[QUOTE=plokmijn;24882093]How do i make myself owner using console without any other admin plugin??
Using FAdmin[/QUOTE]
FAdmin setroot <name>
In the servers console.
k tnx
Any command for getting a list of commands?
If not, that should be very handy
[QUOTE=plokmijn;24882334]k tnx
Any command for getting a list of commands?
If not, that should be very handy[/QUOTE]
I think it's almost all GUI-based. Although it seems like chat commands are added for it, too.
Is there a way to ban people from certain jobs?
[QUOTE=ToddCockerham;24890579]Is there a way to ban people from certain jobs?[/QUOTE]
[QUOTE=Drakehawke;24756395]This feature already exists, rp_teamban and rp_unteamban.[/QUOTE]
Oh shit i feel stupid. Haha
Anyway we could have a team_allow? Lets say I have a job for superadmin only but I want to team_allow it to someone? Can we do this?
[QUOTE=Dwatring;24895913]Anyway we could have a team_allow? Lets say I have a job for superadmin only but I want to team_allow it to someone? Can we do this?[/QUOTE]
I'm pretty sure you can do that when you set up the job.
Yeah you have to know their steam id, the script is someone on this website. I saw it at one point
[QUOTE=Drakehawke;22947096]You can make DarkRP work with it, you've just gotta update the FastDL cache so it has the right files to send to the client.[/QUOTE]
Yup, just create a cache directory on your fastdl server, then mirror that with the one for your server.
Man, I need to finish my instant ftp client soon.
[QUOTE=Dwatring;24895913]Anyway we could have a team_allow? Lets say I have a job for superadmin only but I want to team_allow it to someone? Can we do this?[/QUOTE]
No. I (FPtje) won't make that. There are enough possibilities to do that already.
I am FPtje. I am at Eusion's house in England. If you don't believe me here's the proof:
[QUOTE=Eusion;24905956]No. I (FPtje) won't make that. There are enough possibilities to do that already.
I am FPtje. I am at Eusion's house in England. If you don't believe me here's the proof:[/QUOTE]
Eh?
Stop whining you medusa face.
It's true.
How can I really prove this thing...
[QUOTE=FPtje;24906029]Stop whining you medusa face.
It's true.
How can I really prove this thing...[/QUOTE]
No no no, i just thought it was kind of weird that you indicated that you would put some form of proof there, and then did not...
And you just did prove it, by you know, saying it on your actual account.
And its a beholder... :ohdear:
Eusion says hi.
[QUOTE=FPtje;24906708]Eusion says hi.[/QUOTE]
Red spy.
[lua]-- here's the new easter egg. Easier to find, more subtle, doesn't only credit FPtje and unib5
-- WARNING: DO NOT EDIT THIS
-- You can edit DarkRP but you HAVE to credit the original authors!
-- You even have to credit all the previous authors when you rename the gamemode.
local CreditsWait = true
local function GetDarkRPAuthors(ply)
if not CreditsWait then Notify(ply, 1, 4, "Wait with that") return "" end
CreditsWait = false
timer.Simple(60, function() CreditsWait = true end)--so people don't spam it
for k,v in pairs(player.GetAll()) do
TalkToPerson(v, Color(255,0,0,255), "CREDITS FOR DARKRP", Color(0,0,255,255),
"\nLightRP: Rick darkalonio\n\nDarkRP:\nRickster\nPicwizdan\nSibre\nPhilXYZ\n[GNC] Matt\nChromebolt A.K.A. unib5 (STEAM_0:1:19045957)\nFalco A.K.A. FPtje (STEAM_0:0:8944068)\nEusion (STEAM_0:0:20450406)", ply)
end
return ""
end
AddChatCommand("/credits", GetDarkRPAuthors)[/lua]
I lol'd
[QUOTE=Kaleb;24908763][lua]-- here's the new easter egg. Easier to find, more subtle, doesn't only credit FPtje and unib5
-- WARNING: DO NOT EDIT THIS
-- You can edit DarkRP but you HAVE to credit the original authors!
