• Murder
    278 replies, posted
Can you describe all the changes you've made to improve gameplay?
[QUOTE=X2D;43591186]Can you describe all the changes you've made to improve gameplay?[/QUOTE] Changed weapon that players get for getting 5 items, to distinguish the original gangster from the rest, however it's essentially the same weapon with reload times/damage) If bystanders get 8 items, they get a fun weapon (nyangun/rainbowdash with the damage heavily nerfed) If murderer gets 2 items he gets a NessBat If murderer gets 4 items he gets a throwable Glaive (allbeit I'm having issues with this weapon now as the creator of this weapon removed it from the Workshop.) (albeit those for the murderer are soon to be changed to when he gets kills instead of items, as we don't want the murderer farming items necessarily) Timelimit of 5 mins as we were having issues with bystanders and Murderers teaming up and just playing with props for 20 mins, causing everyone to have to wait for the round to be over, or win a votekick. Unlocked the message that appears when the murderer kills someone. Added commands to make all weapons drop when a teammate tk's someone (needed this as new weapons were added) Made it so that bystanders could not use those 2 weapons for the murderer and that the murderer cannot pick up those other weapons for the bystander. **Edit** Not necessarily saying I improved gameplay, but I've edited it to make it a bit more exciting for the bystanders, and a bit more motivation for the murderer to do his deeds. And of course, this was mostly from ideas of the community.
[QUOTE=ZeroPAiN;43593956]Changed weapon that players get for getting 5 items, to distinguish the original gangster from the rest, however it's essentially the same weapon with reload times/damage) If bystanders get 8 items, they get a fun weapon (nyangun/rainbowdash with the damage heavily nerfed) If murderer gets 2 items he gets a NessBat If murderer gets 4 items he gets a throwable Glaive (allbeit I'm having issues with this weapon now as the creator of this weapon removed it from the Workshop.) (albeit those for the murderer are soon to be changed to when he gets kills instead of items, as we don't want the murderer farming items necessarily) Timelimit of 5 mins as we were having issues with bystanders and Murderers teaming up and just playing with props for 20 mins, causing everyone to have to wait for the round to be over, or win a votekick. Unlocked the message that appears when the murderer kills someone. Added commands to make all weapons drop when a teammate tk's someone (needed this as new weapons were added) Made it so that bystanders could not use those 2 weapons for the murderer and that the murderer cannot pick up those other weapons for the bystander. **Edit** Not necessarily saying I improved gameplay, but I've edited it to make it a bit more exciting for the bystanders, and a bit more motivation for the murderer to do his deeds. And of course, this was mostly from ideas of the community.[/QUOTE] That sounds really fun! I was just thinking about giving everyone the "slappers" to give them something to do lol
I think I just answered my question. I looked at the consol, and was seeing this command when the server was being hosted: [QUOTE]Local file is overriding addon's file! gamemodes/murder/gamemode/sv_player.lua (Murder)[/QUOTE] [editline]19th January 2014[/editline] [QUOTE=X2D;43554933]Does anyone have any spawn files for the loot they've placed on any different maps? Also my game server isn't changing maps at the end of the map timer, it's like there's no map timer. Also see question above is there a way to auto close the endroundboard instead of forcing players to click the X every time? Any thoughts?[/QUOTE] I've placed loot onto several maps on my server: ttt_ski_resort ttt_aircraft ttt_minecraft_b5 ttt_minecraftcity_v4 fy_terraria_gm gm_ed_edd_eddy gm_middle_of_nowhere_day and night ttt_whitehouse and others. Its really quite easy to do.
[QUOTE=ZeroPAiN;43597554]I think I just answered my question. I looked at the consol, and was seeing this command when the server was being hosted: [editline]19th January 2014[/editline] I've placed loot onto several maps on my server: ttt_ski_resort ttt_aircraft ttt_minecraft_b5 ttt_minecraftcity_v4 fy_terraria_gm gm_ed_edd_eddy gm_middle_of_nowhere_day and night ttt_whitehouse and others. Its really quite easy to do.[/QUOTE] Are the loot halos messed up for you in fy_terraria_gm?
[QUOTE=xend54;43607871]Are the loot halos messed up for you in fy_terraria_gm?[/QUOTE] Nah, they work alright. Albeit on any map sometimes the halo's mess up. Its kinda random
What is the mp_roundtime -ish command for garrys mod specifically ? Haven't been able to find it because I was wanting to restrict rounds to around 5-7 minutes for that very reason you posted because two people will essentially keep the round going until everyone leaves.
