Lets do this again, but this time no stupid fucking mutators.
Melons stopped being something when 'melon racer' was released, now its just stupid.
[QUOTE=Remscar;44457883]I find it funny how the guy who made Pedobear Escape 2, the gamemode which i found the most distasteful, is the one who is complaining the most. Maybe if you themed your gamemode on something else it would have done better. I don't care if you "Don't endorse rape" or "Don't endorse pedophilia" in real life, the topics and subject you chose to base your game off of is disgusting and morally wrong. Even if the gamemode had the slightest chance of getting 3rd place or above, I would have done everything in my power to prevent you from getting any prize money. Someone who makes a game about a pedophile bear chasing you, and if you are caught your character is raped, does not deserve a penny. Rape is real, pedophilia is real, it's not something you should make a video game about, that's sick.[/QUOTE]
Murder is wrong, killing people for fun is wrong. Yet almost all games are revolved around that. What about Harvester? Counter-Strike?
[media]http://www.youtube.com/watch?v=kIYfSY1PjFs[/media]
[QUOTE=Remscar;44457883]I find it funny how the guy who made Pedobear Escape 2, the gamemode which i found the most distasteful, is the one who is complaining the most. Maybe if you themed your gamemode on something else it would have done better. I don't care if you "Don't endorse rape" or "Don't endorse pedophilia" in real life, the topics and subject you chose to base your game off of is disgusting and morally wrong. Even if the gamemode had the slightest chance of getting 3rd place or above, I would have done everything in my power to prevent you from getting any prize money. Someone who makes a game about a pedophile bear chasing you, and if you are caught your character is raped, does not deserve a penny. Rape is real, pedophilia is real, it's not something you should make a video game about, that's sick.[/QUOTE]
So why does melonbomber, then, deserve to win? Apparently blowing structures and people up like a terrorist is morally right.
[editline]5th April 2014[/editline]
Not to mention how many widely-played titles today involve killing
Some like GTA involve killing innocent bystanders
But it's all in good fun, right?
But no, an obscure gamemode about a fucking internet meme is morally wrong because it's a game about rape.
If you're really going to be a social justice warrior you should stick to tumblr
There's way too much drama around this contest. Also, any kind of judging will always be subjective and even more so given the circumstances of the contest. How can you judge based on presets when all entries are different in theme and genre?
[QUOTE=Remscar;44457883]I find it funny how the guy who made Pedobear Escape 2, the gamemode which i found the most distasteful, is the one who is complaining the most. Maybe if you themed your gamemode on something else it would have done better. I don't care if you "Don't endorse rape" or "Don't endorse pedophilia" in real life, the topics and subject you chose to base your game off of is disgusting and morally wrong. Even if the gamemode had the slightest chance of getting 3rd place or above, I would have done everything in my power to prevent you from getting any prize money. Someone who makes a game about a pedophile bear chasing you, and if you are caught your character is raped, does not deserve a penny. Rape is real, pedophilia is real, it's not something you should make a video game about, that's sick.[/QUOTE]
This is a game, not real life..
Many games involve killing people, so I don't see how this is any worse.
My thoughts on the next competition:
Scrap 'theme' and 'twist', replace with 'Genre' with a rule against copying existing games. Copycats don't have to take any risks or experiment to find what's fun to play (which is why I'm appalled that they got no penalty this competition).
Have the community vote on a list of [i]pre-chosen[/i] genres.
theme is fine in my opinion. genre would give us a lot of gamemodes with similar-ish gameplay.
in my contest -- which will be called 'original gamemode contest' for a reason -- one of the main points your gamemode must have is that it has to be original. originality could be something like 30% of the scoring system.
[QUOTE=Gran PC;44467724]theme is fine in my opinion. genre would give us a lot of gamemodes with similar-ish gameplay.
in my contest -- which will be called 'original gamemode contest' for a reason -- one of the main points your gamemode must have is that it has to be original. originality could be something like 30% of the scoring system.[/QUOTE]
If we really want to promote people creating more original stuff. We should rewrite fretta, right now its terrible.
