on it.
edit:
Updates released:
[lua]Fixed FPP gravgun issue
Fixed console showing reporter is the same person as reported[/lua]
[lua][ADD] Custom agenda's
[ADD] Police agenda
Fixed F1 not opening
Clientside performance boost[/lua]
And of course the updates on top of this post.[/QUOTE]
You sir, are brilliant.
[editline]11:42AM[/editline]
- Command to restrict number of shipments a player can buy
* - Custom chat box
- Make /drop actually drop the weapon rather than throw it
- Shipments have to be ordered and take a specific amount of time to create before being delivered to the gun dealer's pocket
* - Printers store cash inside, owner retrieves with 'e' and thieves steal by destroying it.
* - Blur/slow down upon damage taking
* - Fists/keys combo SWEP that can push people
- Cops can choose how long someone is arrested for (min/max times though)
- Ammo shipments for gun dealers and block /buyammo when there's a gun dealer
- Pocket blacklist editable in-game
- Police scanner that can be bought by players and used to listen to CP group chat
- Pickpocket system
- Team mic chat
- DarkRP Skills
- Stamina system
- Demote to hobo instead of citizen
- Cops can see who has a gun license
- Cops/admins can title CP only/unownable doors.
- NPC shipments
- Radio system (music)
- Clan system
- Bed SENT
- Jobs save on disconnect
- Admins can spawn banned props
- Props are destroyed by fire
- Fire extinguishers
- Matches/lighter (to start fires)
- Money is shown on scoreboard
* - DarkRP achievements
* - Admins can cancel votes
Alright, I've removed the ones you've just added or the ones I personally think are stupid/pointless.
[editline]11:43AM[/editline]
Oops, forgot, Eusion, you sir, are also brilliant :)
What's with the Custom F4 menu colours? Changing the colours of the HUD will change the colours of F4, so that's already custom.
Money Might be shown on the FAdmin scoreboard. Until FAdmin is released I won't edit the scoreboard because it will be replaced.
Colour coded money bags is not necessary because money bags show the exact money amounts on them.
[QUOTE=FPtje;21809582]What's with the Custom F4 menu colours? Changing the colours of the HUD will change the colours of F4, so that's already custom.
Money Might be shown on the FAdmin scoreboard. Until FAdmin is released I won't edit the scoreboard because it will be replaced.
Colour coded money bags is not necessary because money bags show the exact money amounts on them.[/QUOTE]
They don't show the exact amounts on them, not until you pick them up.
And sorry yeah, didn't realise those also did edit the F4 menu.
[QUOTE=Drakehawke;21809656]They don't show the exact amounts on them, not until you pick them up.[/QUOTE]
Yes they do.
[QUOTE=FPtje;21810407]Yes they do.[/QUOTE]
Don't for me..
[QUOTE=FPtje;21809582]What's with the Custom F4 menu colours? Changing the colours of the HUD will change the colours of F4, so that's already custom.[/QUOTE]
I would actually perfer to have a set theme/ colour for the derma menus. Looks horrible when you can choose it yourself.
Well, I would say that if the inventory doesn't work because of the economic system in DarkRP, FPtje should really consider update it, or make it more open to configure. Because this inventory (that could be toggled), could really make a lot of people who say "DarkRP is a minge gamemode", change their minds.
I'm just asking the DarkRP developers to try it out, and see if it works.
Who knows, DarkRP would maybe be 20% more popular cause of an inventory. I mean, FPtje. You have got a lot of power over DarkRP and some people would even say that you have got a responsibility over it. I think it should be as configurable as possible, so all people in the Gmod community who have some kind of interest in roleplaying, could enjoy one hour roleplaying in DarkRP. Today that's not really the case. The people who like serious roleplaying dislike DarkRP, and the people who like semi-serious roleplaying can stand DarkRP, but don't really get impressed.
That's why I suggest you reconsider the inventory, we could at least attract the people who like semi-serious roleplay a bit more with it.
[QUOTE=Gurrazor;21813867]Well, I would say that if the inventory doesn't work because of the economic system in DarkRP, FPtje should really consider update it, or make it more open to configure. Because this inventory (that could be toggled), could really make a lot of people who say "DarkRP is a minge gamemode", change their minds.
I'm just asking the DarkRP developers to try it out, and see if it works.