You have to add code to the sv_round.lua file within the gamemode.
Ah ok thanks
[I]mu_halo_render 0[/I] or [I]mu_halo_knife 0[/I] wouldn't work for me in my console due to my console crashing Gmod every time, so is there another way to enable them?
how do i keep players from respawning!!!!
[QUOTE=Graycat;43756617]how do i keep players from respawning!!!![/QUOTE] What do you mean by that?
when i run this gamemode people respawn before the end of the round by pressing spacebar.
[QUOTE=Graycat;43778463]when i run this gamemode people respawn before the end of the round by pressing spacebar.[/QUOTE] I don't know how something could be that messed up. Try reinstalling murder. You might be missing a file.
ive tried the github version and the workshop version. re-installed it 3 times.
[QUOTE=Graycat;43779971]ive tried the github version and the workshop version. re-installed it 3 times.[/QUOTE] Have you tried disabling or removing your addons?
Updated Murder I've included a some things you guys suggested like localchat and round limits Version 16 - Added option for mu_loot_add, use random to create a random model - Remove items (healthkits, etc) on map load - Murderer can disguise by looking at a corpse and pressing E, costs 1 loot per use - Change the look of the taunt menu - Made F2 show the last end round scoreboard - Added local chat, use mu_localchat 1 to enable it - Made bystanders receive magnums at 15, 30, 45, etc - Players can drag corpses around with right click - Team killing bystanders screens temporarily go black - Added a convar for whether AFK players should be moved to spectator - Added a charge time for the knife throw, full charge is more powerful than before - Added round limit convar, mu_roundlimit - Added maplist.txt in data/murder/ - Maps will rotate when the round limit is hit - Added support for Simple Map Voting Addon, will use this instead of rotating maps - Added support for bystander_name_parts.txt file - Added murder version to scoreboard - Added support for maps, de_dust, de_prodigy, de_tides, dm_lockdown - Fixed bugs and misc issues
[QUOTE=Mechanical Mind;43781512]Updated Murder I've included a some things you guys suggested like localchat and round limits Version 16 - Added option for mu_loot_add, use random to create a random model - Remove items (healthkits, etc) on map load - Murderer can disguise by looking at a corpse and pressing E, costs 1 loot per use - Change the look of the taunt menu - Made F2 show the last end round scoreboard - Added local chat, use mu_localchat 1 to enable it - Made bystanders receive magnums at 15, 30, 45, etc - Players can drag corpses around with right click - Team killing bystanders screens temporarily go black - Added a convar for whether AFK players should be moved to spectator - Added a charge time for the knife throw, full charge is more powerful than before - Added round limit convar, mu_roundlimit - Added maplist.txt in data/murder/ - Maps will rotate when the round limit is hit - Added support for Simple Map Voting Addon, will use this instead of rotating maps - Added support for bystander_name_parts.txt file - Added murder version to scoreboard - Added support for maps, de_dust, de_prodigy, de_tides, dm_lockdown - Fixed bugs and misc issues[/QUOTE] Could you add an auto kick script for people that are afk for too long? I have people who sit as a spectator for hours on my server.
[QUOTE=xend54;43781921]Could you add an auto kick script for people that are afk for too long? I have people who sit as a spectator for hours on my server.[/QUOTE] No, use an addon. Stuff like that is much better handled by your admin mod.