GLUA is a pretty tedious language, and if we want to push people to create cool and awesome things, we need to make it far more accessible, for instance we don't even have a proper IDE yet, and garry has spent the last year pissing around with LUA, and making unnecessary changes.
That is a very interesting concept, but may I ask what you mean by Fretta being terrible right now?
[QUOTE=NiandraLades;44467849]That is a very interesting concept, but may I ask what you mean by Fretta being terrible right now?[/QUOTE]
Its job was to make things easy, but in return it made things hard. I'd be much better if we make it easy, for instance. One trouble with 'fretta' was the round mechanic, it was not the best. I'm working on an alternative called 'Haskells Developer Toolkit'.
The Syntax is very very simple, for instance, if we want to make a 5 rounded gamemode, we simply do.
[code]
GM:AddRound(1, "Connecting",10,true)
GM:AddRound(2, "Prepare",20,true)
GM:AddRound(3, "Fight",50,true)
GM:AddRound(4, "Aftermatch",10,true)
GM:AddRound(5, "Aftermatch",10,true)
[/code]
This is how a base should be, simple and effective syntax which does not make your eyes bleed. If you are interested to see this released to the public, let me know. Since I hog most of my stuff to my self.
Examples of some of the methods I want to add.
[code]
function GM:OnRoundChange()
//Could Broadcast Here
end
GM.GetRound()
GM.EndRound()
GM.StartRound()
GM.StartOnBegin( false )
[/code]
There will be much more to be added, but hey, this may open up some opportunities.
Of course, there will be a lot more useful stuff for people to use.
[QUOTE=Haskell;44467822]If we really want to promote people creating more original stuff. We should rewrite fretta, right now its terrible.
GLUA is a pretty tedious language, and if we want to push people to create cool and awesome things, we need to make it far more accessible, for instance we don't even have a proper IDE yet, and garry has spent the last year pissing around with LUA, and making unnecessary changes.[/QUOTE]
I don't see how Lua is a tedious language. Even the function bindings are exceptionally easy to use when you compare it to other games that feature a scripting engine.
I also don't see why you would need any IDE other than Notepad++ or any similar text editor.
[QUOTE=Haskell;44467890]Its job was to make things easy, but in return it made things hard. I'd be much better if we make it easy, for instance. One trouble with 'fretta' was the round mechanic, it was not the best. I'm working on an alternative called 'Haskells Developer Toolkit'. [/QUOTE]
The only base you need is the base gamemode. You will never be able to make a base gamemode that is easy to use and covers everyone's needs at the same time. Someone will eventually point out that your base is limited and terrible, it will eventually suffer the same fate as Fretta and the cycle will repeat itself.
[QUOTE=Haskell;44467822]If we really want to promote people creating more original stuff. We should rewrite fretta, right now its terrible.
GLUA is a pretty tedious language, and if we want to push people to create cool and awesome things, we need to make it far more accessible, for instance we don't even have a proper IDE yet, and garry has spent the last year pissing around with LUA, and making unnecessary changes.[/QUOTE]
what. how can you say lua is tedious. its literally the simplest language ever. if its tedious you're definitely doing something wrong. an IDE, while it would be a cool idea, would be really hard to implement with lua due to the dynamically typed nature of the language. it would be cool to have a debugger that lets you step through the code though.
[editline]6th April 2014[/editline]
fuck off vinh
Okay 1 important question that seems no one has asked thus far. How is the donation format going to be set up? It seems the website is now down and I never got the Paypal info to send the money to. Are we just suppose to add the Devs on Steam? If so that is a very unneeded method for this could of been much easier with website integration.
You are confusing 'tedious' with simplicity. Using tables is very very awkward, as the game often returns a result in the wrong datatype, for instance there are some functions that return table data in a string :v: . But I do get what you are saying, but fretta [B]needs [/B]to be rewritten.
