[QUOTE=FPtje;22297117]Maybe it's the Framenet in mad cow's?[/QUOTE]
Madcows v3 doesnt use framenet.
[QUOTE=elowin;22297290]Madcows v3 doesnt use framenet.[/QUOTE]
Well either way, the only addon there I don't use is madcows, and mine works fine.
Try deleting madcows and see if it works.
[QUOTE=Drakehawke;22292836]That's a suspicious third false at the end, but DeadEyes classmaker adds that and his should be right, what's this you said about an addon conflicting? Have you got any other custom classes/shipments that could be causing it?
Also, you mentioned that the players money and wage is $0, have you done the datastream fix yet?
[editline]02:26AM[/editline]
No problem.[/QUOTE]
The third false is for the part where you declare which team you must be before becoming that class. The classmaker used to put an empty table ( {} ), but that caused error while declaring it false caused no error, and had the same effect as just not declaring it alltogether.
Jobs are back! Bad News : No commands work and the wage wallet and job are all empty/zero still
I'm looking for where the group numbers are located. For example:
[code]TEAM_MEDIC = AddExtraTeam("Doctor", Color(47, 79, 79, 255), "models/player/kleiner.mdl", [[With your medical knowledge, you heal players to proper
health.
Without a medic, people can not be healed.
Left click with the Medical Kit to heal other players.
Right click with the Medical Kit to heal yourself.]], {"med_kit"}, "medic", 3, 45,0, false, false)[/code]
At the end how it says "0" which means anyone can join this job, then 1 for admin only, and 2 for superadmin only.
I'm wanting to know where those numbers are created? My idea is to make another group and call it respected.
[QUOTE=chuck14;22311524]Jobs are back! Bad News : No commands work and the wage wallet and job are all empty/zero still[/QUOTE]
Did you delete mad cows? Do you get any errors on the client/server console?
[editline]01:15AM[/editline]
[QUOTE=timthefunnyman;22313357]I'm looking for where the group numbers are located. For example:
[code]TEAM_MEDIC = AddExtraTeam("Doctor", Color(47, 79, 79, 255), "models/player/kleiner.mdl", [[With your medical knowledge, you heal players to proper
health.
Without a medic, people can not be healed.
Left click with the Medical Kit to heal other players.
Right click with the Medical Kit to heal yourself.]], {"med_kit"}, "medic", 3, 45,0, false, false)[/code]
At the end how it says "0" which means anyone can join this job, then 1 for admin only, and 2 for superadmin only.
I'm wanting to know where those numbers are created? My idea is to make another group and call it respected.[/QUOTE]
DarkRP/gamemode/sh_commands.lua, around line 180.
[QUOTE=Drakehawke;22314041]Did you delete mad cows? Do you get any errors on the client/server console?
[editline]01:15AM[/editline]
DarkRP/gamemode/sh_commands.lua, around line 180.[/QUOTE]
Yes I deleted MadCows, but no errors.
[QUOTE=chuck14;22331054]Yes I deleted MadCows, but no errors.[/QUOTE]
Post your full shared.lua and addentities.lua, it could be something else in there.
I am having an issue where if you spawn cocaine from Durgzmod with a shipment the weight of it will be 9000 but if you spawn it normally from the ent area in the Q menu it is only 2 weight. What is causing this/how do I fix it?
A while ago Falco came onto my server and started singing and playing various instruments, I recently discovered another player filmed it and put it on YouTube, it's quite amusing XD
[media]http://www.youtube.com/watch?v=JIxTMLWg7Lc[/media]
I managed to connect my keyboard to my computer with an audio cable. It now sounds much better.
Seems as though I have mucked up. Why is there no custom chat anymore? No chat commands work either.
Errors on server/client?
After a while of the server being up, people that join get a HUD glitch that shows them 0 salary, no job, no wallet, and doors don't show as owned.
[url]http://img85.imageshack.us/img85/1203/rphelp.jpg[/url]
[QUOTE=erie1555;22425174]After a while of the server being up, people that join get a HUD glitch that shows them 0 salary, no job, no wallet, and doors don't show as owned.
[url]http://img85.imageshack.us/img85/1203/rphelp.jpg[/url][/QUOTE]
I've seen that before on one of the servers I commonly join, sometimes it takes a while to load up depending on when you join the server or how many people are on.
Latest updates have to be tested thoroughly. Please report problems/errors to me.
The update is about the datastream issue. Door data and player data. DarkRP uses datastream less now. I even managed to make a cool memory function for the doors: "what do the players know and what has changed since the last time they looked". :D
[QUOTE=FPtje;22439119]Latest updates have to be tested thoroughly. Please report problems/errors to me.
The update is about the datastream issue. Door data and player data. DarkRP uses datastream less now. I even managed to make a cool memory function for the doors: "what do the players know and what has changed since the last time they looked". :D[/QUOTE]
i dont get it
[QUOTE=doctorjohndorian;22439750]i dont get it[/QUOTE]
Datastream was removed in a recent update to garrysmod for some raisin, and since darkrp uses datastream, darkrp got pretty unplayable, unless you had done one of the datastream fixes, but now that shouldnt be needed, or atleast not as much, as falco has apparently updated it to use some other function instead.
[QUOTE=elowin;22439923]Datastream was removed in a recent update to garrysmod for some raisin, and since darkrp uses datastream, darkrp got pretty unplayable, unless you had done one of the datastream fixes, but now that shouldnt be needed, or atleast not as much, as falco has apparently updated it to use some other function instead.[/QUOTE]
The update wasn't to do with that, it was due to datastream not working properly with 20+ players on the server, now, hopefully the effects of this will not be as bad.
Is there a way to stop general admins from changing RP commands so it is superadmin only? If there isn't this would be a great feature to introduce.
-snip-
[QUOTE=Rambomst;22460879]Is there a way to stop general admins from changing RP commands so it is superadmin only? If there isn't this would be a great feature to introduce.[/QUOTE]
Goto to cl_vgui, Find this:
[lua]
if LocalPlayer():IsAdmin() then
F4MenuTabs:AddSheet("Admin", F4Tabs[5], "gui/silkicons/wrench", false, false)
end
[/lua]
Replace with
[lua]
if LocalPlayer():IsSuperAdmin() then
F4MenuTabs:AddSheet("Admin", F4Tabs[5], "gui/silkicons/wrench", false, false)
end
[/lua]
[URL="http://www.facepunch.com/member.php?u=248724"]Kaleb[/URL] I have already done that and it doesn't work. All that does is it stops them from seeing the admin tab but they are still able to type the commands in console.
[QUOTE=Rambomst;22505333][URL="http://www.facepunch.com/member.php?u=248724"]Kaleb[/URL] I have already done that and it doesn't work. All that does is it stops them from seeing the admin tab but they are still able to type the commands in console.[/QUOTE]
Go through admincc.lua and replace everything that says player.isadmin and replace it with player.issuperadmin
[QUOTE=Rambomst;22505333][URL="http://www.facepunch.com/member.php?u=248724"]Kaleb[/URL] I have already done that and it doesn't work. All that does is it stops them from seeing the admin tab but they are still able to type the commands in console.[/QUOTE]
Why do you need to block it anyways?
[QUOTE=roleplay word;22509432]Why do you need to block it anyways?[/QUOTE]
Because he only trusts his superadmins enough to change them?
If he can't trust them, then they shouldn't be admin.
How do I make it so that people don't have to vote for custom classes?
Set a true to false somewhere in the job line(s).
Read the manual in shared.lua, it tells you exactly.
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