ZS maps don't usually have nodes so i doubt they will work.
zombiesurvival_b5 works with this gamemode but i deleted the map config file so you'll have to reconfigure it yourself.
-snip-
I'm curious, are you going to add a way to give bones if you're an admin? I'd love to see that feature.
Would it be possible (I know this may be stupid, but...) to add a convar that disables infection? I remember back in GM12 that you could randomly get infected and have to run like hell to get the vacine all the way across the map. My friend and I built a fort out of chairs and stuff with the "e" pickups but kept getting sick... I know this is supposed to be challenging and whatnot, and I love redead, but the random infection was just annoying.
[editline]25th December 2012[/editline]
Also, when I try to use this gamemode in single player, zombies will not spawn and I cannot select weapons... Forgive me if I missed something in the OP, but how can I get this to work?
There's no more random infection. In order for the gamemode to work you need to have the map data files in your data folder, currently only rd_zombocity is supported.
[QUOTE=twoski;38975909]There's no more random infection. In order for the gamemode to work you need to have the map data files in your data folder, currently only rd_zombocity is supported.[/QUOTE]
Thanks so much, I really appreciate the help. As for the random infection... YES!
EDIT: I still can't seem to select my pistol, is there a keybind other than the numbers to select weapon groups?
Your bindings must be fucked up, revert to default or change your previous/next weapon select keys.
"unknown command 'sv_toxsin_dev_mode'"
why?
replace every instance of "toxsin" with "redead".
I config map and type in console, "sv_redead_save_map_config".
and console says, "Saving ReDead map config data..."
but, there's no txt files
If it's printing that then it should be making the text files. Check your data folder.
I already see in data folder
but nothing
oh, i fixed it.
i should make "redead" folder in data folder
I'm having an issue to where the spawn points are staying, but the radiation points are.
Any suggestions as to why this is happening?
This gamemode is amazing, if only it wasn't so laggy...
does this work 100% on Gmod 13 ?
Could you tell me all the available hooks?
[QUOTE='[FS] Fatality;39129014']does this work 100% on Gmod 13 ?[/QUOTE]
uh.... not 100%
players are stuck to T pose.
that's only problem
[QUOTE=Digital Spit;39120887]I'm having an issue to where the spawn points are staying, but the radiation points are.
Any suggestions as to why this is happening?[/QUOTE]
What happens?
So is that a no on the hooks?
The gamemode uses a bunch of hooks, there's no custom hooks if that's what you're asking
can't you fix T pose?
can't you fix T pose? 2
I'm not pro at lua or model animations
sorry man
[QUOTE=twoski;39137688]The gamemode uses a bunch of hooks, there's no custom hooks if that's what you're asking[/QUOTE]
So no custom round begin/end hooks?
how do i make so only the rd_zombocity map becouse mine went to cs_italy after rd_zombocity ended... i want only rd_zombocity loop :D
[QUOTE='[FS] Fatality;39164319']how do i make so only the rd_zombocity map becouse mine went to cs_italy after rd_zombocity ended... i want only rd_zombocity loop :D[/QUOTE]
Change mapcycle.txt to just rd_zombocity
Gamemode is broken, non-specialized zombies do not leave the spawn on Zombocity and Deadvilla is completely broken.
why is the screen blurred always in rd_zombocity_f2 ?
[editline]12th January 2013[/editline]
nvm i think it was becouse of rain
[editline]12th January 2013[/editline]
how do i disable the rain?
[QUOTE=space1;39189027]Gamemode is broken, non-specialized zombies do not leave the spawn on Zombocity and Deadvilla is completely broken.[/QUOTE]
i deleted the deadvilla config file so someone will have to remake it.
as for the zombies not leaving spawn, do you get errors?
i don't think you can disable rain but there is a convar for it i think.
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