If you are running smartsnap 0.9.1 then you should have a menu under Spawnmenu -> Options -> SmartSnap. Other than that I really can't say what could be wrong unless you are getting console errors or have some conflicting addon because I know for sure that it works for my friends.
Thanks for a great mod and keep it up.
Wow that's pretty nice, keep updating it man.
[b]See the below post.[/b] (Even though I think that method alone doesn't work, but I never tried that code specifically.)
[QUOTE=WiZzArD]This is an unofficial version for dedicated and listen serverside use. It downloads Smart-Snap to your client's Garry's Mod and then opens it when they join your server. Note, you do not need the original files to use this. I thought I'd share it since there are a few requests...
...
[b]I added less than ten lines of code so don't thank me, thank Syranide.[/b][/QUOTE]
Ah great, but that is actually already available in the server.lua file, if you remove the top-most line, it will spread to all clients. ;)
(PS, could you please change the name of the file from 0.9.1b to something else? or people will think it is a newer version)
Like this mod a lot. It allows for precision building of many contraptions.
Yeah I stopped using it because I cleaned up my addons folder but soon I realized how useful it is!
I love you.
This is the best, most essential script EVER.
This is so fcking great!
THANK YOU!
Works with all tools, That's the best of it
What about adding a prop height, and width for current side you are looking at. Also adding current angles?
Both with check box to show on hud would be a nice addition.
i have a question about that screen: How did you do that.
I'm a noob sorry
I have awarded you your very much deserved Lua King. Awesome job.
I got this mod quite early on in my gmod playing, after seeing it on trickys tutorials, I wasn't too great with it at first, but now I've learned to use it with easy weld to build fantastic precision built contraptions - great mod guys. :)
Sorry for bump but...
Could you make it so it displays the dimensions of the bounding box of the prop you look at? This would be useful for things like stacker and general measurements for the obsessive compulsive people - like me - when it comes to accu
It displayes the bounding box, but do you want the exact measurements?
Thanks a lot! This really help! I love you for making this!
I made a tutorial!
[media]http://www.youtube.com/watch?v=4kH8bOd-bPg[/media]
[QUOTE=MrDoomBringr]It displayes the bounding box, but do you want the exact measurements?[/QUOTE]
Yes I do.
Thank you for all your comments! (nice tutorial, love the music :v:)
Sorry for not answering earlier, I've been pretty busy lately.
But, I did look into showing sizes on the boundaries some time ago, which worked like shit because of alot of reasons. The only way I can come up with is to basically just show them on screen, in the corner or something, or print them in the console.
And also get the measurements from how the prop is rotated, e.g. whatever side of the face you are looking is up, is considered height, and whatever is to the right, is width.
However, there is one problem that you really can't get away from, and that is that the grid is not the same as the physical bounding box, meaning that the measurement will be off by some varying number. My question is, is accuracy important? If it is, I would propose that instead of getting the height and width, at whichever point you are looking at you get the depth/thickness, which could be calculated with perfect accuracy.
Then it also comes to, how would this information best be shown? All the time? On demand (click to show for a short while)? Only in the console? On screen somehow? (e.g. using my latter method above, it could be that it appears next to the cursor at all times)
[QUOTE=Syranide]Thank you for all your comments! (nice tutorial, love the music :v:)
Sorry for not answering earlier, I've been pretty busy lately.
But, I did look into showing sizes on the boundaries some time ago, which worked like shit because of alot of reasons. The only way I can come up with is to basically just show them on screen, in the corner or something, or print them in the console.
And also get the measurements from how the prop is rotated, e.g. whatever side of the face you are looking is up, is considered height, and whatever is to the right, is width.
However, there is one problem that you really can't get away from, and that is that the grid is not the same as the physical bounding box, meaning that the measurement will be off by some varying number. My question is, is accuracy important? If it is, I would propose that instead of getting the height and width, at whichever point you are looking at you get the depth/thickness, which could be calculated with perfect accuracy.
Then it also comes to, how would this information best be shown? All the time? On demand (click to show for a short while)? Only in the console? On screen somehow? (e.g. using my latter method above, it could be that it appears next to the cursor at all times)[/QUOTE]
Maybe you could 'parent' the text to the sides of the prop you are looking at? Also I suppose I don't need [U]prefect[/U] accuracy but if it's not more than 10 or 5 units out that would be good.
[QUOTE=conman420]Maybe you could 'parent' the text to the sides of the prop you are looking at? Also I suppose I don't need [U]prefect[/U] accuracy but if it's not more than 10 or 5 units out that would be good.[/QUOTE]
That was what failed so horribly, and even if I somehow made it work, the text would need to be so large for it to work, as tiling small letters makes them unreadable.
It wouldn't be more off than what you see in the game (basically, the edge between the prop and the grid, basically, not 100% true, but you get the idea)
Where have all the ratings gone?
This mod rocks and I would gold star it or useful it if I could.
[QUOTE=sonic132]Where have all the ratings gone?
This mod rocks and I would gold star it or useful it if I could.[/QUOTE]
I consider actual comments/feedback more valuable, the rating system is rather childish in my opinion, anyway, you click the star (next to reply) to give a rating to people/threads.
I don't actually don't have a use for this myself.
Except the very useful grid that allows precise targeting when using a tool on it.
[spoiler]I would have put 900 very's up there but I need my precious smartness[/spoiler]
:q:
Is it possible to make it give you an indication of how well aligned one prop is with another, so for instance if you're using it with easy-weld and rotating the prop into it's final place could it be made to give an indication of how many degrees out you are from it being perfectly parallel? Perhaps the data could be displayed on the HUD. Apologies if this has been requested already and rated Lua King.
Uhm, that's a good thought actually.
I'm not sure how possible that is as I have no idea how the built-in tools work, etc. But to be honest it feels more like a separate addon as SmartSnap wouldn't be able to affect it anyway and it is specific to certain tools.
So what I mean is basically it would probably serve better as a separate addon that specifically address this idea (just as there are replacement tools).
Awesome addon,but unfortunately,doesn't work with the gmod beta :(
The menu is still visible,but there's no grid on the prop and it doesn't snap mouse to it when I press the "E" key.
It worked fine before the "bouncy grass" beta update.
[code]autorun/client.lua:129: attempt to call method 'ConCommand' (a nil value)
[/code]
And this is the only console error about the addon.
Please fix it if you can,because I find it very hard to build anything when you get used to it.
Question, this is starting to bug me, every so often, (like 3 snaps or so) this thing disables, and I have to re-enable it in the menu. Know why?
Probably conflicting addons?
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