Who knows, DarkRP would maybe be 20% more popular cause of an inventory. I mean, FPtje. You have got a lot of power over DarkRP and some people would even say that you have got a responsibility over it. I think it should be as configurable as possible, so all people in the Gmod community who have some kind of interest in roleplaying, could enjoy one hour roleplaying in DarkRP. Today that's not really the case. The people who like serious roleplaying dislike DarkRP, and the people who like semi-serious roleplaying can stand DarkRP, but don't really get impressed.
That's why I suggest you reconsider the inventory, we could at least attract the people who like semi-serious roleplay a bit more with it.[/QUOTE]
It's not just the economy system, it's the fact that it would make trying to steal peoples stuff pointless, and so the cops can't arrest/chase as many people.
-snip-
Is there a way I can get the grey theme back because the new red one is horrifically ugly.
[QUOTE=Poodle;21823562]Is there a way I can get the grey theme back because the new red one is horrifically ugly.[/QUOTE]
Untested, but this might work.
Open up [b]gamemode/ DRPDermaSkin.lua[/b]
Replace all content with,
[lua]-- Skin for DarkRP gui's
local skin = {}
skin.PrintName = "DarkRP"
skin.Author = "FPtje Falco"
skin.DermaVersion = 1
derma.DefineSkin("DarkRP", "The official skin for DarkRP", skin)[/lua]
...or you could just delete DRPDermaSkin.lua
[QUOTE=Drakehawke;21824104]...or you could just delete DRPDermaSkin.lua[/QUOTE]
Then that would leave the Derma Skin "DarkRP" undefined, most likely causing an error. It is easier just to do that than remove every trace of setting the Derma skin to "DarkRP".
Okay, just wiped the server and reinstalled the latest svn, when I join the game the hungermod bar is there but does not work until set to 0 and 1 again, seems like most of the values like that are kinda broken.
The text print on the money seems to be wonky and not display correctly when at certain angles of the screen.
When your the mayor and you set the agenda for the police it hints that the mob boss has changed the gangsters agenda, not sure if it does it for others.
[QUOTE=mishappp;21829658]Okay, just wiped the server and reinstalled the latest svn, when I join the game the hungermod bar is there but does not work until set to 0 and 1 again, seems like most of the values like that are kinda broken.
The text print on the money seems to be wonky and not display correctly when at certain angles of the screen.
When your the mayor and you set the agenda for the police it hints that the mob boss has changed the gangsters agenda, not sure if it does it for others.[/QUOTE]
The hungermod bar happens to me too, it also happens with voiceradius & who can hear you.
If voiceradius is on when the server starts, it doesn't show you who can hear you, until you set voiceradius to 0 then 1 again.
And as for the agenda thing, it was fixed in the latest SVN.
[editline]10:07AM[/editline]
[QUOTE=deadeye536;21826163]Then that would leave the Derma Skin "DarkRP" undefined, most likely causing an error. It is easier just to do that than remove every trace of setting the Derma skin to "DarkRP".[/QUOTE]
Always worked fine for me..
Doesn't it look for the DarkRP derma skin, then if that isn't there it just sets it to the default skin?
[QUOTE=deadeye536;21823901]Untested, but this might work.
Open up [b]gamemode/ DRPDermaSkin.lua[/b]
Replace all content with,
[lua]-- Skin for DarkRP gui's
local skin = {}
skin.PrintName = "DarkRP"
skin.Author = "FPtje Falco"
skin.DermaVersion = 1
derma.DefineSkin("DarkRP", "The official skin for DarkRP", skin)[/lua][/QUOTE]
This worked perfectly thank you
[QUOTE=Drakehawke;21814695]It's not just the economy system, it's the fact that it would make trying to steal peoples stuff pointless, and so the cops can't arrest/chase as many people.[/QUOTE]
Maybe it could be like if you have a limited inventory where people in every case could save the things they care for the most.
And, if you say this inventory would be so dangerous, you should maybe check out Perp, Nexus, Applejack, Cider, CakeScriptG2, TacoScript.
In all those gamemodes, the inventory works perfectly. With a good server which make sure the roleplay works and is stable, thiefs have got a lot to do.
[QUOTE=Gurrazor;21834845]Maybe it could be like if you have a limited inventory where people in every case could save the things they care for the most.
And, if you say this inventory would be so dangerous, you should maybe check out Perp, Nexus, Applejack, Cider, CakeScriptG2, TacoScript.
