• ReDead
    392 replies, posted
[QUOTE=twoski;38397985]I'm hoping garry fixed SNPCs. Right now the only problem is that players are stuck in the T pose. I might have a fix for that. I'll try and make this work this weekend.[/QUOTE] Good luck and godspeed.
Okay i have no idea why players are in the christ pose. [url]https://subversion.assembla.com/svn/redead/[/url] If anyone wants to fuck around with this and see if they can fix it, be my guest.
A zombie is an error for me, Are some models missing?
The content pack is in the OP.
[QUOTE=twoski;38793252]The content pack is in the OP.[/QUOTE] Link to it, i downloaded the one on this post I still have errors in shop and on 1 zombie.
[url]http://www.garrysmod.org/downloads/?a=view&id=132797[/url] I'll double check but everything should be there.
[QUOTE=twoski;38793406][url]http://www.garrysmod.org/downloads/?a=view&id=132797[/url] I'll double check but everything should be there.[/QUOTE] I've already added that it just has a few errors missing.
[QUOTE=RockstarC;38793416]I've already added that it just has a few errors missing.[/QUOTE] I downloaded the content pack, and changed it into an addon format, and it seems to work fine. [QUOTE=twoski;38783927]Okay i have no idea why players are in the christ pose. [url]https://subversion.assembla.com/svn/redead/[/url] If anyone wants to fuck around with this and see if they can fix it, be my guest.[/QUOTE] I'm going to see what I can do about that then.
The problem is, there doesn't seem to be anything causing the christ poses. The weapon base works fine if you port it to sandbox. I haven't tried Entity(1):StripWeapons() to see if animations get fixed. I don't think there are any hooks in this gamemode that mess with player animations so i dunno.
[QUOTE=twoski;38794050]The problem is, there doesn't seem to be anything causing the christ poses. The weapon base works fine if you port it to sandbox. I haven't tried Entity(1):StripWeapons() to see if animations get fixed. I don't think there are any hooks in this gamemode that mess with player animations so i dunno.[/QUOTE] If I remember correctly, Garry had changed how model animations work and such. so im going to refer you to this. [url]http://wiki.garrysmod.com/page/Player_animations[/url]
I've scoured through this gamemode for you, searched through everything, tried everything I know, and it still didn't fix the animations. I'm at a complete lost. Sorry I couldn't figure it out.
It's a mystery. I might just rebuild it from scratch and slowly paste chunks in until i find out what's breaking player animations.
I would like to put a server up with this, is there a stable release yet?
[QUOTE=Charrax;38835726]I would like to put a server up with this, is there a stable release yet?[/QUOTE] I think it's a 'private' gamemode where they have their designated hosters and that's it. I'd have wanted to host it too :(
[QUOTE=FamousCra;38842062]I think it's a 'private' gamemode where they have their designated hosters and that's it. I'd have wanted to host it too :([/QUOTE] You're supposed to PM him. Currently the player animations for the gamemode are broken though.
I'll post the svn link in the OP, right now the gamemode works but the players are all stuck in christ poses.
Im currently hosting a server with this @ [B]107.23.132.166:27015[/B] The gamemode right now isn't exactly perfect, and still needs some work. but its still fun none-the-less.
There needs to be: A way to give players points A way to scale zombie damage.
You get points by killing zombies. I think there's a convar for zombie damage but i'll add one if there isn't.
[QUOTE=twoski;38861589]You get points by killing zombies. I think there's a convar for zombie damage but i'll add one if there isn't.[/QUOTE] There's a convar to multiply player's gun damage (that's how it READS at-least) And I know players can get points by killing zombies, but I'm talking that if somebody crashes, or needs to be given money, that an admin can run a command (like: "sv_redead_setmoney [Playername] [Ammount") It would also be nice for some sort of "classic" mode, that reverts the antidote to the older-style: wherein it heals / provides antidote on a small area for amounts of time, and switches from place to place.
I have a few questions about the gamemode, Are you supposed to always respawn as a Human when you die? or are you supposed to become a zombie? Because on the server im hosting, whenever you die you always respawn back as a human, and im also wondering how you can become a zombie in the first place- it just never seems to happen. In addition, whenever you die it prints this in console [CODE] [ERROR] gamemodes/redead/gamemode/ply_extension.lua:1224: attempt to call method 'StopAllLuaAnimations' (a nil value) 1. OnDeath - gamemodes/redead/gamemode/ply_extension.lua:1224 2. unknown - gamemodes/redead/gamemode/init.lua:1182 3. Kill - [C]:-1 4. AddHealth - gamemodes/redead/gamemode/ply_extension.lua:336 5. Think - gamemodes/redead/gamemode/ply_extension.lua:735 6. unknown - gamemodes/redead/gamemode/init.lua:684 [/CODE] The amount of damage done by the infection needs to be increased, because as of now the damage intervals are so minor it doesn't create any sense of urgency to any of the players to tell them to get an antidote.
You respawn as a human again because of that bug. I did a SVN update.
Two quick questions twoski: 1. Would you mind uploading the content pack to the workshop? 2. Where can I find the map rd_zombocity_f2_json? I've never seen this map before, and you removed all of the old data files for other main maps like deadvilla.
I'm going to work on getting a working version out tomorrow. "_json" isn't part of the map name. [url]http://www.json.org/[/url]
[QUOTE=twoski;38874176]I'm going to work on getting a working version out tomorrow. "_json" isn't part of the map name. [url]http://www.json.org/[/url][/QUOTE] Ok, thanks so much. I also figured out that I can just revert to earlier revisions to get the old data files back, thanks for the awesome gamemode twoski!
I have a server running this in our community. I'm looking into the christ poses with an experienced coder. If I find a fix I'll let you all know. 199.96.84.22:27015
[QUOTE=Draze;38879888]Ok, thanks so much. I also figured out that I can just revert to earlier revisions to get the old data files back, thanks for the awesome gamemode twoski![/QUOTE] Old data files are obsolete and won't work with my new JSON system. I committed some fixes. - Rain screen refract is now less ridiculous. - Added lag compensation to weapons. - Fixed beta mutagen bug. - Fixed players respawning as human when they die. - Fixed menu glitch. Christ poses are still an issue sadly.
Um, Quick Question, is this gamemode compatable with Zombie Survival maps?
A convar to make it so that the respawn as human bug was permanent would be kind of cool [editline]23rd December 2012[/editline] [QUOTE=FlaxWork;38933596]Um, Quick Question, is this gamemode compatable with Zombie Survival maps?[/QUOTE] It's compatible with any map theoretically, you'd just have to put the nodes, items, and waypoints yourself.
Yes But Does It Already Have ZS Preset to do that...since they are pretty similare :P
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