• DarkRP 2.4.X
    1,868 replies, posted
Made by Eusion: [url=svn://http://darkrp.googlecode.com/svn/trunk][img]http://djcbenjamin.uphero.com/gmod/darkrp/image.php[/img][/url] It's amazing! :D
Thanks Falco :)!
Is that a picture? It's like a error to me.
Does the revision number automatically change every time you commit a new revision?
[QUOTE=Drakehawke;22186013]Does the revision number automatically change every time you commit a new revision?[/QUOTE] I'm going to guess with the PHP extension, it is dynamic, and will automatically update with each new revision. A very nice idea to ensure that everyone is up to date.
After updating my server everyone's wallet and salary are set to 0. Though the money is still there (it tells you what items you can/can't buy and such) its just not showing up. It also doesn't show your job title in the scoreboard. What should I do? Resetting the db is my last option.
[QUOTE=timthefunnyman;22186406]After updating my server everyone's wallet and salary are set to 0. Though the money is still there (it tells you what items you can/can't buy and such) its just not showing up. It also doesn't show your job title in the scoreboard. What should I do? Resetting the db is my last option.[/QUOTE] also getting this issue
saw this as well on a server i help admin. it happened mid game and also immediately after a restart.
Gmod Update fucked up my TTT server and our community's DarkRP.
woot darkrp is finally broken!
[QUOTE=Drakehawke;22186013]Does the revision number automatically change every time you commit a new revision?[/QUOTE] Yes, it parses the revision number from the project page :).
[QUOTE=roleplay word;22187906]woot darkrp is finally broken![/QUOTE] You know the drill, don't respond to this man. Oh wait...
Latest update broke datastream, please use usermessages this time :ohdear:
Ok everyone, it appears that Gary's new updates have broken datastream, or a bug has prevented it from initializing on the server. The DarkRP variable system is dependant on datastream, so please read this post for a temporary fix: [url]http://www.facepunch.com/showpost.php?p=22184804&postcount=1[/url] In the meantime, please be patient as we try to resolve this.
that temporary fix dosent work... already tried it
[QUOTE=Tobba;22191412]that temporary fix dosent work... already tried it[/QUOTE] We're using datastream in DarkRP as we assumed it would be a stable method, considering it's included with Garry's Mod. Usermessages were indeed another option, but datastream works nicely because it can send limitless amounts of data.
The problem mostly isnt the amount it can send if you know what your doing, datastream can take very many bytes where a usermessage can use like two, causing some serious lagging issues
[QUOTE=Tobba;22191665]The problem mostly isnt the amount it can send if you know what your doing, datastream can take very many bytes where a usermessage can use like two, causing some serious lagging issues[/QUOTE] Datastream uses usermessages anyway, just it uses multiple usermessages if the data limit is surpassed.
Datastream is nicely made, but it uses glon + strings, its much more efficient using a usermessage. datastream is broken anyways and no fixed work, so you might wanna consider something more thrusworthy like usermessages that hopefully wont ever break
[QUOTE=Tobba;22192207]Datastream is nicely made, but it uses glon + strings, its much more efficient using a usermessage. datastream is broken anyways and no fixed work, so you might wanna consider something more thrusworthy like usermessages that hopefully wont ever break[/QUOTE] That's the thing, you'd assume if it was packaged with the official gamemode it would be reliable. I've managed to fix datastream on my server. You just need to replace the old datastream module with this code: [url]http://azu.pastebin.com/W5M0NTB1[/url] It's all located in the post I made above :).
Only stuff thats packed with the engine is reliable(like usermessages). Testing your fix [editline]03:27PM[/editline] Still dosent work, btw i have applied AzuiSleets fix first (with nosend thing) [editline]03:29PM[/editline] Wait scrath that, my FTP server refused to download/upload [editline]03:31PM[/editline] Uploaded now, STILL not working
[QUOTE=Tobba;22192635]Only stuff thats packed with the engine is reliable(like usermessages). Testing your fix [editline]03:27PM[/editline] Still dosent work, btw i have applied AzuiSleets fix first (with nosend thing) [editline]03:29PM[/editline] Wait scrath that, my FTP server refused to download/upload [editline]03:31PM[/editline] Uploaded now, STILL not working[/QUOTE] Works perfectly on my server, anyway regardless of that, I will revise the variable system and change it so it uses a reliable engine method, not a module one.
Now this is kinda weird. i did: [code]rcon lua_run require[[datastream]][/code] And it started working, what the heck? Im using modified DarkRP that wont work with latest, so i dont have latest
It's modified to be sexy... Random reply, but I was bored. -edit For a less random reply. The /911 thing seems abit stupid, the method you have implemented. We have had a /911 system for ages, but we have it more RP based. They dial /911 and they have to tell them the information. My main problem with your system is, they can't dial /911 if they are getting robbed. Long as the robbers never actually shoot them lol.
[QUOTE=Pantho;22192872]It's modified to be sexy... Random reply, but I was bored. -edit For a less random reply. The /911 thing seems abit stupid, the method you have implemented. We have had a /911 system for ages, but we have it more RP based. They dial /911 and they have to tell them the information. My main problem with your system is, they can't dial /911 if they are getting robbed. Long as the robbers never actually shoot them lol.[/QUOTE] It is optional and can be disabled, so if you like you can continue to use the conventional method. @Tobba: DarkRP requires and includes datastream, so I can't see how manually including it changes anything, but if it works, there you go :P. [b]Latest info: [url]http://www.facepunch.com/showpost.php?p=22189347&postcount=1108[/url] Make sure you follow all the procedures in the above thread, and DarkRP will be fixed. Because of the way DarkRP handles the tables that are used to store variables, I've decided along with Falco to wait for an update that will fix these problems.[/b]
[QUOTE=Eusion;22193271]It is optional and can be disabled, so if you like you can continue to use the conventional method. @Tobba: DarkRP requires and includes datastream, so I can't see how manually including it changes anything, but if it works, there you go :P. [b]Latest info: [url]http://www.facepunch.com/showpost.php?p=22189347&postcount=1108[/url] Make sure you follow all the procedures in the above thread, and DarkRP will be fixed. Because of the way DarkRP handles the tables that are used to store variables, I've decided along with Falco to wait for an update that will fix these problems.[/b][/QUOTE] Hey dude,It doesnt work for my server
For some random reason it worked for me when i rcon'ed this: [code]lua_run require[[datastream]][/code] for some reason the fix started working permanently when i put that in server console [editline]06:30PM[/editline] So try that
Following these methods exactly have fixed both my server and a friends. [url]http://www.facepunch.com/showpost.php?p=22189347&postcount=1108[/url] Are you sure it isn't working, if not, try the method again.
Many on my server gets this shit: [code] DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_InitializeVars!Y[/code] require dosent seem to work propperly also (for some people it dosent do anything on datastream)
[QUOTE=Tobba;22198245]Many on my server gets this shit: [code] DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_PlayerVar!DataStreamClient: Unhandled stream DarkRP_InitializeVars!Y[/code] require dosent seem to work propperly also (for some people it dosent do anything on datastream)[/QUOTE] 2) Add these two entries to cfg/nosend_datapack.txt includes\modules\datastream.lua includes\modules\glon.lua Issue was fixed, seems we forgot to do this on RP2. Nevermind, Tobba was ill today so we shall forgive him :) FIXED!
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