In all those gamemodes, the inventory works perfectly. With a good server which make sure the roleplay works and is stable, thiefs have got a lot to do.[/QUOTE]
DarkRP is quite a different gamemode to those, sadly to say (not intending to flame here) DarkRP attracts quite a lot of ..mingey? players, which wouldn't go well with an inventory for the reasons I explained [url=http://www.facepunch.com/showpost.php?p=21689946&postcount=724]here.[/url]
[QUOTE=Drakehawke;21834937]DarkRP is quite a different gamemode to those, sadly to say (not intending to flame here) DarkRP attracts quite a lot of ..mingey? players, which wouldn't go well with an inventory for the reasons I explained [url=http://www.facepunch.com/showpost.php?p=21689946&postcount=724]here.[/url][/QUOTE]
A real shame too, some people try to make serious servers but due to the fact its DarkRP, it's never going to be completely serious unless so much effort was put into it that, it would be easier and wiser to just run another serious gamemode.
They either try to exploit through holes in the gamemode or leave, simply because they can't minge or get guns easy enough or what ever..but to disable all possible routes to mingery is to also restrict decent and geniune players.
and of course real roleplayers would understand that restricting things limits roleplay potential, heck you can play sandbox rp if you wanted, it would work but it depends on the type of player and as most of us know, DarkRP attracts alot of the wrong kind of players.
I do not think that it is the way that the gamemode is built, but rather the name of the gamemode is attracting younger kids. Some who are surprisingly not minges, and others who are. Because if you think of it, Dark will probably make them think of something to do with Starwars, or something of that nature.
[QUOTE=Shadow_Hedgehog;21835875]A real shame too, some people try to make serious servers but due to the fact its DarkRP, it's never going to be completely serious unless so much effort was put into it that, it would be easier and wiser to just run another serious gamemode.
They either try to exploit through holes in the gamemode or leave, simply because they can't minge or get guns easy enough or what ever..but to disable all possible routes to mingery is to also restrict decent and geniune players.
and of course real roleplayers would understand that restricting things limits roleplay potential, heck you can play sandbox rp if you wanted, it would work but it depends on the type of player and as most of us know, DarkRP attracts alot of the wrong kind of players.[/QUOTE]
I've spent so long on the server I co-own, I have 1348 hours GMod playing time, in just over a year, I'd say 1250 of those hours were spent on the same server. But to be quite honest, I'd never use a gamemode other than DarkRP, purely because of the way DarkRP is. The ease of which you can add custom classes, shipments, cars, agendas, the ease of which you can pretty much edit anything in it. The way you can report a bug and it'll be fixed usually within the same day you reported it, if not within the hour. It's popularity is brilliant, according to stats.garrysmod.com, there are 772 people playing on DarkRP servers right now, compared to 717 on sandbox.
Most people say 'minges' are kids, younger players. Have you ever stopped to think that they might just not get it? How often to admins just kick/ban with reasons like 'minge' or 'noob', in my opinion, admins should explain to 'minges' how they're breaking the rules, and the correct way to go about it. I've seen players who most people would label a 'minge' become perfectly decent role-players, with a little explanation of certain rules. To be fair there still will be players who just play for the point of annoying others, if certain players can't be taught the proper rules of role-play, THAT's when you get out the banhammers.
DarkRP can easily be used as a serious roleplaying gamemode, but it takes time, to build up a set of rule-abiding, regulars, to gather and train a team of administrators that understand their job, admins who don't use their power to gain a role-play advantage over normal players. Admins who help people and only use their powers when necessary.
All it requires is a little dedication and commitment, and a decent, serious DarkRP server is possible.
The only problem with DarkRP is the players, as with any gamemode.
With a dedicated admin team, DarkRP can be a serious gamemode.
About admins in DarkRP.
I do not want admins to have more rights than any other player when it's about gameplay.
Administrators are people who manage the server, not roleplay "gods". Since it's a game, admins often play along with other players. This is where a certain risk steps in: admins having more rights than other players.
For example: A buildRP server. Everyone is building on gm_flatgrass, the admins can use noclip. Of course they use this privilege to build. Other players don't have noclip and thus have less building capabilities. Of course they can ask for noclip, but most of the time they won't get it.
If they use props to go somewhere to build (either by prop surfing or climbing), they get kicked! Even though the admin noclips himself! This is a huge nuisance to me and probably other players too.
