[QUOTE=garry]This is pretty interesting..[/QUOTE]
Garry called my idea interesting?
Win :D
[QUOTE=Thunderbolt]Awesome addon,but unfortunately,doesn't work with the gmod beta :(
The menu is still visible,but there's no grid on the prop and it doesn't snap mouse to it when I press the "E" key.
It worked fine before the "bouncy grass" beta update.
[code]autorun/client.lua:129: attempt to call method 'ConCommand' (a nil value)
[/code]
And this is the only console error about the addon.
Please fix it if you can,because I find it very hard to build anything when you get used to it.[/QUOTE]
Downloading the beta right now, will check this out tomorrow when I get a chance, thanks for notifying me!
EDIT: Got it already, and apparently garry changed how the player is initialized, anyways, here is a fix [url]http://home.syranide.com/client.zip[/url] , I'll probably release it as a new version tomorrow if I don't get any complaints.
[QUOTE=ARTILLERY!!!]Question, this is starting to bug me, every so often, (like 3 snaps or so) this thing disables, and I have to re-enable it in the menu. Know why?[/QUOTE]
It is because you have enabled "Grid toggle delay (double click snap-key)" in the SmartSnap options, it allows you to toggle SmartSnap by double-clicking the USE-button, set it to 0 and it should go away.
-snip-
[QUOTE=Syranide]Downloading the beta right now, will check this out tomorrow when I get a chance, thanks for notifying me!
EDIT: Got it already, and apparently garry changed how the player is initialized, anyways, here is a fix [url]http://home.syranide.com/client.zip[/url] , I'll probably release it as a new version tomorrow if I don't get any complaints.[/QUOTE]
Works fine now, thanks :D
I must be missing something here. How can this tool place 2 PHX metal plates at a perfect 90 degree angle? Smart welding requires you to imprecisely rotate a plate with the mouse, can this fix that?
[QUOTE=Ark_gamer]I must be missing something here. How can this tool place 2 PHX metal plates at a perfect 90 degree angle? Smart welding requires you to imprecisely rotate a plate with the mouse, can this fix that?[/QUOTE]
If you align the plates (shift-e) previous to smart-welding them, they will be perfectly aligned. In order for a tool to be able to change the rotation of the props it probably has to be specific to every tool that can does that stuff. This is simply for the mouse pointing, and with the right techniques it is possible to align stuff perfectly anyway, the axis tool is a common helper.
[b]Edit:[/b]
[b]SmartSnap 0.9.2 released[/b]
This is mainly a compatibility update but has some additional minor improvements.
● Fixed errors that would appear when running the latest GMod10 beta
● New option to turn off the grid, leaving only the marker
● General optimizations and code improvements
I have been notified that the menu does not work for a few, I'd be happy if you would tell me if you have this problem as it works as it should for me (remember that 0.9.0 does not work, you need to update).
Looks awesome!
Can't wait to try it...
One thing;
First paragraph, I'm quite sure it's spelled aesthetic.
If I'm wrong, well, who cares? :v:
I don't know what to say other then this mod made me 10x better at building everything. I hope you plan to make this for the new gmod!
[QUOTE=SgtSaggit]Looks awesome!
Can't wait to try it...
One thing;
First paragraph, I'm quite sure it's spelled aesthetic.
If I'm wrong, well, who cares? :v:[/QUOTE]
No more ;)
Thanks.
[QUOTE=Mr.NaviPacho]I don't know what to say other then this mod made me 10x better at building everything. I hope you plan to make this for the new gmod![/QUOTE]
What? New GMod?
Are you talking about the beta?
It's only an update, anyways, that's basically why this was released, because the beta broke a thing or two.
I have a broblem with this. When i check the enabled from the options it's on put then the grid just disapears and when i check it again it off? Sprry for my bad english... And can you guys help me?
1. you need your TOOL GUN out for the grid to appear.
2. you might be looking away from it.
By The Way Awesome mod!
[QUOTE=Komiyan]1. you need your TOOL GUN out for the grid to appear.
2. you might be looking away from it.
By The Way Awesome mod![/QUOTE]
Dude i know how to use this but goes off sometimes when i look some prop and don't even move. So tell me about that...
