• SmartSnap (snap the mouse to objects)
    552 replies, posted
[QUOTE=cottonwaxy;14515383]does anyone know how to make it show on an entity like a stargate please help?[/QUOTE] "Enable for all entities" or something like that in the options. Then it will show up for anything and everything.
[QUOTE=Syranide;13985627]Yes, that's what we always say because that's basically what it always is. If it works for 60.000+ users... but not a handful, then I and everyone else assume that something is wrong with those few users, could be addons, faulty graphics driver, old drivers, old smartsnap, broken gmod or something else that has borked. Unless you can provide error messages or something concrete then there is nothing I or anyone else can do since it actually appears to work. I can't fix something that is as far as I can tell... working.[/QUOTE] I don't know anyone who doesn't have this problem with smartsnap. All my friends have this problem. Even my PC, super expensive hardware, goes from 300fps to 10, happens on all 3 of my pcs tested clean (only smartsnap). Maybe those 60000 users have crap computers. My 1.5ghz windows vista laptop runs at 15-20 fps, and when it drops to 10 its hardly noticable, but still caused by the mod. They all have different hardware and do the same thing. Doesn't matter if hosting, joining, or playing single player. Remove the mod and problem goes away. Ive got ATI, Geforce, PhenomII, Pentium Quadcore, a dual core athlon, windows xp sp2, xp sp3, vista, a nice versatile set of machines for testing. If you can't fix it then you can't fix it. But you say 60,000 user have no problem? Try asking around in game... There is a core problem between this mod and gmod alone, its nothing to do with drivers, hardware, or other mods.
[QUOTE=Sneakytouch;14535012]I don't know anyone who doesn't have this problem with smartsnap. All my friends have this problem. Even my PC, super expensive hardware, goes from 300fps to 10, happens on all 3 of my pcs tested clean (only smartsnap). Maybe those 60000 users have crap computers. My 1.5ghz windows vista laptop runs at 15-20 fps, and when it drops to 10 its hardly noticable, but still caused by the mod. They all have different hardware and do the same thing. Doesn't matter if hosting, joining, or playing single player. Remove the mod and problem goes away. Ive got ATI, Geforce, PhenomII, Pentium Quadcore, a dual core athlon, windows xp sp2, xp sp3, vista, a nice versatile set of machines for testing. If you can't fix it then you can't fix it. But you say 60,000 user have no problem? Try asking around in game... There is a core problem between this mod and gmod alone, its nothing to do with drivers, hardware, or other mods.[/QUOTE] I'm not saying there isn't a problem, what I am saying is that as far as I know there isn't a problem, I basically don't play gmod, but the few times I've done it, SmartSnap hasn't affected my FPS (way over 60FPS) the slightest. And since you're the only one who has said even a word about it here, that's all I know and can draw my conclusions from. Anyway, try turning off "Garbage collection boost" (snap_gcboost 0) and see if it makes any difference. Also, if you could do some vary the grid size and see how it affects the FPS it would also be nice, aka, what happens if you put the largest grid size possible, do you get almost full FPS then or no difference? If you put a very very fine grid, does it drop even more? Perhaps enable "Hide grid" and see if the FPS bumps up then? If turning off snap_gcboost actually does improve things, you could try changing the value of snap_gcstrength to something lower and see if things get better. If it is a problem I would of course like to fix it, but since it isn't happening to me, and no one else is saying anything... there isn't much I can do by myself. (The problem I have is that, the code for smartsnap is really simple, except for tracing where the player looks, all it does is a lot of math and drawing a lot of lines, that's it, and unless something is broken with drawing lines in gmod, then I really have no idea what's causing it)
I have found minimum distance between each snap point being 2.956 and not having a limit on max amount of points helps a lot with PHX props. It has 16 squares on each little tile, even on the 32x32. Hope this helps those trying to find the perfect settings. Just be careful with 32x32, it lags a bit if you have your settings to have the whole grid showing. (I recommend "Use Click Grid" being checked if you are working with giant props) If your Garry's Mod lags too much with these settings just have 4.756 minimum distance between each snap point for 4 squares on each little tile or 9.512 for the grid to go along the PHX prop grid. [b]So perfect settings:[/b] [list][*]2.956 Min Dist. for 16 squares in each little tile. [*]4.756 Min Dist. for 4 squares in each little tile. [*]9.512 Min Dist. to go along the PHX prop grid. [*]No Limit on max points. (99999999)[/list] And, yes, I did find these settings on my own. I just kept messing with the minimum distance until i found the right one.
Kewl.
i have smartsnap 1.0 and the latest PHX3 (via SVN). anytime i try to mount a gear with an axis it is SLIGHTLY off center, making the gear not spin correctly. its a tiny bit off, but enough to cause the gears to bind and skip teeth as they rotate and get closer together and farther away from each other with the axis offcenter. any ideas?
Easy precision tool?