About one of the requests in the huge list: "admins can spawn banned props"
No way! I refuse to make this. If this happens, admins get more roleplay/building rights.
Some owners will put too many props in the blacklist because it doesn't apply to them, This happened with Assmod's antispam too: admins put the anti spam time ridiculously high (4 seconds very often) and didn't give a shit about it because it didn't apply to them. That's why FPP's antispam applies to admins too.
Same for the option to cancel votes. The temptation is simply too big to abuse.
DarkRP updates are aimed at equal rights for both players and admins.
The big question is:
[b]Why should an administrator have more [u]gameplay[/u] rights than a normal player?[/b]
[QUOTE=FPtje;21838711]About admins in DarkRP.
I do not want admins to have more rights than any other player when it's about gameplay.
Administrators are people who manage the server, not roleplay "gods". Since it's a game, admins often play along with other players. This is where a certain risk steps in: admins having more rights than other players.
For example: A buildRP server. Everyone is building on gm_flatgrass, the admins can use noclip. Of course they use this privilege to build. Other players don't have noclip and thus have less building capabilities. Of course they can ask for noclip, but most of the time they won't get it.
If they use props to go somewhere to build (either by prop surfing or climbing), they get kicked! Even though the admin noclips himself! This is a huge nuisance to me and probably other players too.
About one of the requests in the huge list: "admins can spawn banned props"
No way! I refuse to make this. If this happens, admins get more roleplay/building rights.
Some owners will put too many props in the blacklist because it doesn't apply to them, This happened with Assmod's antispam too: admins put the anti spam time ridiculously high (4 seconds very often) and didn't give a shit about it because it didn't apply to them. That's why FPP's antispam applies to admins too.
Same for the option to cancel votes. The temptation is simply too big to abuse.
DarkRP updates are aimed at equal rights for both players and admins.
The big question is:
[b]Why should an administrator have more [u]gameplay[/u] rights than a normal player?[/b][/QUOTE]
Cause they own the server, heh.
But to be honest this happens way to much, you also get minge admins that go around exploiting there power and I agree that they shouldn't usually more power.
It is necessary however in certain cases, to have power to improve the gameplay but limiting it so other users can't have this power, as they would abuse it.
Anyway, I understand people new to RP and yes, teaching them is always a option, I speak like im some serious RPer from...I don't know, elitist RPing what ever.
Yet there are people who purposely go out of there way to ruin the game for other people, get a kick out of it or just can't roleplay at all and can't be taught.
Serious RP is possible but you will always get minges that join the server because it's called DarkRP and because there is usually little protection against minges because how easy DarkRP is to obtain and run.
[QUOTE=FPtje;21838711]About admins in DarkRP.
I do not want admins to have more rights than any other player when it's about gameplay.
Administrators are people who manage the server, not roleplay "gods". Since it's a game, admins often play along with other players. This is where a certain risk steps in: admins having more rights than other players.
For example: A buildRP server. Everyone is building on gm_flatgrass, the admins can use noclip. Of course they use this privilege to build. Other players don't have noclip and thus have less building capabilities. Of course they can ask for noclip, but most of the time they won't get it.
If they use props to go somewhere to build (either by prop surfing or climbing), they get kicked! Even though the admin noclips himself! This is a huge nuisance to me and probably other players too.
About one of the requests in the huge list: "admins can spawn banned props"
No way! I refuse to make this. If this happens, admins get more roleplay/building rights.
Some owners will put too many props in the blacklist because it doesn't apply to them, This happened with Assmod's antispam too: admins put the anti spam time ridiculously high (4 seconds very often) and didn't give a shit about it because it didn't apply to them. That's why FPP's antispam applies to admins too.
Same for the option to cancel votes. The temptation is simply too big to abuse.
DarkRP updates are aimed at equal rights for both players and admins.
The big question is:
[b]Why should an administrator have more [u]gameplay[/u] rights than a normal player?[/b][/QUOTE]
It's not about having an advantage, it's just that admins should be allowed to use props responsibly, that other players probably will use properly, but might minge with. I often find myself turning off banned props, spawning the prop, then turning it on again. So really they already have the ability to spawn banned props, just this way would be simpler.
To be honest it seems like the admin/equal rights thing is purely because theres so many mingey admins running DarkRP.
If you own a server and abuse on your own server, I don't even see why people play (although they still do)
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