[QUOTE=CGNick;39564726]Combine Engineer Synth Time:
[img]http://i.imgur.com/Fco3LBg.jpg[/img][/QUOTE] does he build synth sentries?
[QUOTE=Dictator Dean;39566276]does he build synth sentries?[/QUOTE]
We shall see.
Do you have an ETA on when this could possibly be done? I have been dying to play it.
[QUOTE=CarmineGear;39571264]Do you have an ETA on when this could possibly be done? I have been dying to play it.[/QUOTE]
I really can't say. The models are coming slow, as you can see we are still doing some concept arts. As much as I want to, we won't be able to finish this in 1-2 months.
[QUOTE=CarmineGear;39571264]Do you have an ETA on when this could possibly be done? I have been dying to play it.[/QUOTE]
We still don't really have any compatible maps yet. I lost all my old work a month or so ago so I've been working on some new maps. Perhaps in a few months we could have a closed (or open, maybe) alpha, but I'd need confirmation from Nick on that.
AR1 is almost done with its textures. Just needs a little fix here and there:
[img]http://i.imgur.com/Hqs1U7S.png[/img]
Is it just me or are there no normal maps?
[QUOTE=NightmareX91;39599265]Is it just me or are there no normal maps?[/QUOTE]
Kinda the point why I said it was almost done.
Very impressive looking! I hope to see this completed.
[QUOTE=skullorz;38373493]How exactly are pulse rifles and SMGs with internal grenade launchers realistic?[/QUOTE]
*Ultimate facepalm*
Since we haven't been keeping you guys in the loop for some time now, gonna let you in on some of the stuff we are working on right now:
For the last week or 2 I've been primarily working on the menu. I have implemented what I think will be the final version of it. It will have 6 Slots for equipment: Primary, Secondary, Tertiary, Gadget, Throwable, Perk. Along side that, there are 5 slots for attachments on your primary weapon, which are: Optical, Muzzle, Side/Underbarrel, Ammunition Type, and Internal. Currently there are 30 attachments, each would have its own version for both Human/Combine. Also I have decided that there will be something like a store, where you buy your equipment. I won't be making this on a leveling system, cause I think it's stupid now. It will be based on performance points. When a round ends, player will receive points based on how well they did that round ( I guess you can picture something like having an XP bar to be your points ). I'm mostly doing this because this would allow the player to buy whatever he wished instead of waiting like: Kill 5000 enemies with bullets and unlock the Stinger (Battlefield Logic). As far as the shop, I'm almost done with it. This is what it currently looks like:
[img_thumb]http://i.imgur.com/DSWtgxg.png[/img_thumb]
I even decided to add a filter system so you can find what you need faster. I'd say I'm about 75% done with the shop. Also, when you buy (for example) a human gun, you will also be buying the Combine equivalent, so you won't run into a situation where, it's better to play X team than Y team because I've got more unlocks there.
As for the mapping: Since my mapper kinda lost the entire Birkutgrad when he formatted, we decided to for a bit of a different approach. Currently he is working on the so called "Nexus", which was a featured location in Half Life 2. It will take place during the night. Reason for this is because (Beware for incoming logic), in Half Life 2 when Eli shows you the picture of the end of the 7 Hour War, it is U.N. Building which is located in American, but the time suggest its around 6 am or so. So if we take that, go to Bulgaria and 7 hours back. It's somewhere around 6 PM, and since this would be a few hours into the war, you get around 8-9 PM. Yeah I know, the logic is uncanny but you get the idea.
As far as the models and animations, details there are still a bit sketchy. My modelers right now are both focusing on their IRL stuff like University and etc, so model production and concept arts might come in a little slower. Hoping though that some big break would come in where I can use them to their fulliest. Not saying that model production has stopped, just saying that it's gonna go slower than expected. As far as our animator and texturer, well, you can figure they are both dependent on our modelers, so they are in a pause for now.
So that's about our current status. Ask away if you got any more questions.
Looks very interesting, can't wait to try.
so classes for both sides will be: medic, suppot, engineer, and recon?
[QUOTE=Dictator Dean;39623271]so classes for both sides will be: medic, suppot, engineer, and recon?[/QUOTE]
Yes.
Looks good.
What perks do you have in mind?
[QUOTE=Vilusia;39624666]Looks good.
What perks do you have in mind?[/QUOTE]
Haven't come up with them yet.
Try to make them Half life related :D
Im tired of the same old CoD perks games seem to be doing these days :P
-snip-
[QUOTE=Vilusia;39626406]Try to make them Half life related :D
Im tired of the same old CoD perks games seem to be doing these days :P[/QUOTE]
That's gonna be hard, especially since there are no such things as perks in HL2.
I have many more questions but I'll just ask 3 for now:
1. Will there be drivable vehicles for the two teams that can be destroyed by enemy team?
2. Will there be custom blood decals for Combine? Like, possibly Blue or Dark Green blood?
3. Will there be a thing where you can see your legs when you look down?
[QUOTE=Dictator Dean;39629355]I have many more questions but I'll just ask 3 for now:
1. Will there be drivable vehicles for the two teams that can be destroyed by enemy team?
2. Will there be custom blood decals for Combine? Like, possibly Blue or Dark Green blood?
3. Will there be a thing where you can see your legs when you look down?[/QUOTE]
Yes to everything. Also ask everything you wish, I'll answer them.
-snip-
[QUOTE=Dictator Dean;39633086]Which one of those will be used in the final gamemode? Personally I like the one on the right[/QUOTE]
There is a reason I keep the OP updated.
[QUOTE=CGNick;39633860]There is a reason I keep the OP updated.[/QUOTE] ah sorry
Here, have some lovely work in progress.
[media]http://www.youtube.com/watch?v=UgwUp8yGXJk[/media]
You guys should probably add aiming reticules to combine weapons sort of like in halo 4 but in light blue
[QUOTE=recolour;39657063]You guys should probably add aiming reticules to combine weapons sort of like in halo 4 but in light blue[/QUOTE]
Nick told me that we are gonna do that for the combine weapons. We're gonna use regular sights for the humans.
[QUOTE=Internetianer;39656809]Here, have some lovely work in progress.
[media]http://www.youtube.com/watch?v=UgwUp8yGXJk[/media][/QUOTE]
Now is that a magazine or grenade?
[QUOTE=_RJ_;39662214]Now is that a magazine or grenade?[/QUOTE]
It's an energy rod. Just like the AR-2--the one's that self load from that big bulky mag. I designed this gun to not have that mag, but instead for the reload to be more hand-operated.
And here we are, the final concepts of the combine synths (Click to enlarge):
[img_thumb]http://i.imgur.com/DNsaBdv.jpg[/img_thumb]
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