I had my doubts about this open source stuff, but it's actually pretty good :)
I love it.
Also, at first I thought you somehow when we sent it in, would edit it then release it on OpenDarkRP. But what actually happens is we send it in, and you decide if you want to put it on DarkRP. Epic.
Thanks for the positive feedback!
[QUOTE=FPtje;25335803]
[b]Whoops![/b] I meant better than pocket! Why did I put the "not" there!? I didn't mean that!
Make something better than pocket and DarkRP will use it instead of pocket![/QUOTE]
Ahh xD Well I'll try and get some things added this weekend to DarkRP then :)
FPtje, I accidentally didn't save changelog.txt and still had mine in it. It isn't important enough to be in changelog. Also, those grammar nazi shit don't belong in one more version, should implement it with another, like last one you did with my very small edit of cl_init.lua. So if you release it with a version just edit it and realease it in ANOTHER version with something and say it was a mistake. Thanks, once again, im very sorry :\
[b]Edit:[/b] Never mind, I'll upload a new revision of it fixed. I know, I know, I shouldn't do it, it will get confusing and annoying, but I didn't save changelog.txt to NOT have the update, and it doesn't belong in there.
Wow you took some pretty big effort to change the comments. I'll check it out more later and I'll probably merge it with the official version.
Were do i find peoples darkrp money? On server ftp?
Looks good but what is DarkRP why is there an dark in front of roleplay
[QUOTE=xmathewx75;25411910]Were do i find peoples darkrp money? On server ftp?[/QUOTE]
It's in the database. You can't just access it with a normal file browser.
[editline]15th October 2010[/editline]
[QUOTE=Noahjohnson99;25414118]Looks good but what is DarkRP why is there an dark in front of roleplay[/QUOTE]
Once upon a time there was a lightRP. The light indicated that it was a lightweight (small) gamemode.
Then someone made a parody on it and called it DarkRP. DarkRP had (contrary to LightRP) guns, druglabs and other items.
[QUOTE=FPtje;25414174]Once upon a time there was a lightRP. The light indicated that it was a lightweight (small) gamemode.
Then someone made a parody on it and called it DarkRP. DarkRP had (contrary to LightRP) guns, druglabs and other items.[/QUOTE]
... which also was easier to modify which ended up in loads of servers running it
[QUOTE=xmathewx75;25411910]Were do i find peoples darkrp money? On server ftp?[/QUOTE]
Download sv.db from garrysmod/ on your server, then you need to edit it using a SQLite database editing program, I'd recommend the SQLite Manager plugin for Firefox. Google it.
Just a thought, it's been 10 months since the last official version, 2.4.1, maybe it's time for another?
The releases are stable releases. I'm nowhere near a stable release.
The problem is I always think that.
[QUOTE=FPtje;25466189]The releases are stable releases. I'm nowhere near a stable release.
The problem is I always think that.[/QUOTE]
In what way is it unstable at the moment?
[QUOTE=FPtje;25466189]The releases are stable releases. I'm nowhere near a stable release.
The problem is I always think that.[/QUOTE]
I dont really think its possible for it to be completely 100% bug free, but most of the time, its quite playable.
However it does sometimes happen that there is a bug so big that i ruins it.
-snip-
im dumb
I've seen servers that had FAdmin, ULX and assmod. They used all three mods simultaneously without problems.
Megiddo and I still have to sort out the CAMI.
The sooner the better...thanks for an update/letting me know.
8)
For ULX users, add yourself/server owners to the server's settings/users.txt file in order to use DarkRP SVN with ULX.
On server restart my blocked models list gets removed. I have tried several different ways to fix it and none have worked. It is not giving me any LUA errors when I try and block a model and it is blocked up until the server crashes or is restarted. I have had this issue for weeks and it is starting to get pretty annoying.
Any help fixing this would be much appreciated.
This command on the server, then give me the output:
lua_Run print(sql.LastError())
It works fine for everyone else AFAIK.
lua_Run print(sql.LastError())
> print(sql.LastError())...
column model is not unique
How insanely dumb would it be for me to make it so when you buy a door to a property, you get all of the doors for it.
Impossible unless a mapper or a lua coder especially scripted it so for every map.
How so? Ent numbers don't change on map load.
[QUOTE=Banana Lord.;25894869]How insanely dumb would it be for me to make it so when you buy a door to a property, you get all of the doors for it.[/QUOTE]
I would like this aswell.
It's possible.
It would involve writing down manually which doors are part of which building as there's no way of finding out using Lua if a door is part of the same building as another.
I guess it could be done to DarkRP on the whole, with help from the community, someone could go on the 3/4 most popular RP maps and find the EntIDs of all the doors on each building and put it together.
If someone wants to do this, I could do all the Lua bit of it and add it to OpenDarkRP, but I'd need someone to do the tedious chore of creating a list of buildings and the doors associated with them for some maps.
Couldn't you just get the entity number, and if they buy one of those doors in a group, they get them all
[QUOTE=Banana Lord.;25899940]Couldn't you just get the entity number, and if they buy one of those doors in a group, they get them all[/QUOTE]
Very possible. DarkRP already remembers what groups can access doors (CPs/mayor), so it shouldn't be hard to implement group purchasing.
[QUOTE=Banana Lord.;25899940]Couldn't you just get the entity number, and if they buy one of those doors in a group, they get them all[/QUOTE]
That's exactly how it would be done, except maps don't contain groups of doors as buildings, so you'd have to manually list the door entity numbers for each building, that's the long/boring bit.
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