[QUOTE=ZeikJT;14861227]Easy precision tool?[/QUOTE] same thing, ever so slightly off center :(
It's probably the gear model, not rotated evenly on the vertecies. What you might want to try doing is eyeball it, it really helps if the model has the little white cross on the center. [b]Edit[/b] I just realized, I'm still on .9.5 No FPS issues here whatsoever. And why is it that everyone with some huge monsterous system thinks that any system just slightly lower end then theirs is a piece of crap? I can run L4D on V-high, I consider this an achievement, and I'm just running on an ATI Radeon 2600. The processor and Ram probably have something to do with that too, but...
Yeah it's most likely caused by the gear model being assymetrical, so the bounding box becomes non-square and the middle ends up slightly off target. However, you can fix this yourself using the snap_dev-commands and actually move the "snap box" of the gear until the middle is in the middle. You have to fiddle a bit to get it right, but it works.
Yeah, and if your not sure how to do that, I suggest getting as close to the white + as you can and aim at the middle, most gears have that, I believe. Edit: Whoops Jeffman12 already stated that some of them have a white cross. Sorry for repeating. :laugh:
yes yes yes! i love you so much what have i been missing in my dirty dark hole, agaisnt yuor big lua king style mansion
Sorry if i didnt read good, but how would i turn it off temporarily?
[QUOTE=gamerboy;15910594]Sorry if i didnt read good, but how would i turn it off temporarily?[/QUOTE] Well if you open the spawnmenu (q menu), and go to the right side of the spawnmenu and click the "Options" tab, then click SmartSnap under the category "Player", then uncheck "Enabled" and it will disable it until you recheck it. Also, you can go into console and type "snap_enabled 0" to disable it and "snap_enabled 1" to enable it.
nice frickin job
yeah, nice job bumping this with no new content...
I thought this was annoying when I first saw it... I was a noob back then... Then I started using it, and I LOVE IT! Thanks so much!
[QUOTE=Syranide;5361777]Thanks you all for the comments! ;) Yes, this is "autosnap", but I rewrote it from scratch and added all the improvements mentioned in the first topic. So you will feel very familiar, and it is 100% client side.[/QUOTE] Well congratulations you got garrys attention. Obviously this is composed of more win than ever.
Between Sunday and today, it stopped working for me. Yesterday Steam popped up and said "Garry's Mod finished downloading", so was there an update that just came out that could affect it? I've redownloaded and installed 1.0 over and over, and I didn't change anything else in the meantime.
[QUOTE=TomyLobo;16480407]yeah, nice job bumping this with no new content...[/QUOTE] Kinda hard for something like this to have "new content" and yes the post was old and yes i bumped an old mod, however this mod still works like the day it was released and is pretty much a required mod for building which is why i am bumping this.
I'd like to use this, but for some reason, it fucks up my "use" on buttons and shit that are already on maps, like, when i spawn buttons and other usable things, i can use them, but when they are already on the map, i can't, and the only way to fix that, is a clean install, put all addons/maps/shit back on, but without this great addon... life sucks.
This should be shipped with GMOD.
[QUOTE=Phasy;5362022]Yeah, now that you mention it, that's probably it. I don't think it works on vehicles, does it? [b]Edit:[/b] By the way, if it only shows when your holding a tool weapon, does that mean it also only shows in the options menu when your holding a tool weapon?[/QUOTE] I think not.
This is genius, I have always looked for such an addon :X
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[img]http://i49.tinypic.com/107u93c.jpg[/img] what you think about that ?
[QUOTE=FluD;20205920][img]http://i49.tinypic.com/107u93c.jpg[/img] what you think about that ?[/QUOTE] Useless really, yes that model is pretty decent, but the vertices are still not spaced in any good way, but most other models wouldn't even work using that method, there'd basically be no points to snap to. And I doubt there's any good way to actually find the vertices... even if there is, I don't see this being practical. Yes, the revolving grid is nice, but it is _possible_ to implement as a special-case in smartsnap without resorting to vertices etc. It would be possible to make smartsnap many many times better, but it would require too much input from the community/modelers to actually be feasible.
[QUOTE=Syranide;20206979]Useless really, yes that model is pretty decent, but the vertices are still not spaced in any good way, but most other models wouldn't even work using that method, there'd basically be no points to snap to. And I doubt there's any good way to actually find the vertices... even if there is, I don't see this being practical. Yes, the revolving grid is nice, but it is _possible_ to implement as a special-case in smartsnap without resorting to vertices etc. It would be possible to make smartsnap many many times better, but it would require too much input from the community/modelers to actually be feasible.[/QUOTE] Have you ever thought about an update for SmartSnap?
[QUOTE=The-Stone;20207069]Have you ever thought about an update for SmartSnap?[/QUOTE] Well yeah, but my time has been devoted to Expression 2, and I'm not really sure what I could add to SmartSnap that isn't better packaged as tool (say Easy Precision, etc).
Gotta voice my thanks here, it's an awesome mod. How did I ever make stuff without this? (I didn't, it just sucked XD)
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