• DarkRP 2.4.X
    1,868 replies, posted
[QUOTE=Gurrazor;24941644]I think you (Falco) should focus more on making DarkRP really stable instead of adding new features all the time, it gets really annoying to update our DarkRP edits when you update DarkRP all the time.[/QUOTE] How about report how it's unstable so he can fix it?
[QUOTE=Gurrazor;24941644]I think you (Falco) should focus more on making DarkRP really stable instead of adding new features all the time, it gets really annoying to update our DarkRP edits when you update DarkRP all the time.[/QUOTE] Dude that makes completely no sense. First you want me to edit DarkRP itself Because you have to update your custom DarkRP when I update it? You'll have to update your edit when I change the DarkRP core too. Besides For me to stabilize DarkRP I need to know what to stabilize it on. I need bugreports. Your car doesn't work.
[QUOTE=Gurrazor;24941644]I think you (Falco) should focus more on making DarkRP really stable instead of adding new features all the time, it gets really annoying to update our DarkRP edits when you update DarkRP all the time.[/QUOTE] It's unstable? [editline]04:35PM[/editline] Vendor NPCs have possiblity. I would like to see a similar system for making them as to how we make custom shipments.
Vendor NPCs take away things for the player to do, and ruins their creativity, and when players get bored, they're more likely to entertain themselves in other ways.
[QUOTE=Drakehawke;24945133]Vendor NPCs take away things for the player to do, and ruins their creativity, and when players get bored, they're more likely to entertain themselves in other ways.[/QUOTE] Plus, they can't interact with the players as well as another player can.
[QUOTE=Drakehawke;24945133]Vendor NPCs take away things for the player to do, and ruins their creativity, and when players get bored, they're more likely to entertain themselves in other ways.[/QUOTE] Well of course not all servers would use them but just make them an entity so say if a cook is needed, bam, Cook ready and on the job. Then when a player wants to be a cook the admin can just remove the NPC. Or maybe make a system that removes the NPC after a set amount of people join that class? Just make the NPCs easily editable with names, their greeting sound, model, items they sell, price, ect.
NPC's just ruin the rp experience, if you want a gamemode for npcs go to perp
I was wondering if it possible to add the ranks moderator and respected to fadmin. I had a look through the code and tried to code it myself but failed =[ If you could add those groups I would be extremely happy Thanks
[QUOTE=Loony114;24951276]I was wondering if it possible to add the ranks moderator and respected to fadmin. I had a look through the code and tried to code it myself but failed =[ If you could add those groups I would be extremely happy Thanks[/QUOTE] Do it yourself.
[QUOTE=Drakehawke;24945133]Vendor NPCs take away things for the player to do, and ruins their creativity, and when players get bored, they're more likely to entertain themselves in other ways.[/QUOTE] Heh, so much good that's done. I think, at the least, a property salesnpc would be nice.
FPTje, why did you add this to FPP_settings.lua? [code]--ULX fuckup fix local meta = FindMetaTable("Player") function meta:CheckGroup( group_check ) if not ULib.ucl then return false end if not ULib.ucl.groups[ group_check ] then return false end local group = self:GetUserGroup() if not ULib.ucl.groups[ group ] then return false end while group do if group == group_check then return true end group = ULib.ucl.groupInheritsFrom( group ) end return false end[/code] I can't see it used anywhere in darkrp. Is it still needed?
[QUOTE=Loony114;24951276]I was wondering if it possible to add the ranks moderator and respected to fadmin. I had a look through the code and tried to code it myself but failed =[ If you could add those groups I would be extremely happy Thanks[/QUOTE] Go to a player you want to make moderator Set Access New *make a new group using the gui* done You don't need to edit any code. [editline]08:19AM[/editline] [QUOTE=ceribik;24955100] I can't see it used anywhere in darkrp. Is it still needed?[/QUOTE] I don't think it's still needed.
[QUOTE=FPtje;24955109]I don't think it's still needed.[/QUOTE] Okay thanks - it was screwing up something of mine.
I was wondering if you could tell me how to get both Super Admin powers and the setaccess command under all my permissions. I have only been able to have either just the setaccess command or the Super Admin powers.
FPtje, I just made my vehicle script for DarkRP. Here's a youtube video if you want to take a look at it. [url]http://www.youtube.com/watch?v=-_3kXx4OqB0[/url]
[QUOTE=Loony114;24975889]I was wondering if you could tell me how to get both Super Admin powers and the setaccess command under all my permissions. I have only been able to have either just the setaccess command or the Super Admin powers.[/QUOTE] fadmin setroot <name> Servers console.
That or make a group based on superadmin and give them the setaccess privilege.
Well, all Server Settings don't work. "Command doesn't exist"
You either don't have the FAdmin files or you have a serverside error. I need that serverside error.
Hey FPtje im getting these errors on linux mate 02:06:02: Lua Error: [@gamemodes/DarkRP/gamemode/FAdmin/ServerSettings/sv_init.lua:2] bad argument #1 to 'KeyValuesToTable' (string expected, got no value) [@gamemodes/DarkRP/gamemode/FAdmin/ServerSettings/sv_init.lua:2] bad argument #1 to 'KeyValuesToTable' (string expected, got no value) Unknown command "_FPP_PHYSGUN_antinoob" Unknown command "_FPP_PHYSGUN_antinoob" Also in Server settings im getting a lot of Command doesn't exit messages as well, trying to set limits, enable global god mode.
[quote][@gamemodes/darkrp/gamemode/FAdmin/ServerSettings/sv_init.lua:2] bad argument #1 to 'KeyValuesToTable' (string expected, got no value)[/quote] Linux. Oooh.. if only i had an old copy of DarkRP.
[QUOTE=Persious;24981360]FPtje, I just made my vehicle script for DarkRP. Here's a youtube video if you want to take a look at it. [URL]http://www.youtube.com/watch?v=-_3kXx4OqB0[/URL][/QUOTE] Why are you running Pulsar Effect addon in the background. [editline]05:45PM[/editline] [QUOTE=Moey;25011174]Linux. Oooh.. if only i had an old copy of DarkRP.[/QUOTE] That made no sense. Enjoy.
If only i had a copy of DarkRP 3 months ago. Is that simplified enough? EDIT: The only bug in DarkRP was the money glitch. Could've patched that without changed the whole admin system.
[QUOTE=Moey;25012009]If only i had a copy of DarkRP 3 months ago. Is that simplified enough? EDIT: The only bug in DarkRP was the money glitch. Could've patched that without changed the whole admin system.[/QUOTE] The money glitch is old news, that was patched at least a month ago. You can always choose to checkout DarkRP to Revision 693, the one just before FAdmin was integrated.
[QUOTE=deadeye536;25012492]The money glitch is old news, that was patched at least a month ago. You can always choose to checkout DarkRP to Revision 693, the one just before FAdmin was integrated.[/QUOTE] And how do we do that?
[QUOTE=Moey;25012519]And how do we do that?[/QUOTE] There's an option in TortoiseSVN to update/revert to the revision number you specify.
I just found that if you do a cleanup while the posts for hanging someone are up it crashes the server, just thought id throw that in there.
lol thanks man. I told my friend that he should hang me then do cleanup, there were 10 people on and it crashed. I did say SORTA that it might crash haha
Thanks Drake. snip
[QUOTE=Drakehawke;25013078]There's an option in TortoiseSVN to update/revert to the revision number you specify.[/QUOTE] Yeah this would be really cool, is there a way to do it
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