• Murder
    278 replies, posted
One of my new favorite gamemodes :P
Hi. I love this gamemode and put it on a server and I am thinking about adding more servers with Murder. But I have a huge problem in that this is almost impossible to admin. I have a lot of mic/chat spammers and racist comments but I am powerless to kick them because of the aliases for the players. I can't tell the Steam name of the culprits! I don't want to let them stay on until round end to figure it out from the scoreboard, which disappears forever when you hit enter. PLEASE please couldn't you make a cvar for admins which you can put in the console to associate Steam name with player alias? This is terribly frustrating because trolls know this is the case with the gamemode and take advantage of it! They actually laugh about taking advantage of it.
I added the command mu_print_players, it shows admins the names, bystander names, steamids of all the players. I'll work out a better solution later.
Thank you so much!!! Can I also ask - the scoreboard at the end only shows 18 players. Is there a way to scroll and show more? I have a 21 plyr server and it cuts off.
[QUOTE=Polonius;42781433]Thank you so much!!! Can I also ask - the scoreboard at the end only shows 18 players. Is there a way to scroll and show more? I have a 21 plyr server and it cuts off.[/QUOTE] There is a scrollbar, though.
Anybody else getting problems after about 20 rounds? If the murderer dies, it takes forever to sync to next round. Also sometimes they have to kill themselves and they stay frozen even after black screen.
Playing this right now and its really great, the only problem I see that there isn't much to do as bystander because items get found really quick and after that there is nothing to do. Maybe add more items as time goes on? [editline]8th November 2013[/editline] Oh god, I love this. When the murder has given up and is just attacking people, but the only person with a gun can't shoot for crap so they're just getting away with [I]murder[/I] [editline]8th November 2013[/editline] Everyone found out who the murder was and started blocking off the entrance to a room and they got stuck but no one had a gun and I laughed hard [editline]8th November 2013[/editline] After playing for a solid hour on a pub server (as bystander every time), I think, like with all games of the nature, there should be a system of determining the chance to get Murder . One that increases every time you are not murderer, like [URL="http://dota2.gamepedia.com/Pseudo-random_distribution"]Pseudo-andom Distribution in Dota[/URL]
[QUOTE=Zombie Strider;42795454] After playing for a solid hour on a pub server (as bystander every time), I think, like with all games of the nature, there should be a system of determining the chance to get Murder . One that increases every time you are not murderer, like [URL="http://dota2.gamepedia.com/Pseudo-random_distribution"]Pseudo-andom Distribution in Dota[/URL][/QUOTE] Normally, I'd disagree with a sort of with a system like this, but I think one might be a good idea. Like, there is one murderer, round times are varied, and if you're playing on a server with quite high numbers, there is a huge likely hood of you going a long time without being the murder.
Yes, I see people trying the gamemode for the first time but quitting in frustration because they don't get to be the murderer (so they don't get to see how fun it is in that role). Several times I wanted to "force" the murderer role on these people so they could get a chance so is there a way to make a cvar so that admins can force this role on the players? Also, Mechanical Mind I feel silly for asking this question but how do I get the physgun to move props I spawned before adjusting them?
[QUOTE=Polonius;42797217]Yes, I see people trying the gamemode for the first time but quitting in frustration because they don't get to be the murderer (so they don't get to see how fun it is in that role). Several times I wanted to "force" the murderer role on these people so they could get a chance so is there a way to make a cvar so that admins can force this role on the players? Also, Mechanical Mind I feel silly for asking this question but how do I get the physgun to move props I spawned before adjusting them?[/QUOTE] The gamemode is about not know who the Murderer is, seems silly to allow people to choose. You can use sv_cheats 1 ent_create weapon_physgun
[QUOTE=Mechanical Mind;42797518]The gamemode is about not know who the Murderer is, seems silly to allow people to choose. You can use sv_cheats 1 ent_create weapon_physgun[/QUOTE] Thanks for the info! Oh and I didn't want to let people choose when to be the murderer. I just wanted to be able to force the role on a player that seems like he is going to give up on the gamemode without fully experiencing it. It would be superadmin only and used only when necessary. But I understand if you don't want to do this.
[QUOTE=Mechanical Mind;42797518]The gamemode is about not know who the Murderer is, seems silly to allow people to choose. You can use sv_cheats 1 ent_create weapon_physgun[/QUOTE] Yea, you could do that. But that allows EVERY player to "cheat" (That's what the command is for obviously). So don't do that, search for a weapon giver addon or something.
[QUOTE=freakyy;42798919]Yea, you could do that. But that allows EVERY player to "cheat" (That's what the command is for obviously). So don't do that, search for a weapon giver addon or something.[/QUOTE] I'm fairly sure you'd only be moving props on a singleplayer game.
Can I ask, players complain they dont know who the admins are on the server. Is there a way i can modify the scoreboard to notate this? EDIT:players dont listen to my warnings because they say they have no proof I am an admin so it would be great if you can tell me how to modify the scoreboard!