Also, why don't you add more hooks, for instance its currently impossible to edit the actual base integrity of the engine, garry ruled out 'bigger maps' due to the fact of the engine needing its own Hammer, and for him not being arsed to do so.
[QUOTE=Haskell;44468096]Using tables is very very awkward, as the game often returns a result in the wrong datatype, for instance there are some functions that return table data in a string :v: .[/QUOTE]
whaaaatttt
[QUOTE=Gran PC;44468116]whaaaatttt[/QUOTE]
yeah, i kind of killed my self.
no i mean what as in what the hell are you talking about
[QUOTE=Gran PC;44468365]no i mean what as in what the hell are you talking about[/QUOTE]
I think he's talking about ambiguity. If you code in C# for exemple, you have typed stuff where you know what you're actually dealing with. Its pretty easy in Lua to get lost with returns and data types (at least for beginners). Whatever, I think I can understand what he's trying to point out.
As for myself, I'd be pretty happy with a flexible and easy to use Fretta-Like base. What's been missing from garrysmod all these years is a working 'playable base' gamemode where game rules could be pre-defined and tinkered with instead of written from scratch every time.
[QUOTE=Remscar;44457883]I find it funny how the guy who made Pedobear Escape 2, the gamemode which i found the most distasteful, is the one who is complaining the most. Maybe if you themed your gamemode on something else it would have done better. I don't care if you "Don't endorse rape" or "Don't endorse pedophilia" in real life, the topics and subject you chose to base your game off of is disgusting and morally wrong. Even if the gamemode had the slightest chance of getting 3rd place or above, I would have done everything in my power to prevent you from getting any prize money. Someone who makes a game about a pedophile bear chasing you, and if you are caught your character is raped, does not deserve a penny. Rape is real, pedophilia is real, it's not something you should make a video game about, that's sick.[/QUOTE]
My Uncle was killed in a car jacking, I'm not going to cry about the new GTA, it's media, not reality and normal people can tell the difference. Friend from highschool was killed in Iraq, I am not going to cry about the new counter-strike.
I don't know if you actually played the gamemode, but pedobear escape contains no children and doesn't depict, condone or imply pedophilia other then the affiliation with the bear. The players are all adults player models. Also it doesn't condone rape, the player models remain fully clothed and pedobear doesn't contain any genitalia.
Rape is real, pedophilia is real and that is why we choose not to avoid anything that might provoke thought about it and choose not to pretend it never happens.
[QUOTE=bitches;44458455]but i don't think he was complaining just because he lost; he had a lot of valid points that should be considered in proper planning of future GCCs[/QUOTE]
Thank you for understanding my position.
[QUOTE=JetBoom;44458528]I couldn't even play half of the gamemodes but my tie for 1st in terms of fun is melon bomber and pedobear escape 2.
Anyway, too bad the judges have moral agendas and the contest was poorly ran. Rape and pedophilia is real but I guess murder, arson, theft, and bombings aren't. I think pbe2 would be higher in ranks if pedobear was a different sprite that impaled you, dismembered you, then smeared your entrails all over the map while your guy makes agonizing screaming noises.
They all get old after a while. Nobody made these with lasting appeal as their primary focus. But you guys are retarded if you think people can't see through you.[/QUOTE]
This means alot coming from you. I am a fan of alot of your gamemodes.
To be honest melon bomber was near perfect at the time it was released for the contest. I would have voted for it over my own gamemode, I also found metal melon to be very amusing, sure it can't be played 24/7 and remain fun, but that wasn't a rule, not every gamemode has to be able to become a lifestyle. Using the mic as an input is just something I never seen before and applying it to actually controlling an object was awesome.
[QUOTE=faceguydb;44471147]I don't know if you actually played the gamemode, but pedobear escape contains no children and doesn't depict, condone or imply pedophilia other then the affiliation with the bear.
