[QUOTE=Syranide]Sounds odd, go into the console and make sure "snap_disableuse" is set to "0". If that is "1" then the USE-key will be disabled in favor of individual binds for snapping.
I don't know, but it seems like gmod is messing up the settings from time to time, because I keep receiving these odd help requests from people that have never even seen the settings.
Please tell me if this doesn't help.[/QUOTE]
I'm a total noob when it comes to console stuff..
i typed in snap_disableuse 0, but it said it is an unknown command? could you tell me exactly what to put? i can't live without smartsnap!
[QUOTE=Raymier702]I'm a total noob when it comes to console stuff..
i typed in snap_disableuse 0, but it said it is an unknown command? could you tell me exactly what to put? i can't live without smartsnap![/QUOTE]
Do you even have a grid?
[QUOTE=Syranide]Do you even have a grid?[/QUOTE]
Yeah I have the same problem as josiahqh... I can see the grid, but can't lock onto it
Is there a way to make grids show on insides of certain models? Like Space build models or shipping containers. I hate not being able to use smart snap to line up my screens, pods, etc in my ships. I don't know what you would need to add to make it work, but possibly using bounding box would work for it.
[QUOTE=4RT1LL3RY]Is there a way to make grids show on insides of certain models? Like Space build models or shipping containers. I hate not being able to use smart snap to line up my screens, pods, etc in my ships. I don't know what you would need to add to make it work, but possibly using bounding box would work for it.[/QUOTE]
The only way this would be possible would be if each grid could be individually configured for each object, that would account for the shape of the object. However, I have thought about doing this, but it is quite a lot of work but it would involve even more work to actually design these grids for all objects. So the idea was scrapped.
For these things I'm guessing the "precision tool" or whatever it is called would be best suited.
I'm Having a problem with smartsnap, every time i go to snap at a sertain point, the grid turns itself off, i don't understand this and i need help
[b]Edit:[/b]
I'm Having a problem with smartsnap, every time i go to snap at a certain point, the grid turns itself off, i don't understand this and i need help
[QUOTE=BlackWind]I'm Having a problem with smartsnap, every time i go to snap at a sertain point, the grid turns itself off, i don't understand this and i need help
[b]Edit:[/b]
I'm Having a problem with smartsnap, every time i go to snap at a certain point, the grid turns itself off, i don't understand this and i need help[/QUOTE]
Mine did not work at all until i have reinstalled GMod, try cleaning GMod.
[QUOTE=BlackWind]I'm Having a problem with smartsnap, every time i go to snap at a sertain point, the grid turns itself off, i don't understand this and i need help
[b]Edit:[/b]
I'm Having a problem with smartsnap, every time i go to snap at a certain point, the grid turns itself off, i don't understand this and i need help[/QUOTE]
You have activated the "grid toggle mode", either write "snap_toggledelay 0" in your console or turn it off in the options (set the "grid toggle delay" to 0).
[QUOTE=Syranide]You have activated the "grid toggle mode", either write "snap_toggledelay 0" in your console or turn it off in the options (set the "grid toggle delay" to 0).[/QUOTE]
Thank you so much, there is a cookie coming to you in the post
How can I disable this, people use it on my server to cheat at deathmatch, and it's completely unfair.
Very useful tool, king'd
I've used this before, and it worked great. But When I got my hard drive wiped and re-installed it, it isn't working properly. First of all, when I enable it to snap to the points, the grid disappears and my mouse won't snap to the point. Second, when I enable it for all tools, the grid shows up when I use weapons. Any way to fix this?
[QUOTE=rcdraco]How can I disable this, people use it on my server to cheat at deathmatch, and it's completely unfair.[/QUOTE]
That's what scriptenforcer is for, prevents all kinds of cheating, worse than SmartSnap.
[QUOTE=Upgrade123]I've used this before, and it worked great. But When I got my hard drive wiped and re-installed it, it isn't working properly. First of all, when I enable it to snap to the points, the grid disappears and my mouse won't snap to the point. Second, when I enable it for all tools, the grid shows up when I use weapons. Any way to fix this?[/QUOTE]
If the grid disappears when you try to snap to the points, read the post towards the bottom of page 10, it should be a setting that you have activated. "Grid toggle delay", should be 0.
The whole point "enable for all tools" is that it shows up for weapons, they are the only ones that do not show a grid by default.
I used this for a while, then it stopped being able to snap. My use key works for everything but this. I press E like I would before and nothing happens.
EDIT: I checked around the thread, and I found a solution, nevermind.
