[QUOTE=JayTheSheep;43357348]Who is using pointshop with murder?[/QUOTE]
That's what I asked me aswell when I saw it.
It's just so stupid ^^
I just used it for models and hats.
[QUOTE=Tenpenny;43358602]I just used it for models and hats.[/QUOTE]
But doesn't it destroy the whole system of murder then?
[QUOTE=JayTheSheep;43358879]But doesn't it destroy the whole system of murder then?[/QUOTE]
There's nothing to hide your name or disguise yourself, so there's no point to be really whining about it. You can see names all the time, so you really aren't going to say "the guy with the suit!"
Hey sorry for being a derp but I can't seem to get the gamemode working. I have no clue what to call it for the gamemode(e.x. sandbox or terrortown) and I've gotten these errors,
Couldn't change active gamemode - 'murder-master' not found and
Couldn't change active gamemode - 'murder' not found . Any help? Sorry for being so bad with this if its really obvious.
[QUOTE='[PFS|MP];43360780']Hey sorry for being a derp but I can't seem to get the gamemode working. I have no clue what to call it for the gamemode(e.x. sandbox or terrortown) and I've gotten these errors,
Couldn't change active gamemode - 'murder-master' not found and
Couldn't change active gamemode - 'murder' not found . Any help? Sorry for being so bad with this if its really obvious.[/QUOTE]
change the master folder name to murder
then change +gamemode to:
+gamemode murder
I'm not really sure what causes the bug where everything goes invisible. If anyone has more details it would be appreciated. The fog was accidently creating a new particle emitter every frame so that might have been the cause.
Version 14
- Long bystander names now shift over to fit on screen
- Fixed bugs in fog emitter
Do the green objects randomly generate around the map or do they take the place of existing props?
The green objects are spawned around the map at the positions that are set for that map.
[QUOTE=Mechanical Mind;43364421]I'm not really sure what causes the bug where everything goes invisible. If anyone has more details it would be appreciated. The fog was accidently creating a new particle emitter every frame so that might have been the cause.[/QUOTE]
If you have pointshop, disable trails. Its caused by too many entities on the map at the same time.
It really needs a way for the maps to cycle based on either time or rounds
[QUOTE=Kamikaze-Gerbil;43410131]It really needs a way for the maps to cycle based on either time or rounds[/QUOTE]
It would be cool if someone could make the SimpleMapvote Addon work with Murder
[QUOTE=JayTheSheep;43415271]It would be cool if someone could make the SimpleMapvote Addon work with Murder[/QUOTE]
I'm using it over on my server. For it to work you have to activate it in the ULX menu to call an insta vote then when the maps voted sometimes it seems to work for me.
For some odd reason, this gamemode lagged on my comp. Last night I found this thread and used the "mu_halo_render 0" command and it worked wonders. Tonight, though, it will not work. Any ideas as to why it doesn't work now? I know that steam updated, could that have anything to do with it?
[QUOTE=KeenanM.;43458270]For some odd reason, this gamemode lagged on my comp. Last night I found this thread and used the "mu_halo_render 0" command and it worked wonders. Tonight, though, it will not work. Any ideas as to why it doesn't work now? I know that steam updated, could that have anything to do with it?[/QUOTE]
[QUOTE]I'm lagging! Please help me!
Try turning off knife halos with "mu_halo_knife 0"
If that doesn't work try turning off halos altogether with "mu_halo_render 0"
If that doesn't work try turning decreasing mu_footstep_maxlifetime, the default is 30, measured in seconds.[/QUOTE]
Okay never mind, guess this doesn't work.
[QUOTE=Tenpenny;43459505][/QUOTE]
Did you even read his post? The command isn't working in the console anymore after 2 nights ago apparently.
[QUOTE=KeenanM.;43458270]For some odd reason, this gamemode lagged on my comp. Last night I found this thread and used the "mu_halo_render 0" command and it worked wonders. Tonight, though, it will not work. Any ideas as to why it doesn't work now? I know that steam updated, could that have anything to do with it?[/QUOTE]
Do the halos still render even though you have mu_halo_render 0? Are you sure its set to 0? Does it work if you set it again?
[editline]9th January 2014[/editline]
The server probably hasn't updated, try playing on a different server.
[QUOTE=Mechanical Mind;43468604]Do the halos still render even though you have mu_halo_render 0? Are you sure its set to 0? Does it work if you set it again?[/QUOTE]
The first night I used the command it worked fine. The second night it was saying "unknown command." I'm friends with the fella that talked to you about it so I know why that was happening now. Thanks man!
I'm kind of new to coding and would like to request how to resolve something. How could I make the scoreboard at the end of each round automatically close after a few seconds (like 3-4)? Is this something easily accomplished?
I get a lot of complaints that often players have the same alias name AND the exact same color. I keep getting asked to fix it. But that is purposely like that correct? It causes a good amount of rdm.
[QUOTE=Polonius;43492501]I get a lot of complaints that often players have the same alias name AND the exact same color. I keep getting asked to fix it. But that is purposely like that correct? It causes a good amount of rdm.[/QUOTE]
mu_bystander_words 2
There should be like a warning before the fog happens. Like maybe a countdown timer of 30 seconds as a warning to murder someone.
[QUOTE=Mechanical Mind;43492629]mu_bystander_words 2[/QUOTE]
Sry not sure I understand. What should I do?
[QUOTE=Polonius;43495745]Sry not sure I understand. What should I do?[/QUOTE]
Haha. It increase the amount of words to use in the name generation, so you will get stuff like "Alfa Juliett". If people are complaining about doubles that will make them less common.
ohh got it!
How would i add differnt player models?
murder>gamemode>sv_player.lua
Around line 103.
Does anyone have any spawn files for the loot they've placed on any different maps? Also my game server isn't changing maps at the end of the map timer, it's like there's no map timer. Also see question above is there a way to auto close the endroundboard instead of forcing players to click the X every time? Any thoughts?
Is anyone else getting this error in their terminal? It happens on most maps including clue. I am using ubuntu server 12.04 lts.
Attempted to create unknown entity type func_buyzone!
Can't init func_buyzone
If I have edited the gamemode's code, even though I have it in my that the server uses to download, since you've updated it a lot recently, is my server even up to date?
I'm unsure of a way to check and see if I have your latest version of murder.
I've edited names, weapons that are included, permissions for certain weapons of bystander/murderer, and added a timelimit to each round.
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