[/QUOTE]
Didn't I see an item which you throw and all the bears go to it? A baby doll wasn't it? I could be mistaken.
[QUOTE=sacred1337;44471508]Didn't I see an item which you throw and all the bears go to it? A baby doll wasn't it? I could be mistaken.[/QUOTE]
And left4dead zombies run after pipe bombs. Where are we going with this?
[QUOTE=faceguydb;44472983]And left4dead zombies run after pipe bombs. Where are we going with this?[/QUOTE]
PEDObear = Babys, Think of it..... Zombies Attracted to sound aka Pipebomb, Pedobear attracted to babys aka raping/fucking.
[QUOTE=BigBadWilly;44473030]PEDObear = Babys, Think of it..... Zombies Attracted to sound aka Pipebomb, Pedobear attracted to babys aka raping/fucking.[/QUOTE]
I didn't know the zombies in l4d raped/fucked the pipebomb
[QUOTE=faceguydb;44473042]I didn't know the zombies in l4d raped/fucked the pipebomb[/QUOTE]
I'm confused :( I was mostly pointing out that PedoBear is attracted to Children/Infants, L4d zombies were attracted to the sound of the Pipebomb
[QUOTE=BigBadWilly;44473091]I'm confused :( I was mostly pointing out that PedoBear is attracted to Children/Infants, L4d zombies were attracted to the sound of the Pipebomb[/QUOTE]
The baby doll makes noise as well. I'm not going to lie here, the idea came directly from l4d. Also its a doll. Its not like we are throwing babies in the game. Maybe I should have used a crying cactus?
For real. If you see a child's toy and you start thinking about rape, you should seek out some help. I never meant for this thread to become a help thread for people with those kinds of thoughts.
[QUOTE=faceguydb;44473108]The baby doll makes noise as well. I'm not going to lie here, the idea came directly from l4d. Also its a doll. Its not like we are throwing babies in the game. Maybe I should have used a crying cactus?
For real. If you see a child's toy and you start thinking about rape, you should seek out some help. I never meant for this thread to become a help thread for people with those kinds of thoughts.[/QUOTE]
Well when you're playing a game were a Bear is trying to chase and rape you I think anyone would come under the conclusion of rape with the baby.....
[QUOTE=JBoyTheGreat;44468063]Okay 1 important question that seems no one has asked thus far. How is the donation format going to be set up? It seems the website is now down and I never got the Paypal info to send the money to. Are we just suppose to add the Devs on Steam? If so that is a very unneeded method for this could of been much easier with website integration.[/QUOTE]
Still trying to contact Adam about the site being down. If it's down I can't see who donated and I can't even see how the prize is supposed to be split between the winners. I remember it was something like 50% 35% 15% but I'm not quite sure.
[QUOTE=_Kilburn;44477807]Still trying to contact Adam about the site being down. If it's down I can't see who donated and I can't even see how the prize is supposed to be split between the winners. I remember it was something like 50% 35% 15% but I'm not quite sure.[/QUOTE]
"Donations will be split in the proportions ~59%, ~29% and ~12%, which matches the proportions Facepunch have offered."
[url]http://facepunch.com/showthread.php?t=1352549[/url]
Is fucking a prostitue then killing her not worst than a bear dry-humping adults ?
Baby-dolls making baby-crying noise was the perfect distraction for the PEDObear ... We didnt create the meme we simply chose him as the main Vilain because we thought he was the only meme that we could base a video game on. Also if the game was pro rape you wouldnt be running away from the rapist , you would play as the rapist and you would score points whenever you rape someone.
[QUOTE=JetBoom;44458528]I couldn't even play half of the gamemodes but my tie for 1st in terms of fun is melon bomber and pedobear escape 2.[/QUOTE]
Like Faceguydb said before me It means alot to us that you actually appreciated the gamemode.
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