If they don't listen to your warnings, then it's their fault. Only because they don't believe that you are an admin, they still have to follow rules and stuff. I made an !admins command with a list of currently online admins, if you are interested :D For the developers here, quick question: I didn't find a RoundStart/RoundEnd-Hook so I made one myself. Don't they exist or am I too stupid to find them? My code: [QUOTE] hook.Add("OnGamemodeLoaded", "MurderLoaded", function() HOOK_OnStartRound = GAMEMODE.OnStartRound HOOK_OnEndRound = GAMEMODE.OnEndRound function GAMEMODE.OnStartRound() hook.Call("MurderRoundStart") return HOOK_OnStartRound() end function GAMEMODE.OnEndRound() hook.Call("MurderRoundEnd") return HOOK_OnEndRound() end print("[Murder] Hooks installed.") end) [/QUOTE]
I think it is important on any server for the staff to be clearly identified for players. I think owners owe it to their players to provide this. Call me crazy.
No, I respect your opinion. [QUOTE] hook.Add("PlayerSay", "MurderPlayerSay", function(ply, text) if text == "!admins" then local ct = ChatText() ct:Add("Admins online: ") local admin_count = 0 for k,v in pairs(player.GetAll()) do if v:IsAdmin() or v:IsSuperAdmin() then local col = v:GetPlayerColor() ct:Add(v:Nick() .. " [" .. v:GetBystanderName() .. "], ", Color(col.x * 255, col.y * 255, col.z * 255)) admin_count = admin_count + 1 end end if admin_count == 0 then ct:Add("None!") end ct:SendAll() end end) [/QUOTE] Put that in a server file and if you type !admins you can see the currently online admins.
Ok thanks!
I don't know if anyone else is having this problem but it seems to happen quite often. Players can be in the game, the round ends, a new round begins, and half the players are immediately slain. And it happens to them round after round. I have to kick everyone off and restart the server to resolve it.
[QUOTE=Polonius;42846091]I don't know if anyone else is having this problem but it seems to happen quite often. Players can be in the game, the round ends, a new round begins, and half the players are immediately slain. And it happens to them round after round. I have to kick everyone off and restart the server to resolve it.[/QUOTE] The problem is that there isn't enough spawns so players spawn on top of each other killing other players. I originally didn't have enough spawns on cs_office, in the last update I added more spawns so this shouldn't happen anymore.
If we want to add another map, I assume it will come with its own spawn points but to add more to avoid this problem, do we just use your mu_spawn_add spawns command? I mean will the result be additive to what is already in the map? EDIT: Nvm i see it isnt additive
Was in a server for 10 minutes, names like "Cunt" and stuff like that, got RDM'd. I don't see potential.
[QUOTE=Mattehsz;42862288]Was in a server for 10 minutes, names like "Cunt" and stuff like that, got RDM'd. I don't see potential.[/QUOTE] In gmod 9 there were jerks too, therefore gmod never had potential and would never grow... no wait...
I think this gamemode is great but yes there are trolls (welcome to gmod) and one thing that would really help admins is to have the ability to move freely in spec and to see the names (even the NATO names) of those you are specing. This would help to see who is doing all the porn sprays, see who is trolling by blocking doors, and see who is afk, holding up the game, and we need the ability to move them faster to spec. Also, now that I have had this gamemode for a while, I see a lot of new people giving up on Murder because they don't get a chance to be the murderer. As owner, I have no ability to force a player to that role, just to give him a taste of how fun it can be and to keep him coming back to the server.
Like I said, if you make a system where a player joins a server and their chance of being murder is x%, then every round they play, depending on the amount of people in the server, this chance would increase by y% each time, until they are murderer, where it would reset to x%. An even simpler way is to have a counter where each player's counter increases by one each round they are not Murderer and it picks a random of the top 5% ( or top 3 people or something) of people with the highest count. In cases of ties, just random. Lets say 5 people are playing, first round tie and it picks a person, next round, it has to be one of the other four people, after that, one of the last three people. The only problem with this system is that it makes predicting the last person viable (if someone actually knows how it works), but because made names randomly change each round, this is reduced.
Yes something might be good. All I know is players are giving up on this gamemode because they don't see how fun it is to be Murderer. On my TTT servers, if a new person complains they haven't been the traitor in 20 rounds, I can't force it just so they experience it and keep returning to the gamemode.
Fun game mode and very fast DL! Please watch some of your admins during in game though. One tends to take advantage of the admin abilities to go through walls to get out of situations he doesn't like while he's playing so it's not really fair, unless the server allows admins to do that, which is very unfair.
Murder is a public gamemode, and he doesn't have control over the servers that run the gamemode. If anything you would have better luck contacting the owner of that server and taking it up with him.
Don't know if it's been suggested, but on some maps the gun gets completely lost and unobtainable (no part spawns), or someone throws it into an unaccessible part of the map to troll by killing somebody. Any way to make the gun respawn in a living persons hands after a minute or two of running and hiding? Only if there is no guns currently equipped.
[QUOTE=KevinnTCG;42954658]Don't know if it's been suggested, but on some maps the gun gets completely lost and unobtainable (no part spawns), or someone throws it into an unaccessible part of the map to troll by killing somebody. Any way to make the gun respawn in a living persons hands after a minute or two of running and hiding? Only if there is no guns currently equipped.[/QUOTE] The gun is supposed to be a hard thing to get. Just place part spawns on the map.
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