• DarkRP 2.4.X
    1,868 replies, posted
My problem applies for all users. Even if they are facing me/someone else directly in-game.
[QUOTE=Crypptic;24387179]My problem applies for all users. Even if they are facing me/someone else directly in-game.[/QUOTE] Any errors? Any addons you can think of that could cause this?
Only thing could be ULX or wire? Well i will try uninstalling wire and see if it works.
[QUOTE=Crypptic;24392840]Only thing could be ULX or wire? Well i will try uninstalling wire and see if it works.[/QUOTE] I have both and do not have the issue.
Weird. I cannot understand why i do have the problem. It annoys me. :P
-snip, tests too inconsistent-
think something is worng with it =O
How can I change the F4 menu back to Gray? I'm trying to make a custom HUD and when I try anything it makes the F4 menu see through. Any help would be appreciated.
[lua] function GM:ForceDermaSkin() return false; end; [/lua]
[QUOTE=I Fail At Lua;24424393]How can I change the F4 menu back to Gray? I'm trying to make a custom HUD and when I try anything it makes the F4 menu see through. Any help would be appreciated.[/QUOTE] I used to find deleting the derma file in DarkRP/gamemode worked fine, but I was told this isn't the best way.
I tried Axiom's and it didn't work but when I deleted DRPSkin it worked. Thanks for the help!
[QUOTE=Drakehawke;24433327]I used to find deleting the derma file in DarkRP/gamemode worked fine, but I was told this isn't the best way.[/QUOTE] I think that was me saying that. Deleting the whole file leaves the skin name that DarkRP is calling undefined. I guess Derma handles this by just using the default skin, which is the intended functionality of deleting the file. What I proposed before was just getting rid of everything except the skin definition and the registration of the skin. Whichever works, I guess v:v:v
Note: The cheque bug has been fixed, It was to do with the DTVars being defined as the same type, but using the same key.
Removed anti prop kill. Reasons why: - People could get around it, so it was useless - It removes realism of any prop_physics damage except your own, removing RP elements - it used hacky methods, causing things that cause exactly 200 damage not to damage people at all Don't start whining about it, it might be replaced with a better method in FAdmin.
[QUOTE=FPtje;24541023]Removed anti prop kill. Reasons why: - People could get around it, so it was useless - It removes realism of any prop_physics damage except your own, removing RP elements - it used hacky methods, causing things that cause exactly 200 damage not to damage people at all Don't start whining about it, it might be replaced with a better method in FAdmin.[/QUOTE] well, the anti prop kill is really effective :/
[QUOTE=blown25;24541367]well, the anti prop kill is really effective :/[/QUOTE] It was good, I never had any issues with it.
hello ! I got : ERROR: GAMEMODE:'HUDPaint' Failed: stargate\shared\lib.lua:35: attempt to index upvalue 's' (a number value) On a door When I co-own this door with a friend and this error show only when one of player looking at the door
[QUOTE=jazzoun;24544202]hello ! I got : ERROR: GAMEMODE:'HUDPaint' Failed: stargate\shared\lib.lua:35: attempt to index upvalue 's' (a number value) On a door When I co-own this door with a friend and this error show only when one of player looking at the door[/QUOTE] Lol, Stargate with DarkRP? o.o
Fuck avon, I fix stargate errors because I update DarkRP. Obviously that's why bill gates used to fix Steam issues.
Question, why don't you use PData for the SQLite side of things?
because PenisData doesn't need to be stored.
How can i allow banned props? on the DarkRP svn? Because i hate how props are banned and you people banned the best props. So how can i allow banned props?
[QUOTE=xmathewx75;24566620]How can i allow banned props? on the DarkRP svn? Because i hate how props are banned and you people banned the best props. So how can i allow banned props?[/QUOTE] Q > Utilities > Falco's Prop Protection > Admin Settings > Blocked Models Settings [editline]04:11PM[/editline] [QUOTE=FPtje;24565484]because PenisData doesn't need to be stored.[/QUOTE] huh?
Well I might upgrade to the highest version of Darkrp but not FPP :) Falco, Instead of removing useful settings, How about you fix them?
[QUOTE=Kaleb;24571010]Well I might upgrade to the highest version of Darkrp but not FPP :) Falco, Instead of removing useful settings, How about you fix them?[/QUOTE] Fixing involves removing the element. Before FPP's anti prop kill I used to see people make traps e.g. you press a button and some big prop falls on your head. The anti prop kill makes sure those props don't do damage, so those traps are useless. People could get around it by pushing a world prop into the other player and thereby killing them. If I fixed this by saying people can't get hurt by world props either, things would get even worse. Besides there would still be a way around it by pushing someone's own props to kill. The only way to fix it would be to remove prop damage completely. This of course is utterly retarded.
[QUOTE=FPtje;24583231]Fixing involves removing the element. Before FPP's anti prop kill I used to see people make traps e.g. you press a button and some big prop falls on your head. The anti prop kill makes sure those props don't do damage, so those traps are useless. People could get around it by pushing a world prop into the other player and thereby killing them. If I fixed this by saying people can't get hurt by world props either, things would get even worse. Besides there would still be a way around it by pushing someone's own props to kill. The only way to fix it would be to remove prop damage completely. This of course is utterly retarded.[/QUOTE] Settings, you can set it so players can't physgun world props, and so players can't physgun each others props. Problem solved. [editline]02:18PM[/editline] I think you should leave it in, off by default if you wish, but let it so if server owners want to disable prop damage, they can.
[QUOTE=Drakehawke;24587449]Settings, you can set it so players can't physgun world props, and so players can't physgun each others props. Problem solved. [editline]02:18PM[/editline] I think you should leave it in, off by default if you wish, but let it so if server owners want to disable prop damage, they can.[/QUOTE] Horrible reading, pushing a world prop to kill someone. Pushing is [b]not[/b] picking up and throwing.
[QUOTE=FPtje;24590425]Horrible reading, pushing a world prop to kill someone. Pushing is [b]not[/b] picking up and throwing.[/QUOTE] What do you mean then?
a world prop being pushed with another prop to kill someone.
Drake, Pushing it by using the GravGun. I've done it before, on accident :S I see what you mean, Falco. I actually liked the version of FPP where when you hold a prop, It ghosts and no-collides. Why? It's because you could still die from props. Even including something like vehicles, when I had the prop kill setting on, you couldn't die from vehicle's which made it dumb. I get what your saying, though. I guess the best way is to remove the physgun or atleast restrict it. :D
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