[QUOTE=grazingbacon;40702986]I've wondered the same thing, either you will have to make specific sized models for CS:S or HL2, unless you can position it to fit both with out looking ridiculous lol.[/QUOTE] Easiest way is to only use one or the other, and then make all your custom models the same height.
How create a Donator Category pliz
[QUOTE=jo68;40808441]How create a Donator Category pliz[/QUOTE]
Its very easy, go to the pointshop release thread for more info, when i get home i can give you a direct link.
Ok thanks you Grazing
[QUOTE=jo68;40808441]How create a Donator Category pliz[/QUOTE]
Go to [B]/garrysmod/addons/pointshop-master/lua/items[/B] and create a new folder called whatever your donor group is called, most likely "donor" lol, then create a _category.lua file.
Once created go to this link [url]http://pointshop.burt0n.net/categories[/url]
Find what you need/want and insert it into the _category.lua and sorry for the lack of info I do not have much time, work in a few minutes.
Does anyone have the materials for the Keyboard SWEP?
[QUOTE=deraphel;41558721]Does anyone have the materials for the Keyboard SWEP?[/QUOTE]
[QUOTE=smithy285;39796296]For all of you wanting the models for the keyboard I uploaded them to dropbox.
[url]https://www.dropbox.com/s/ujz1c6v25n1lchf/Keyboard%20Models.rar?m[/url][/QUOTE]
Common, it was on the same page as your post.
[QUOTE=smithy285;41559444]Common, it was on the same page as your post.[/QUOTE]
Those were models, not the materials, tho.
[QUOTE=deraphel;41559578]Those were models, not the materials, tho.[/QUOTE]
It uses default materials though?
Did you guys really just bump this thread. -.-, anyways what smithy said.
Who have unusual effect code?
[QUOTE=maxtwis01;41562422]Who have unusual hat code?[/QUOTE]
What do you mean?
[QUOTE=grazingbacon;41563270]What do you mean?[/QUOTE]
Unusual effect in pointshop like this
[IMG]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/60709_511392215596538_1815353205_n.jpg[/IMG]
cr.crowbar gaming server
I attempted to make sprites show up but could never get it to work right, was able to make a long tube surround a player though. XD
Thanks for adding, will add to my server.
[QUOTE=smithy285;41559999]It uses default materials though?[/QUOTE]
Default materials weren't used. The materials are all errors.
There you can use this to edit.
[CODE]
game.AddParticles("particles/explosion.pcf")
PrecacheParticleSystem("bday_confetti")
ITEM.Name = 'Confettie'
ITEM.Price = 100000
ITEM.Material = 'particles/embers_small_01.png'
ITEM.Particle = 'bday_confetti'
if SERVER then
resource.AddFile("materials/" .. ITEM.Material)
end
function ITEM:OnEquip(ply, modifications)
timer.Create("effect_" .. ply:Nick() .. "_" .. self.Name, 1, 0, function ()
if !IsValid(ply) then return end
ParticleEffectAttach(self.Particle,PATTACH_POINT_FOLLOW,ply,ply:LookupAttachment("chest"))
end)
end
function ITEM:OnHolster(ply)
timer.Destroy("effect_" .. ply:Nick() .. "_" .. self.Name)
ply:StopParticles()
end
[/CODE]
I was looking for the Keyboard smith put forward.
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