When can we expect a new update for this? Is there even gonna be any?
[QUOTE=Alone wolf]Dude i know how to use this but goes off sometimes when i look some prop and don't even move. So tell me about that...[/QUOTE]
Uhm, shouldn't happen and never heard of it.
Unless you have activated the "smart toggle delay" (should be 0) or what its called and click "USE" quickly (it turns off the grid then).
Does it always happen? only for specific props? do you have to turn it on again (aka is it turned off)?
[QUOTE=LooperNor]When can we expect a new update for this? Is there even gonna be any?[/QUOTE]
Have been extremely busy with studies lately and doing paid work on my free time so unfortunately I do not really spend any time on the expression gate either.
However! Another reason I haven't worked anything on it is basically because I really do not know what to extend it with that is feasiable. Which is why I always want feedback from people, so no promises, but I have made some minor changes to it in 0.9.2 over the time, although mostly optimizations.
EDIT: People are also free to make their own additions and changes to this of course and get proper credits, as long as the code is acceptable and the addition has any purpose related to SmartSnap.
I cannot wait to try this (I'm capped, "Scanning for Steam game updates...").
I find Autosnap a necessity, but when using very small props (I'm making something tiny out of cans) the precision is compromised.
Great work, can't wait for future updates.
This is the best grid mod i have seen.
[QUOTE=Syranide]Uhm, shouldn't happen and never heard of it.
Unless you have activated the "smart toggle delay" (should be 0) or what its called and click "USE" quickly (it turns off the grid then).
Does it always happen? only for specific props? do you have to turn it on again (aka is it turned off)?[/QUOTE]
Well i happens on every prop and i have to put it on again...
And i'm not cliking "USE" quickly.
Thanks ;)
There will be a little christmas update as well for this mod, nothing really big, but the model offsets got broken in the last update. Added default model offsets so the corners will be usable on basically all models (even if they don't have per-model offsets). Some minor optimizations, etc.
I'm thinking of a special smartsnap mode where the grid is always on, when you click USE it turns on until you look away from the props, it then turns off and you have to click USE again to use it. I know people asked for a less intrusive smartsnap some time ago, perhaps this is a solution?
[QUOTE=Alone wolf]Well i happens on every prop and i have to put it on again...
And i'm not cliking "USE" quickly.[/QUOTE]
Hmm, see if "Grid toggle delay" is set to something.
Alternatively check "snap_toggledelay" in the console and make sure it is set to zero.
That and the command "snaptogglegrid" is the only thing that can turn the grid off unless I'm mistaken, so make sure it is set to zero. If they already are 0, then try to locate more "exactly" when it happens and I'll help you the best I can.
But I can't think of anything else but that or some other mod fiddeling, which I highly doubt.
dude, your system seems to be made by the Lua gods themselves (looking at you Avon and Q42), this is truly god-like, Godspeed to you and your updates. (I made a f**king AWESOMELY ACCURATE F-23 MingeBuster (see the resemblance? Lol, I commend you if you do) with this mod, thrusters (ONLY, axis,and a couple wheels, and an F-16 model, from Military Models, which I equally love (I love all addons equally, unless they really suck)))
Thanks it stopped now...
This latest update for SmartSnap, does it work for Gmod 10, or only the BETA?
[QUOTE=Benie]This latest update for SmartSnap, does it work for Gmod 10, or only the BETA?[/QUOTE]
Should work with regular gmod, think I even tried it.
However, you cannot toggle the grid (snaptogglegrid) or use the "smart toggle" in regular gmod (only works in the beta now), but I doubt you use them anyway. ;)
I have downloaded the 2007 beta of Garry's Mod a few weeks ago, and I felt that something was missing, that I couldn't build anything for some reason.
Really awesome that you updated SmartSnap so it can now work with the beta. :)
Thanks! ;)
As promised, a small update just before christmas, biggest thing is probably that per-model offsets work again.
I did look alot into why there is lag (cross turns red etc) when you move around and is snapped and it turns out that this actually is there, even if you aren't snapped (just move the mouse around and you will see the aim lag). Did hack around in the base classes to see if I could work around it but it seems that garry is the only that can fix it.