[QUOTE=Mechanical Mind;43781993]No, use an addon. Stuff like that is much better handled by your admin mod.[/QUOTE] Ah, I should have looked that up first. I didn't know ulx had a module for that. They seem to have a module for everything lol
[QUOTE=Mechanical Mind;43781512]Updated Murder I've included a some things you guys suggested like localchat and round limits Version 16 - Added option for mu_loot_add, use random to create a random model - Remove items (healthkits, etc) on map load - Murderer can disguise by looking at a corpse and pressing E, costs 1 loot per use - Change the look of the taunt menu - Made F2 show the last end round scoreboard - Added local chat, use mu_localchat 1 to enable it - Made bystanders receive magnums at 15, 30, 45, etc - Players can drag corpses around with right click - Team killing bystanders screens temporarily go black - Added a convar for whether AFK players should be moved to spectator - Added a charge time for the knife throw, full charge is more powerful than before - Added round limit convar, mu_roundlimit - Added maplist.txt in data/murder/ - Maps will rotate when the round limit is hit - Added support for Simple Map Voting Addon, will use this instead of rotating maps - Added support for bystander_name_parts.txt file - Added murder version to scoreboard - Added support for maps, de_dust, de_prodigy, de_tides, dm_lockdown - Fixed bugs and misc issues[/QUOTE] This is awesome! You're a pro man :D I tweaked a little this new Disguising thing you got going on, awesome btw, so that it works if people use pointshop skins: I just added 2 lines in the proper place [code] if !self.Disguised then ---------- self:GetModel(self.Model) ---------- end if GAMEMODE.CanDisguise:GetBool() then ---------- self:SetModel(copyent:GetModel()) ---------- end [/code] This is within the sv_player.lua file. Removed the other code you had in there, not sure you if you wanted it on the post I couldn't get it to switch back to your pointshop skin though, it just switches to what your default murder model should be (IE: the girl or the man skin with its proper color). When you respawn during the next match though, it resets it back to your pointshop skin if you have one equipped.
[QUOTE=Mechanical Mind;43781512]Updated Murder I've included a some things you guys suggested like localchat and round limits Version 16 - Added option for mu_loot_add, use random to create a random model - Remove items (healthkits, etc) on map load - Murderer can disguise by looking at a corpse and pressing E, costs 1 loot per use - Change the look of the taunt menu - Made F2 show the last end round scoreboard - Added local chat, use mu_localchat 1 to enable it - Made bystanders receive magnums at 15, 30, 45, etc - Players can drag corpses around with right click - Team killing bystanders screens temporarily go black - Added a convar for whether AFK players should be moved to spectator - Added a charge time for the knife throw, full charge is more powerful than before - Added round limit convar, mu_roundlimit - Added maplist.txt in data/murder/ - Maps will rotate when the round limit is hit - Added support for Simple Map Voting Addon, will use this instead of rotating maps - Added support for bystander_name_parts.txt file - Added murder version to scoreboard - Added support for maps, de_dust, de_prodigy, de_tides, dm_lockdown - Fixed bugs and misc issues[/QUOTE] Most people on my server say that they do not like the new knife mechanic. They say it is too slow and it puts you out in the open for far too long. I don't know if they are not used to it, or just plain don't like it. Maybe a recharge timer would be better than a charge timer. For now, I have switched back to the old knife.
[QUOTE=ZeroPAiN;43803036] [..] I couldn't get it to switch back to your pointshop skin though, it just switches to what your default murder model should be (IE: the girl or the man skin with its proper color). When you respawn during the next match though, it resets it back to your pointshop skin if you have one equipped.[/QUOTE] I don't understand why anyone would want to use custom models anyway. It totally ruins the gamemode. And I'm glad MM doesn't offer support for PS..
[QUOTE=freakyy;43810566]I don't understand why anyone would want to use custom models anyway. It totally ruins the gamemode. And I'm glad MM doesn't offer support for PS..[/QUOTE] From my experience, it hasn't ruined the game mode at all, especially since some of the custom models also change color with their name. Plus with making the models a certain price, they're still not all too common. But everyone with their preference. (Still, with this command it would make the person the female character if they were a male character prior to. Which also makes it a bit funner)
Has anybody else experienced the annoying issue where stabbing somebody twenty times doesn't seem to kill anybody sometimes? I'll find that a murderer will have trouble killing somebody unless they're AFK or not moving so much at times.
[QUOTE=Bandit Kitteh;43812206]Has anybody else experienced the annoying issue where stabbing somebody twenty times doesn't seem to kill anybody sometimes? I'll find that a murderer will have trouble killing somebody unless they're AFK or not moving so much at times.[/QUOTE] Yeah, pretty much every server I have been on including mine has had that problem
The gamemode is pretty fun with a group of people. But the UI looks like horse shit
[QUOTE=Sally;43823789]The gamemode is pretty fun with a group of people. But the UI looks like horse shit[/QUOTE] Most programmers are well known to not be so skilled in the arts. ^^
I've added Loot and spawns for this map "mu_nightmare_church_b1". Here's the link: [url]http://www.garrysmod.org/downloads/?a=view&id=134936[/url]
To disable the maps changing after x rounds, do you set number of rounds to 0?
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