• Murder
    278 replies, posted
There are commands for this.
Spawning loot via the map is possible, but it won't work with the gamemode I think. There is a loot-table with the active loot items, and if the entity isn't in it, it won't respawn (I think it's so)
[QUOTE=Lebofly;43198735]Yes but what spawn entities does it use[/QUOTE] [QUOTE=freakyy;43199070]Spawning loot via the map is possible, but it won't work with the gamemode I think. There is a loot-table with the active loot items, and if the entity isn't in it, it won't respawn (I think it's so)[/QUOTE] The entity is mu_loot. There is code to default the loot items to ones placed by the map so it should work fine and spawn them like normal. I haven't tested it though so no promises. [B]Version 12[/B] - Added spectate info - Added admin option on scoreboard to spectate specific player - Added convar mu_show_spectate_info - Should show players name and color to spectators [URL]https://github.com/mechanicalmind/murder[/URL]
Have an SVN link by chance for future updates?
Yea, SVN or Github would be great.
[QUOTE=freakyy;43200665]Yea, SVN or Github would be great.[/QUOTE] Already a github but I'm not sure about the SVN
[QUOTE=Judd;43200206]Have an SVN link by chance for future updates?[/QUOTE] SVN is terrible. Don't use it.
[QUOTE=freakyy;43200665]Yea, SVN or Github would be great.[/QUOTE] [QUOTE=Judd;43201028]Already a github but I'm not sure about the SVN[/QUOTE] Github works for both. Checkout [url]http://github.com/mechanicalmind/murder/trunk[/url] with SVN
nvm
Hours of fun with friends on this gamemode, nice work, although you should reward more after finding 10 items, perhaps a slow 1 shot reloading SPAS 12?
Nope, it will destroy the core gamemode. If you really want it, although I can't really advise it, you will have to code it yourself or get someone to do it on CoderHire.
Hey, Awesome gamemode, I use it for my UK based clan and it works perfect. Only problem that I can see, is whenever an individual is the murderer, the footsteps can cause lag for that person only, making it difficult for them to kill anyone with the knife. Is there a fix? I found this a few pages back... [QUOTE]local function renderfoot(self) cam.Start3D(EyePos(), EyeAngles()) render.SetMaterial( footMat ) for k, footstep in pairs(FootSteps) do if footstep.curtime + 30 > CurTime() then render.DrawQuadEasy( footstep.pos + footstep.normal * 0.01, footstep.normal, 10, 20, footstep.col, footstep.angle ) else FootSteps[k] = nil end end cam.End3D() end[/QUOTE] Does it work?
In the first post there is an FAQ, read it.
[QUOTE=Fuck_The_Pooch;43220031]Hours of fun with friends on this gamemode, nice work, although you should reward more after finding 10 items, perhaps a slow 1 shot reloading SPAS 12?[/QUOTE] Murder is one of the only gamemodes where I personally don't really want to customize the server or add in new ideas.
Yea, I thought so myself. But if you customize it, without changing the base gamemode (that's what I did), it works fine.
Hello again! Thanks for adding spectaror info, that's really helpful. But I have a new suggestion. I added some ttt_ maps to my murderer server and on some maps there're few items scattered around such as pistol ammo, hl magnums and even shotguns with grenades. Could you please add something which would remove all these items from the map? Thank you.
I just wish people were more patient when playing this game
how can I make this code last longer then the 20 something seconds it does when a player rdms with the magnum? [code] if self.LastTKTime then walk = walk * 0.2 run = run * 0.2 jumppower = jumppower * 0.1[/code] I tried adding a timer but that didn't do anything.. It calls on LastTKTime, but I couldn't find any way to add more time using the code there. also, I tried changing this code, from 0 to something like 120 but then the magnum wouldn't drop. [code] attacker.LastTKTime = CurTime() attacker:CalculateSpeed() timer.Simple(0, function () [/code] I'm editing the sv_player.lua
Hopefully I've fixed the FPS lag that people have been getting, if you still get it bad try turning off halos with the convars below. Version 13 - Reduced FPS lag from Halos - Remove weapons from map on load - Added convar mu_halo_render <0/1> - Should we render halos - Added convar mu_halo_loot <0/1> - Should we render loot halos - Added convar mu_halo_knife <0/1> - Should we render murderer's knife halos
Can I request a mu_roundlimit ?
-snip V_V
Would you be so kind to read this thread? mu_adminpanel
[QUOTE=zapha;43286937]Can I request a mu_roundlimit ?[/QUOTE] You can. Might help if you explained what you mean though.
I have a Murder server going, but when we play the clue map, at random all of the props, players, and doors go invisible completely. It has something to do with the smoke when it comes off of the murderer.
[QUOTE=Mechanical Mind;43290734]You can. Might help if you explained what you mean though.[/QUOTE] I dont know if what im about to say will sounds retarded, but here it goes: The map never changes. Im using mp_timelimit atm but im not sure its working. So any chance we can get a mu_roundlimit so we can set a max rounds before map change? Or do I only have to add GM.RoundLimit to the shared.lua?
[QUOTE=Tenpenny;43291988]I have a Murder server going, but when we play the clue map, at random all of the props, players, and doors go invisible completely. It has something to do with the smoke when it comes off of the murderer.[/QUOTE] Same problem here, and also I have the same question as zapha.
[QUOTE=Tenpenny;43291988]I have a Murder server going, but when we play the clue map, at random all of the props, players, and doors go invisible completely. It has something to do with the smoke when it comes off of the murderer.[/QUOTE] I also have the exact same issue.
If your using pointshop, disable trails for that map. Its caused by too many entities on the map at one time.
[QUOTE=Tenpenny;43356778]If your using pointshop, disable trails for that map. Its caused by too many entities on the map at one time.[/QUOTE] Who is using pointshop with murder?
[QUOTE=JayTheSheep;43357348]Who is using pointshop with murder?[/QUOTE] If you look at the server listing, quite a few
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