[b]2007-11-28, v0.9.3 (minor update):[/b]
● Fixed per-model offsets, broke in last update
● Added default model offsets, should make corners useable on more models (option provided)
● Some minor optimizations
Should work with both regular and beta GMOD.
[b]Do tell me if you have ideas, I don't know what to do more with SmartSnap that is viable and related.[/b]
ERROR: Hook 'SmartsnapKeyPress' Failed: autorun/client.lua:180: attempt to call global 'RunConsoleCommand' (a nil value)
Removing Hook 'SmartsnapKeyPress'
I get this when I double-press E to toggle it on/off. It stops allowing me to snap to the grid.
Video of my setup and what I am doing: [url]http://www.************com/?d=KQ3M8GXI[/url]
(EDIT: Instead of "**************" put megaupload)
I'm fairly sure you know what to do to run the demo, if not, just put it in your garrysmod/garrysmod/ folder then run G-Mod and type "play hai".
EDIT2: I realize now that you said it can't work, so instead of helping me, I'll try to help you. There's the console error and a video. Isn't much but I'd rather complain and get yelled at then not complain and be uncertain.
Oh, and if possible, could you put the link to an old version for us Non-Beta people? I play RolePlay to and it's nice to turn the grid off and on fast.
[QUOTE=aX Banano]ERROR: Hook 'SmartsnapKeyPress' Failed: autorun/client.lua:180: attempt to call global 'RunConsoleCommand' (a nil value)
Removing Hook 'SmartsnapKeyPress'
I get this when I double-press E to toggle it on/off. It stops allowing me to snap to the grid.
Video of my setup and what I am doing: [url]http://www.************com/?d=KQ3M8GXI[/url]
(EDIT: Instead of "**************" put megaupload)
I'm fairly sure you know what to do to run the demo, if not, just put it in your garrysmod/garrysmod/ folder then run G-Mod and type "play hai".
EDIT2: I realize now that you said it can't work, so instead of helping me, I'll try to help you. There's the console error and a video. Isn't much but I'd rather complain and get yelled at then not complain and be uncertain.
Oh, and if possible, could you put the link to an old version for us Non-Beta people? I play RolePlay to and it's nice to turn the grid off and on fast.[/QUOTE]
Yepp, so as it seems you came to realize yourself, this is because the grid-toggling does not work with the non-beta.
Here is the older SmartSnap 0.9.1 that works with non-beta (but not beta).
[b][url=http://upl.vs-hs.com/d/d9b9a24eef4f38d978ca29f249e866c8]smartsnap091.zip[/url][/b]
By the way, I'm interested in if you would like to see the grid work in any other way (for RPGing) as you do not want it to show all the time.
The new SmartSnap has an option that turns the grid off and only shows the marker.
I thought about one mode where you look at a prop, press E and the grid appears, and you can now snap as usual, and if you look away from the prop for x seconds the grid is disabled again. Is this something that would satisfy you more than the grid-toggle? Or is grid-toggling "the best" solution you can come think of?
Thanks!
After I installed the new version, the default settings were DrawDistance = 0 and GridAlpha = 0.
Humm, thanks, that sounds really strange, shouldn't happen.
However, I see that garrysmod seems to report floats differently now in the beta, previously floats were saved as "0.1000" now they are just "0.1". Could be some localization issue, does the settings-file look alright? (does it use dots or colons?) Could be that it was localized before or is now, changing to either would corrupt floats, I don't see anything in the code that would do that.
But I'll be on the lookout, if anyone else has the same problems with "bad" settings after updating, please tell me.
It happened on both my computers, in gmod10 and gmod2007beta.
[QUOTE=tad2020]It happened on both my computers, in gmod10 and gmod2007beta.[/QUOTE]
Could you please open smartsnap_settings.txt in your data-folder and tell me what the floats look like? (when they aren't set to zero)
Does it keep resetting them to zero, or did it just do it when you upgraded/installed?
I tried myself and wasn't able to reproduce it, and the code looks alright from what I can see.
Thanks!
EDIT: Hmm, but distance is an integer, this is kind of odd. I'm curios if this could be why I've had one or two have their "toggledelay" turned on for them, without them knowing.
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