-- You even have to credit all the previous authors when you rename the gamemode.
local CreditsWait = true
local function GetDarkRPAuthors(ply)
if not CreditsWait then Notify(ply, 1, 4, "Wait with that") return "" end
CreditsWait = false
timer.Simple(60, function() CreditsWait = true end)--so people don't spam it
for k,v in pairs(player.GetAll()) do
TalkToPerson(v, Color(255,0,0,255), "CREDITS FOR DARKRP", Color(0,0,255,255),
"\nLightRP: Rick darkalonio\n\nDarkRP:\nRickster\nPicwizdan\nSibre\nPhilXYZ\n[GNC] Matt\nChromebolt A.K.A. unib5 (STEAM_0:1:19045957)\nFalco A.K.A. FPtje (STEAM_0:0:8944068)\nEusion (STEAM_0:0:20450406)", ply)
end
return ""
end
AddChatCommand("/credits", GetDarkRPAuthors)[/lua]
I lol'd[/QUOTE]
Hilarious?
What was the old easter egg?
[QUOTE=tgp1994;24910925]What was the old easter egg?[/QUOTE]
The old Easter Egg was rp_prove, if a developer ran this command on any DarkRP server, a message would pop up at the top of the screen informing everyone of their status, this was later removed and replaced with this due to complaints.
Well, I haven't been able to figure out how I can make the car owned directly after I buy the car from the Car Dealer..
Here is how the dealer works:
[hd][url]http://www.youtube.com/watch?v=-Yd2iZbDsy8[/url][/hd]
But it ends ownable when it spawns.
Oh THAT kind of ownership.
I misread the PM and thought you were making a script to buy vehicles in F4.
Use this:
[lua]ent.Owner = ply
ent:Own(ply)
gamemode.Call("PlayerSpawnedVehicle", ply, ent) -- VUMod compatability
[/lua]
I'm sorry I misunderstood you and said you should update DarkRP.
PS I'm back home, I had a great weekend.
Meeting Eusion was great, we had a great time together. I went to England to look at the University of Surrey. It looks really good I have to say.
Just going through some logs now, and it seems kicks/bans aren't logged??
FPtje, I never blame you. Thanks!
[editline]11:40PM[/editline]
Okay, it worked. But FPtje, I have been trying taking money from the guy buying the car's, but it ain't working with my code:
[lua]
function SpawnCarMini(ply, ent)
local Mini = ents.Create("prop_vehicle_jeep_old")
Mini:SetModel("models/mini/mini.mdl")
Mini:SetKeyValue("vehiclescript", "scripts/vehicles/mini.txt")
Mini:SetPos(table.Random(CarMiniSpawn))
Mini.Owner = ply
Mini:Own(ply)
gamemode.Call("PlayerSpawnedVehicle", ply, ent)
ply:AddMoney(-1500)
Mini:Spawn()
Mini:Activate()
end
concommand.Add("buy_mini", SpawnCarMini)
[/lua]
FPtje did you do something to big jail? At my server when admins spawn big jail they can walk through it.
No I think that is anti spam effect. If you click on the prop with the physgun you shouldnt be able to walk through it. Try that
[QUOTE=ToddCockerham;24931317]No I think that is anti spam effect. If you click on the prop with the physgun you shouldnt be able to walk through it. Try that[/QUOTE]
All the more reason to introduce some FPP/FAdmin cross-compatability.
Any news on editing default groups?
[QUOTE=uberpwns;24931282]FPtje did you do something to big jail? At my server when admins spawn big jail they can walk through it.[/QUOTE]
Works fine for me.
[editline]06:01PM[/editline]
[QUOTE=ToddCockerham;24931317]No I think that is anti spam effect. If you click on the prop with the physgun you shouldnt be able to walk through it. Try that[/QUOTE]
Antispam doesn't look at the FAdmin jail. Not even if you make it so a Hula doll is big enough to be detected by antispam.
Is there an entity that would do something like open a menu and sell items?(Vendor NPCs anyone?)
I think you (Falco) should focus more on making DarkRP really stable instead of adding new features all the time, it gets really annoying to update our DarkRP edits when you update DarkRP all the time.
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