• The 7 Hour War
    416 replies, posted
[QUOTE=CGNick;39670662]And here we are, the final concepts of the combine synths (Click to enlarge): [img_thumb]http://i.imgur.com/DNsaBdv.jpg[/img_thumb][/QUOTE] Really nice :rolleyes: I hope you relase soon this gamemode
NICE the finalized recon actually looks like a whole with those legs now
[QUOTE=Dictator Dean;39671621]NICE the finalized recon actually looks like a whole with those legs now[/QUOTE] Hm? A whole what? And the recon hasn't been changed since the original concept. The only thing different is his marking from green to red. Edit: Also Leviathan is done (Excuse the lack of AA): [img]http://i.imgur.com/Xiq60nW.png[/img]
[QUOTE=CGNick;39676200]Hm? A whole what? And the recon hasn't been changed since the original concept. The only thing different is his marking from green to red.[/QUOTE] Well remember there were first 2 concepts for the recon: one had stick thin legs but the other one had firm legs. You see the one with the stick legs looked awkward.
[QUOTE=Dictator Dean;39676330]Well remember there were first 2 concepts for the recon: one had stick thin legs but the other one had firm legs. You see the one with the stick legs looked awkward.[/QUOTE] Oh that yeah, we agreed on the first to be the recon, and we converted a bit the next one into the Heavy.
I have this idea of hacking the combine turret to use it as a LMG /GPMG [IMG]http://images3.wikia.nocookie.net/__cb20090527222830/half-life/en/images/f/f6/Emplacement_gun_model.jpg[/IMG]
[QUOTE=recolour;39679583]I have this idea of hacking the combine turret to use it as a LMG /GPMG [IMG]http://images3.wikia.nocookie.net/__cb20090527222830/half-life/en/images/f/f6/Emplacement_gun_model.jpg[/IMG][/QUOTE] We already had something like that going on. [video=youtube;lAqsk6sy4gU]http://www.youtube.com/watch?v=lAqsk6sy4gU[/video]
also can we have more shots of the leviathan?
[img]http://i.imgur.com/z9qw2nU.png[/img] [img]http://i.imgur.com/aCWO7jX.png[/img] [img]http://i.imgur.com/4Ya0mna.png[/img] [img]http://i.imgur.com/RzPx9r9.png[/img] [img]http://i.imgur.com/rTM4seF.png[/img] [img]http://i.imgur.com/rUDhWPp.png[/img]
[QUOTE=CGNick;39686196][img]http://i.imgur.com/z9qw2nU.png[/img] [img]http://i.imgur.com/aCWO7jX.png[/img] [img]http://i.imgur.com/4Ya0mna.png[/img] [img]http://i.imgur.com/RzPx9r9.png[/img] [img]http://i.imgur.com/rTM4seF.png[/img] [img]http://i.imgur.com/rUDhWPp.png[/img][/QUOTE] pretty good
I like the Leviathan's textures a lot, but some parts look somewhat stretched to me.
The Leviathan looks nice.
the front(?) looks like its textures are stretched
[QUOTE=gottifour;39695145]the front(?) looks like its textures are stretched[/QUOTE] It's not that they are stretched, my texturer just likes adding a lot of scratches and noise.
Concept art on combine RDS and Scope: [img]http://i.imgur.com/GgPyUQz.png[/img]
[QUOTE=CGNick;39712377]Concept art on combine RDS and Scope: [img]http://i.imgur.com/GgPyUQz.png[/img][/QUOTE] When it comes to Source and its limits, I start to think that the sketches look way more detailed than the actual final product. Those sketches look damn nice.
I was going this over with a friend, and I was wondering. Should I make it so that, instead of it being BF styled item system, where you unlock stuff by playing and ranking up, I should make it so that its sort of TF2-Styled? While playing you get different items like Magazines, bolts, gas pistons, etc with which you will be able to craft your own weapons and attachments?
[QUOTE=CGNick;39714951]I was going this over with a friend, and I was wondering. Should I make it so that, instead of it being BF styled item system, where you unlock stuff by playing and ranking up, I should make it so that its sort of TF2-Styled? While playing you get different items like Magazines, bolts, gas pistons, etc with which you will be able to craft your own weapons and attachments?[/QUOTE] Or maybe both? So you unlock item drops by leveling up, and with those drops you can craft?
[QUOTE=NightmareX91;39715163]Or maybe both? So you unlock item drops by leveling up, and with those drops you can craft?[/QUOTE] Eh, I don't think that would work out too well if I combine both
[QUOTE=CGNick;39715246]Eh, I don't think that would work out too well if I combine both[/QUOTE] I'm out of ideas, then.
[QUOTE=NightmareX91;39715306]I'm out of ideas, then.[/QUOTE] It was a simple this or that question. Not asking for ideas, just asking for an opinion.
[QUOTE=CGNick;39714951]I was going this over with a friend, and I was wondering. Should I make it so that, instead of it being BF styled item system, where you unlock stuff by playing and ranking up, I should make it so that its sort of TF2-Styled? While playing you get different items like Magazines, bolts, gas pistons, etc with which you will be able to craft your own weapons and attachments?[/QUOTE] I think it should be TF2 styled where random items/parts are unlocked/acquired. But for things like perks (if available), I think those should be unlocked by playing/ranking up.
[QUOTE=_RJ_;39715958]I think it should be TF2 styled where random items/parts are unlocked/acquired. But for things like perks (if available), I think those should be unlocked by playing/ranking up.[/QUOTE] agreed, plus I think scopes should be unlocked (certain amt. of weapon kills), or is that too CODish?
[QUOTE=jack10685;39718401]agreed, plus I think scopes should be unlocked (certain amt. of weapon kills), or is that too CODish?[/QUOTE] It's too Bf-ish.
[QUOTE=CGNick;39718900]It's too Bf-ish.[/QUOTE] things that only modify visual appearances should use the kills-to-unlock. for the other ones that actually modify the weapon functionality (scopes, grips etc.) either do certain things to get them (achievements) or just give them away
This project is really showing a lot of potential, I love how you've managed to keep the combine architecture intact the most. If you need any mapping help add me on steam. JGee215 Here's a quick portfolio of some of my recent work [IMG]http://i1081.photobucket.com/albums/j347/JGee215/Mapping%20Portfolio/2013-02-27_00005.jpg[/IMG] [IMG]http://i1081.photobucket.com/albums/j347/JGee215/Mapping%20Portfolio/2013-02-27_00004.jpg[/IMG] [IMG]http://i1081.photobucket.com/albums/j347/JGee215/Mapping%20Portfolio/2013-02-27_00003.jpg[/IMG] [IMG]http://i1081.photobucket.com/albums/j347/JGee215/Mapping%20Portfolio/2013-02-27_00002.jpg[/IMG]
One word to describe this wip EPIC. i allways wanted to play as the synth
Awesome job ! Can't wait the release ! Just one questions (but maybe not for now), it will be possible for a user to translate the gamemode in another language ? Or you don't want maybe ?
[QUOTE=Sartax;39750778]Awesome job ! Can't wait the release ! Just one questions (but maybe not for now), it will be possible for a user to translate the gamemode in another language ? Or you don't want maybe ?[/QUOTE] Unless I get people who have other majority motherland languages, I probably won't add, unless people really want to.
ME WANT TO PLAY LINK IP NOW! EVEN IF DER IS NO SERVA!
Sorry, you need to Log In to post a reply to this thread.