[QUOTE=CGNick;39819642][video=youtube;q-iYhI6LGUg]http://www.youtube.com/watch?v=q-iYhI6LGUg[/video][/QUOTE]
Gotta love that Borderlands-esque HUD initiation sequence.
are the icons font objects like the standard HL2 ones are? I don't know if that's maybe a good way to save performance if they aren't, or whatever.
So I've been appointed to animation. Have some low quality uploads of the two idle animations I got done in the time I had.
[media]http://www.youtube.com/watch?v=PhatFRCKhSE[/media]
[media]http://www.youtube.com/watch?v=VCe1wAynUlY[/media]
[QUOTE=meazum;39825854]are the icons font objects like the standard HL2 ones are? I don't know if that's maybe a good way to save performance if they aren't, or whatever.[/QUOTE]
Yeah, it's the font, but those are just placeholders until I get some real icons.
Particle Effects are kicking in:
[img]http://i.imgur.com/p9Ay7el.png[/img]
[QUOTE=CGNick;39840569]Particle Effects are kicking in:
[img]http://i.imgur.com/p9Ay7el.png[/img][/QUOTE]
looks nice, this is going to be an awesome gamemode once released.
[QUOTE=CGNick;39822782]Feel free, but let's not derail the thread. Here is a screenshot of the human HUD. I spent 2 hours optimizing it cause it kept choking my FPS from 80 to 35. Now it is stable at 65 so I'm happy with that. (Click to enlarge)
[img_thumb]http://i.imgur.com/Iq3fvq2.png[/img_thumb][/QUOTE]
It will be much better if it was optimised to use textures.
You probably already know that though.
[QUOTE=vexx21322;39844011]It will be much better if it was optimized to use textures.
You probably already know that though.[/QUOTE]
I'm trying to make the player avoid using textures, but even if I did, I already did a check, it only adds like 5 FPS which is useless. The combine one can't be optimized any further mostly due to the fact that one bar is just one polygon which is the same as a texture.
[QUOTE=CGNick;39844561]I'm trying to make the player avoid using textures, but even if I did, I already did a check, it only adds like 5 FPS which is useless. The combine one can't be optimized any further mostly due to the fact that one bar is just one polygon which is the same as a texture.[/QUOTE]
That doesn't seem right. HUDs shouldn't drop framerate by more than 5-10.
[QUOTE=vexx21322;39844578]That doesn't seem right. HUDs shouldn't drop framerate by more than 5-10.[/QUOTE]
I'll do another test later using textures and see if its with less frame drop. It probably is but I'd guess 5 FPS.
[QUOTE=CGNick;39844712]I'll do another test later using textures and see if its with less frame drop. It probably is but I'd guess 5 FPS.[/QUOTE]
It would probably be much less of a frame drop if you rendered the static textures to a render target, then drew the render target as a texture and just overlayed the data.
But I'm not sure if you want the parts to move around as they walk or anything.
will there be voice things like in cs:go and cs:s where you press a key and it gives you an option of what line you can say? like "fall back!" or "fire in the hole!" ?
[QUOTE=Dictator Dean;39869219]will there be voice things like in cs:go and cs:s where you press a key and it gives you an option of what line you can say? like "fall back!" or "fire in the hole!" ?[/QUOTE]
Maybe. It'd be hard to implement for the Combine, though.
[QUOTE=Dictator Dean;39869219]will there be voice things like in cs:go and cs:s where you press a key and it gives you an option of what line you can say? like "fall back!" or "fire in the hole!" ?[/QUOTE]
People would just spam "Pick up that can." over and over.
[QUOTE=LOLDUDE;39871243]People would just spam "Pick up that can." over and over.[/QUOTE]
But that's one of the things that'd make it hilarious and memorable.
Like "TRAILERS! TRAILERS! TRAILERS!" in SWAT 4.
All I want is the option to have the chat be read by a text to speech program
[QUOTE=tehMuffinMan;39871422]All I want is the option to have the chat be read by a text to speech program[/QUOTE]
like moonbase alpha? I'm not sure if you can do that.
[QUOTE=jack10685;39871731]like moonbase alpha? I'm not sure if you can do that.[/QUOTE]
There is a module which makes it possible for it to happen. I can't remember the name of it though.
Ok I decided to try that texture thing to see if I can optimize FPS, well I can't even get it to look right:
[img]http://i.imgur.com/B3zkvAQ.png[/img]
Left side: Photoshop
Right side: In-Game
I love Source's Texture system...
[QUOTE=CGNick;39873363]I love Source's Texture system...[/QUOTE]
This makes me hate using textures with all my guts.
Even when I use [i]vtf[/i]s with no compression and maximum quality, that happens.
[editline]asd[/editline] Waiting for a knight in 255,255,255 armor to come and tell us the right [i]vmt[/i] settings.
[QUOTE=CGNick;39873363]Ok I decided to try that texture thing to see if I can optimize FPS, well I can't even get it to look right:
[img]http://i.imgur.com/B3zkvAQ.png[/img]
Left side: Photoshop
Right side: In-Game
I love Source's Texture system...[/QUOTE]
Are you not using a PNG?
Yeah, straight up PNGs.
try using 32 bit tga and see if it helps any
try using tga
edit: damnit ninja'd
[QUOTE=tehMuffinMan;39871422]All I want is the option to have the chat be read by a text to speech program[/QUOTE]
I can already imagine the aeious.
[QUOTE=DETrooper;39878228]I can already imagine the aeious.[/QUOTE]
I can imagine the same thing.
[media]http://www.youtube.com/watch?v=Hv6RbEOlqRo[/media]
this. looks. awesome.
TGAs don't work at all. Did you guys meant to insert this directly as a vtf or?
Holy crap VTFs look even worse.
When I tried pngs, they messed up really bad for me.
vtfs are finicky, but they will look best if done right.
[QUOTE=vexx21322;39887741]When I tried pngs, they messed up really bad for me.
vtfs are finicky, but they will look best if done right.[/QUOTE]
I'm horrible with VMTs so no chance of me doing this alone.
Sorry, you need to Log In to post a reply to this thread.