Anyway, AMAZINGLY useful tool, thanks!
Has anyone said you forgot to update the info.txt?
it still says 0.9.5 :o
shame on you! :v:
Nice and thanks for 2 new updates! (I was still running on 0.9.4)
[QUOTE=FPtje]Has anyone said you forgot to update the info.txt?
it still says 0.9.5 :o
shame on you! :v:
Nice and thanks for 2 new updates! (I was still running on 0.9.4)[/QUOTE]
:o
I keep forgetting that, I knew I forgot to update once, but aparently forgot it the last time as well, haha.
*Spanks himself*
[QUOTE=Syranide]
*Spanks himself*[/QUOTE]
Need any help? :excited:
[quote=Syranide]Yes, I can make it into a tool, but the problem is, the reason why you have to specify the per-model-offset yourself is not because I was lazy but because what you SEE is not what you HIT. There is a gap between those to that varies for models. Meaning that a tool doesn't help, because the grid is already correct in relation to the physical hull, but you want it in relation to visual hull, same with snap points, since you can't see the hull, you will always be off unless you are 100% perfectly aligned.[/quote]
I see what you mean now, what I was meaning was the custom snap points weren't on the grid itself, but instead were hanging in the air, so the snap point [i]were[/i] exactly on the place you hit. This would probably be significantly more complex of course.
[QUOTE=fishface60]I see what you mean now, what I was meaning was the custom snap points weren't on the grid itself, but instead were hanging in the air, so the snap point [i]were[/i] exactly on the place you hit. This would probably be significantly more complex of course.[/QUOTE]
Yeah, that's what I mean as well, but, say that you want to put a snap point on a marked X on a prop, you can't do it perfectly, because when you shoot the X, you shoot a few units outside of the X, meaning that you miss it and it will not be perfect, also, it makes it very odd when you look at the prop because they will actually look like they are in the air rather then the prop.
EDIT: Another way of describing it would be, put two PHX-plates together, make the top one transparent, and then try to place a thruster perfectly centered on the visible one. You can't really because the invisible one will be in the way offsetting your thruster equal to the angle of attack. This is basically how it is in-game, an thin invisible skin around all props, which is also the reason why there are gaps when you weld stuff.
Can't you just apply an offset based on the normal vector of the trace?
[QUOTE=fishface60]Can't you just apply an offset based on the normal vector of the trace?[/QUOTE]
Yes, but the offset differs, that is why you have to specify it by hand, it differs even more if the surface isn't flat. Initially I had a default model offset for all models, but I found out later that it differed really much so that is why it has to be made by hand, and by eye.
I don't know what to do. "Use" (e) don't work for me! I can't snap to grid. I've rad all topic and I've tried every solution... nothing changed! Even after reinstall gmod. In game I don't have any errors. Binding "+snap" didn't work too. Any help?
Does the grid appear at all? If not, look around in the options panel.
Grid appear at all (when I look on it and press e). Even "snap_disableuse" is 0. Only thing which don't work is snapping to grid.
[QUOTE=Frankess]Grid appear at all (when I look on it and press e). Even "snap_disableuse" is 0. Only thing which don't work is snapping to grid.[/QUOTE]
That's odd, check your console and make sure you aren't getting any errors.
Also, the grid shows all the time? or is only when you press USE, or does it go away when you press USE?
(Also, none of the above happens, then just temporarily remove all your addons and see if it still persists, it is possible that some other addon is tampering with the USE-hook)
Ok... thanks for help (or just for trying). Problem wasn't exactly in smartsnap. It was Player Weld. When I removed it everything back to normal. Looks like it's collide with smartsnap.
[QUOTE=Syranide]You have activated the "grid toggle mode", either write "snap_toggledelay 0" in your console or turn it off in the options (set the "grid toggle delay" to 0).[/QUOTE]
Thank you very much, but I'll have gigabytes of stuff to put back in my Garry's Mod folder
[QUOTE=josiahqh]Thank you very much, but I'll have gigabytes of stuff to put back in my Garry's Mod folder[/QUOTE]
If you have gigabytes of addons then that is your problem. Garrysmod is not built for installing every single addon, and a lot of addons are really poorly implemented causing others to fail.
You should (if possible) Make it so that hollow props (Dumpsters, those blue barrels, etc.) can be smartsnaped on the inside.
That wouldn't be possible. The reason is that phys boxes are all CUBES, and not perfectly manufactured to fit every single prop. Therefore Smartsnap will not fit the curviture of the can AND you cannot snap to a point inside. Unless it's on the bottom, then go ahead.
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